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Karmaflow: The Rock Opera Videogame Gameplay and Conductor’s World Trailers, Screens, Info

Karmaflow: The Rock Opera Videogame Gameplay and Conductor's World Trailers, Screens, Info

Karmaflow: The Rock Opera Videogame Gameplay and Conductor’s World Trailers, Screens, Info

The world’s first rock opera videogame from indie developer Basecamp Games combines music, gaming and theatre into a unique experience; it’s also been accepted directly by Steam without first being Greenlit


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Karmaflow: The Rock Opera Videogame Trailers, Screens, Info – June 10, 2014

Karmaflow: The Rock Opera Videogame, takes place in a setting loaded with music and has a narrative that’s sung rather than spoken, creating a very unique experience.

Ivo van Dijk, the Dutch composer who initiated Karmaflow: “Ever since our start-up in June 2013, the interest for our videogame has been huge. So to us as an indie game developer, skipping the Steam Greenlight procedure is a huge compliment.”

Ivo continues: “Karmaflow: The Rock Opera Videogame is our first production at Basecamp Games. Every day and all day, everyone on the team is full on to push out this baby of ours early 2015.”

While other videogames may treat sound and music design as a nice additional feature, music is everything in the Karmaflow experience. The story is delivered as a rock opera; an all-star rock and metal cast steps into the shoes of the game’s characters. The story is conveyed through and the player is guided by song. The tone of the music is affected by choices the player makes throughout the game.

You are the Karmakeeper who journeys through five different worlds, each protected by a Guardian. These Guardians are burdened by a heavy conflict which rages in each world. Discover what’s happening by hearing each Guardian out and listening to its counterparts.

Just as in the real world, the worlds of Karmaflow revolve around balance and opposites. In the end, you will decide what happens to each world and its inhabitants.  The choices you make will be very important.

Key features:

  • A unique blend of musical narrative and gameplay experience
  • Extract from and infuse Karma to objects and beings to change their behavior
  • An adaptive music system: your actions control the tone of the music
  • Music performed by international artists such as Simone Simons (Epica), Dani Filth (Cradle of Filth), Marc Hudson (Dragonforce), Tony Kakko (Sonata Arctica), Alissa White-Gluz (Arch Enemy) and the Grammy Award-winning Metropole Orkest, the world’s biggest professional pop and jazz orchestra.

Karmaflow: The Rock Opera Videogame is set for worldwide release on PC and Mac in early 2015.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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