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Crowdfunding Corner – January 2015

Crowdfunding Corner – January 2015

Crowdfunding Corner – January 2015

Greetings and welcome to the first installment of what I hope will be a monthly look into the world of crowdfunding.

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Greetings and welcome to the first installment of what I hope will be a monthly look into the world of crowdfunding.

If you are new to crowdfunding and aren’t entirely sure what I am talking about, then scroll to the bottom of this page where you will find an explanation of this new and exciting phenomenon.

The table below lists all of the “classic” adventure games I have identified at Kickstarter and Indiegogo along with their status. If you should find any I missed or find an adventure game at another crowdfunding site, please send me the info so I can include it (bobw at justadventure dot com).

Note: this table only contains those campaigns that have succeeded or are still active. But just because the funding drive falls short, it doesn’t mean the project is dead. Many times a project will either try again (HM Spiffing) or just go it alone with a smaller goal (making just Chapter 1 rather than the whole game, as 7th Guest III did).

Also note that I was only able to complete 2014 and 2009 in the table. It takes quite a bit of effort to research and I hope to complete it over the next month or so.

If you would like to see us follow other types of games such as FPS or RPG, you are more than welcome to assemble additional tables for them. Just send the completed tables to me at bobw at justadventure dot com and I will make sure they are included. Oh, and thank you for volunteering :-).

New for January 2015

Well, not just January. Since this is the first installment we will have to bring everyone up to date and list some of what I think are the biggest highlights up to now.

One of the biggest stories was the successful Kickstarter campaign for Oculus Rift, the 3D virtual reality headset that gives a player total visual immersion. The campaign concluded on September 1, 2012, raising ten times its goal. Hundreds (thousands?) of developer kits have already shipped and the consumer version should be out this year. A quick search of Kickstarter currently shows 52 projects supporting Oculus Rift.
 
How could the fifth installment of the classic Broken Sword series not be a big hairy deal?
 
How could the sixth installment of the classic Tex Murphy series not be a big, hairy noir deal?
 
And how could the third installment of the classic Longest Journey series not be a big hairy deal?
 
A.K.A. Broken Age. This is a classic point-and-click adventure game from a well known studio. What is special is that they raised $3,336,371 towards their goal of $400,000. That’s almost ten times as much as they were asking. This is what inspired Cyan Worlds to think that there was a demand for classic adventure games and that maybe they should do a Kickstarter themselves.
 
Cyan Worlds, creators of the legendary Myst, have launched a project in an entirely new universe. Instead of creating yet another Myst sequel, they are building a new game in which they hope to recreate the Myst experience. Just what happens when you are obducted? And remember – obduction leads to orogeny.
 
Senscape, creators of the highly acclaimed Scratches, have been working on their masterpiece of horror, Asylum, for over five years. Unfortunately, they could only work on it in their “spare” time as they had to focus on professional contracts to pay the bills. At their then-current rate it was going to take another five years to complete, so they launched a Kickstarter campaign which would allow them to work on it full time. They are late with the release (they changed game engines in mid-stride), but the wait should be well worth it. Watch the videos, they are amazing. Imagine playing this game with Oculus Rift. Then imagine trying to sleep at night.
 
Fourth in the Delaware St. John series, you will have to play as multiple characters in multiple time lines. Brian and Simon are also sprucing up the old games with improved graphics. They are a bit behind schedule as Brian woke up one morning with the realization that the game, as written, just wasn’t very good. So they have thrown the old script out and are working on what they promise is a much better one. It will be interesting to see what they end up with.
 
From the people who made Maniac Mansion (the game that created the point-and-click adventure) comes a vintage PnC game right out of the ’80s. Not “inspired by.” Not “In homage to.” But a real vintage adventure game.
 

Key to the Table

BP – Bob’s Picks. This indicates games I think are especially noteworthy.
Game/Review – Link to the game’s web site and to the JustAdventure reviews and articles.
Venue – Link to the game’s crowdfunding page.
Developer – Link to the developer’s home page
Started – Date the fundraiser started.
Ended – Date the fundraiser ended.
Completed – Date the project was completed or is expected to complete.
Available – Links to where to completed game can be acquired.

Adventure Games

BP

Game

Venue

Developer

Started

Ended

Completed

Available

 
Harold vs the Horde
Chris Fryant
12/18/14
01/18/15
06/30/15

 
 
 
Investigator
Andrey Puzanov
12/12/14
02/10/15
  
 
Medieval Madness Sale
Oded Sharon
12/11/14
12/16/14
12/21/14
 
 
12/05/14
01/04/15
12/31/15
 
 
Scraps
Fredrik Strom
12/02/14
01/01/15
12/31/16
 
 
Dog Business
Kyle Marcarello
12/02/14
01/29/15
03/31/15
 
 
11/25/14
12/24/14
09/30/15
 
 
KBJGames
11/22/14
12/21/14
10/31/15
 
 
Johnny Rocketfingers 3 Article
Ryan Khatam
11/20/14
01/19/15
03/31/16
 
*
Ron Gilbert & Gary Winnick
11/19/14
12/18/14
06/31/16
 
*
Ryan Green & Josh Larson
11/12/14
12/12/14
10/31/15
 
 
Kelvin and the Infamous Machine
11/12/14
12/12/14
09/30/15<
 
 
Mariusz Szypura
11/04/14
12/28/14
01/31/15
 
*
HM Spiffing
10/16/14
11/21/14
09/30/15
 
*
10/08/14
11/07/14
05/31/15
 
 
09/06/14
10/06/14
07/31/15
 
 
desolate
InkBit
08/31/14
09/30/14
07/31/15
 
 
Kreative Spill A/S
08/21/14
09/20/14
12/31/14
 
 
Kona
08/07/14
09/06/14
04/30/15
 
 
Duke Grabowski: Mighty Swashbuckler
Venture Moon Industries
08/07/14
10/06/14
12/31/15
 
