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The Incredible Adventures of Van Helsing II Features Revealed

The Incredible Adventures of Van Helsing II Features Revealed

Neocore shares details about the next episode in the Van Helsing trilogy

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Screenshots & Info – December 13, 2013

The Incredible Adventures of Van Helsing II is a true sequel that keeps all the good bits from the first game — with a little improvement here and there — and adds plenty of new features. And If you enjoyed the snappy dialogue, cheeky humor and  easter eggs of the first game, you’ll be happy to hear that the sequel will bring even more of those.

Key features:

  • Three playable classes – In the sequel to this gothic-noir adventure, players can choose from three very different classes: the classic Hunter with shooting and melee skills, the magic-wielding Thaumaturge or the Arcane Mechanic, the master of deadly devices, all included in the base game.
  • Hunter’s Lair – The Lair returns in the sequel as the perfect hideout for players to stash collected loot, trade with non-playable characters, teleport between locations, forge new items, utilize the alchemy lab and accept new quests from allies who join the resistance against the scientific scourge.
  • Extended tower defense mini-game – With enemies invading in waves, players have the opportunity to defend their Hunter’s Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil, now with improved gameplay mechanics and up to 7 levels presented as optional side quests.
  • Resistance management – As the leaders of the Borgovian Resistance, players will participate in the micromanagement of the allied troops, improve the equipment of the Resistance fighters or find loot that makes them more powerful.
  • Rage system – Enabling players to charge up to three skill modifiers called Power Ups on 8 active skills by way of spending Rage points collected from impressive feats.
  • Unique companion system – Lady Katarina, a ghost with snappy wit, comes to the support of Van Helsing with her own set of abilities, behaviors, and two skill trees.
  • Fragmentation system – Besides forging, enchanting and infusing items with essences, players now have another option to alter items to their liking. Artifacts can be taken apart, shattered into magical fragments. The process generates a basic shard, and then the enchantments also dissolve into separate fragments. Fragments can be turned into purely magical runes that can be altered and put on new items, changing them into various new powerful artifacts.
  • The Beast in the Lair – The Chimera is a unique creature, an artificial monster straight from the Ink that players will find during their adventures, claim as theirs, enhance its abilities and summon it into combat or send away to the Ink to hunt for treasure.
  • Hall of Trophies – Players can decorate their Lair with trophies that give global modifiers to the game world, like empowering monsters, granting more spellpower to all allies or turning Katarina into a more lethal ghost.
  • Multiplayer – Allowing players to test their skills against each other via the PVP mode (8 players) or join their forces and complete the story in the co-operative campaign (4 players).

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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