Daedalic Promises Gameplay Innovation in Silence – The Whispered World 2
The indie developer will pursue new gameplay mechanics and puzzle design to create a different kind of point-and-click adventure game experience
 
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Daedalic Entertainment aims to make Silence – The Whispered World 2 much more than a sequel.
According to Ulrich Wanitschke, Designer of the upcoming point-and-click adventure: “One of the most important motivations for creating Silence – The Whispered World 2 is to pursue news ways of adventure game design, and explore new possibilities modern adventure gaming offers. It is our goal to implement a more dynamic progress of storytelling and create a fluent game experience.
“Puzzles are designed to support the overall storyline, and carry it forward. To accomplish this, we are implementing new ways of puzzle design and use new game mechanics: We will, for example, be introducing new and easy-to-learn one-click controls, which adjust to the current gameplay situation, allowing players to understand puzzles and situations more intuitively.
“Furthermore, we won’t be using inventory-based puzzles and an item-inventory at all. Solutions to our puzzles will arise from each specific situation in the game itself.”
Look for Silence – The Whispered World 2 for PC and Mac to arrive in early 2015.
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