 
08/05/14
09/05/14
02/28/15
 
 
08/01/14
08/09/14
04/30/16
 
 
Unnecessary Sentience
08/01/14
08/31/14
07/31/15
 
 
07/22/14
08/21/14
12/31/16
 
 
07/11/14
08/10/14
12/31/14
 
 
07/09/14
08/08/14
10/31/14
 
 
Nick Pittom
07/08/14
07/28/14
01/31/15
 
 
Lyle Cox
05/30/14
07/01/14
03/31/15
 
 
Amund Farifteh
05/07/14
06/06/14
08/31/14
 
 
05/06/14
06/05/14
02/28/15
 
 
Technolust: True Cyberpunk
04/10/14
05/10/14
07/31/14
 
 
Sam Farmer
04/10/14
05/09/14
05/31/15
 
 
Fictorirama Studios
03/12/14
04/12/14
12/31/14
 
 
Amazu Media
02/21/14
03/23/14
12/31/14
 
*
Julian Churchill
02/11/14
03/13/14
07/31/14
 
*

Art1 Art2 Art3 Art4 Art5 Art6

02/11/14
03/23/14
01/31/15
 
02/07/14
03/09/14
08/31/14
 
 
Tim Follin
01/03/14
01/17/14
04/30/14
 
 
Explore!
Xanadu Bird
12/10/13
01/01/14
01/31/14
 
*
11/20/13
12/22/13
10/14/14
 
*
10/17/13
11/16/13
10/15/15
 
*
02/08/13
03/10/13
11/30/14
*
02/08/12
03/13/12
10/31/13
*
01/29/13
02/28/13
12/31/13
 
*
08/23/12
09/22/12
04/30/13
*
05/15/12
05/16/12
04/22/14
 
09/14/09
11/01/09
Yes
 
07/19/09
08/18/09
12/31/14
 

 

What is crowdfunding?

Crowdfunding is a relatively new resource which helps independent developers raise funds for their projects. Developers launch a funding drive, people who like the project pledge money towards it and if enough money is pledged then the project takes off. The two sites that fund the most game development are Kickstarter and Indiegogo.

Game development has become a very complex and expensive endeavor. To create a top-notch professional game requires programmers, artists, musicians, actors, engineers who understand the nuances of shader algorithms and particle physics, and so on. Where do independent developers get those kinds of resources?

Historically, they would go to a publisher who would give them an advance (a loan based upon expected sales). But there are several problems with this paradigm.

First, developers have to convince the publisher that their game will be popular. Then the publisher will impose a deadline for delivery of the game for publication, whether that particular developer feels it’s finished or not. And frequently the publisher will retain legal rights to the game.

Crowdfunding gets around these problems by eliminating the middleman and going directly to the players. If the players want a game, they will put up the money to develop it. Any deadlines are self-imposed by the developer. This enables developers to release their games only when they are satisfied with them. And the developer retains all rights to the game.

The players also win. They, not some faceless executive, get to decide which games get published. Also, by pledging early they can get exclusive bonuses such as signed artwork, tee shirts and even inclusion in the game itself. But mostly, they win by getting better quality games which are not released until they are truly finished.

There are difficulties as well. The publisher normally takes care of advertising and promotion. With crowdfunding it is totally up to developers to get the word out. They may have the greatest game idea since tic-tac-toe, but if nobody knows about it then nobody will pledge towards it.

There is also no guarantee that the developer will actually complete the game. There’s been the occasional scam where a developer just took the money and ran, but fortunately, these are rare. So you will want to decide just how trustworthy the developer is before pledging. You’ll need to assess both honesty and the ability to finish the project.

What happens when a really cool-looking game doesn’t make its goal? Find the game’s website or Facebook page. Many times a project will continue, just without the help of Kickstarter.

What happens when you find out about a great game but have missed the campaign? Find the game’s website. Most developers allow backers to come late to the game via PayPal, although the rewards may be limited (i.e., you can still get the tee shirt, but the signed posters are no longer available).

What if the game is finished and already released? Check to see if it is for sale in the JustAdventure Store. If not, go to the game’s website for details. You may be able to purchase it through Steam, Humble Bundle, GOG or however the developer decides to distribute it. You would just lose out on the exclusive backer goodies.

Getting involved in a crowdfunding campaign can be a lot of fun. Check it out. WARNING: Kickstarter campaigns can be even more addicting than eBay auctions!

Bob Washburne

Bob Washburne

I have been playing adventure games since 1979 when I played "Adventure" on the DEC PDP minicomputer at work. The first adventure game I ever purchased was "Zork 1" for CP/M. I can remember the introduction of the IBM PC. I remember the invention of the microcomputer (actually, it was discovered rather than invented). I remember the invention of the minicomputer. Yes, I am an old fart. I have written 80 reviews and articles for JustAdventure starting with my review of "Bioscopia" in February of 2004. I currently own more adventure games than I will ever be able to play, let alone review. And I want more!

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