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Wade Clark’s Leadlight is Updated as Leadlight Gamma

Wade Clark's Leadlight is Updated as Leadlight Gamma

Wade Clark’s Leadlight is Updated as Leadlight Gamma

A new version of 2010’s violent, 8-bit interactive fiction/survival horror/combat RPG has been released for modern platforms


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Take on the role of 15-year-old student Belinda Nettle. After you fall asleep in the school’s library, you awaken within a nightmare.

Your classmates have been transformed. You’re confronted by nameless terrors and encounter life-threatening traps and tricks. Will you survive this terror-filled night?

Leadlight Gamma is a mechanically faithful port of the original Leadlight, now enhanced with new features include dynamic automapping, unlockable extra content, behind-the-scenes tour mode and easter eggs, tutorial mode, original soundtrack, a built-in gallery of artwork from the original game and an accessibility mode for vision-impaired players

Wade Clark: “I released Leadlight in 2010 via the Interactive Fiction Competition, but I released it for a computer which came out in 1986, the 8/16-bit Apple IIGS. I did this because I grew up with the Apple II series of computers (they established Apple’s fortunes before there were Macintoshes and iDevices) and I’d always wanted to make a horror game for the Apple II. I just didn’t get around to it until the 2000s. The game is set in 2010 and draws heavily on the console survival horror game aesthetic, even though it’s a text adventure.

“Thanks to the existence of emulation software which can put a virtual Apple IIGS in anyone’s web browser window, I was able to deliver the game to players who’d never even heard of an Apple II before. However, it was still a difficult proposition, and one of my main reasons for developing Leadlight Gamma was to make the original game accessible to a wider audience.”

Leadlight Gamma, published by Wade Clark’s Heiress Software, is available for Mac, Windows, Linux and iOS. The game is recommended for players aged 15+ due to violence, gore, and cruel and disturbing scenes.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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