Neverending Nightmares – Developer Diary, Teaser, Screens, Info
A psychological horror game with a focus on exploration
Neverending Nightmares Launch Trailer, Screens, Info – September 18, 2014
News: Neverending Nightmares Alpha Build Available – January 28, 2014
News: Neverending Nightmares – An Exercise in Therapy? – December 11, 2013
Developer Diary added January 28, 2014
Each nightmare will offer different options. Depending on what you do, you’ll awaken into a different nightmare and the narrative will branch, with each branch leading to several different endings.
Nevenending Nightmares is being designed for multiple playthroughs. As a result, a single playthrough will be relatively short; probably 1-3 hours.
You won’t understand the full meaning of the game until you play through all paths and achieve all endings. This will likely take the average player 4-6 playthroughs to achieve.
The game features a unique art style influenced by the famous illustrator Edward Gorey, and uses color to emphasize interactive objects. Blood also appears in red in order to emphasize the gruesome violence.
The art style is 2D, but advanced 3D techniques are used to create a stylized look.
Neverending Nightmares – Trailer
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