
Waking the Glares Kickstarter Video, Demo Trailer, Screens, Info
From indie developer Wisefool Studio, a first-person adventure for Oculus Rift; demo available (Windows)







Visit the Kickstarter page
Visit the Greenlight page
Download the demo: Windows 32-bit or 64-bit
Waking the Glares is a journey for players who love games that tell great stories.
In this journey the player, as lost wanderer Dawnfall, travels in a fragmented universe where time and space are twisted. He meets a mysterious voice that will guide him through seven different worlds, each with a unique atmosphere and personality, and with slightly different gameplay.
The story of Waking the Glares revolves around the writing of a book. All the things that will happen to Dawnfall will happen because this book has been written, and only through the full understanding of its story will our hero will find his way back home.
From the beginning of development, Waking the Glares has been planned for Oculus Rift compatibility. However, the game is being designed in such a way that it may be enjoyed to the fullest without the use of VR hardware.
Key features:
- Exploration-based gameplay that will require attention to the environment from a visual and acoustic point of view
- A variety of settings (seven different worlds)
- Great story with no plot holes, where every single element in the game has a reason to be there
- Three different levels of narration: the game, the mysterious book and…the player will discover the third one
- Oculus Rift compatibility
Waking the Glares will be released on Windows, Mac and Linux at a date TBD. A Greenlight campaign is in progress.
A Kickstarter campaign with a base goal of €30,000 will run until December 24, 2014. Please consider offering your support.
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