Slip Space: The Burma-Shave Analogy Review

Review

Slip
Space: The Burma-Shave Analogy


Dan
Markosian
Dan
Markosian
Genre: Adventure /
Puzzle / Myst-Like / Independent Developer
April 2010 (Digital
download)
Platform:

PC



Review by Robert Washburne
May 17, 2010

 

 

 

Hint-Through

:

At
School Crossings
Heed
Instructions
Protect
Our Little
Tax
Deductions
Burma
Shave

 

 

 

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeIn
the 1930s, 40s and 50s the Burma-Vita company came up with an advertising
campaign which took advantage of America’s newest love – the
automobile. Five or six small signs would be placed along a busy road
far enough apart that you could easily read them as you drove by.
The first four or five signs each had the line of a poem which either
promoted traffic safety or their brushless shaving cream. The last
sign always gave credit to the product – Burma-Shave. You can
find plenty of examples of the signs at http://seniors-site.com/funstuff/burma.html

What if our perception
of reality was similar to a Burma-Shave ad? We cannot perceive all
of the billions of billions of quadrillions of Plank Units of time
which go past every second. So we only note the signs while allowing
the rest of the scenery to fly by. What would happen to our perception
of reality if we saw the signs at a different frequency? What would
happen to other people’s perception of us?

This is the basis of the
story behind Slip Space.

Slip Space
is the work of one man – Dan Markosian. It is a puzzle palace,
reminiscent of Rhem,
with good story line and graphics.

Henry
the Eighth
Sure
Had Trouble
Short
on Wives
Long
on Stubble!
Burma
Shave

 

 

 

The Story

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeYou
awake to the confusion of a bizarre vision. The Government has planted
a chip in your head and you are now the unwilling agent of the SIA,
Strategic Intelligence Alliance. A mysterious building has been appearing
and vanishing around the country and you have been selected to go
and investigate it.

As stories go, this is
a good one, if not great. It is good in that the plot actually advances
throughout the game and I found that I really did want to find out
what was happening. It wasn’t great in that there is little characterization
and no twists or subplots. But it is perfectly good for tying the
puzzles together. I give the story a solid B.

You
Can Beat
A
Mile A Minute
But
There Ain’t
No
Future in it!
Burma
Shave

 

 

 

The Sound and Graphics

Did I mention that this
was the work of one man? You will not find any Great Art here. But
the graphics set the mood and are well adapted to the puzzles and
the story. The worlds are stark and surreal. The visions are Art Deco.
There is nothing to complain about here.

I have not taken many screen
shots, but you should get a feel for his style from what I have included.
Besides, you can find many more screen shots at the website. http://64.150.166.24/Gallery.html

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeThe
opening has a very nice piano piece. I was quite impressed to hear
a real instrument rather than the usual synth chords. The rest of
the game has very simple ambient music.

The voice acting is quite
good, even if Dan did do all the voices himself. He used different
dialects (that’s an acting word meaning “accents”) and
they were strong enough so that you knew who was speaking at any given
time.

The sound and graphics
also get a solid B.

The
Cannoneers
With
Hairy Ears
On
Wiry Whiskers
Used
Tin Shears
Burma
Shave

 

 

 

Game Play

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeThis
is the classic point and click slide show. It has the good features
of an easily identifiable cursor and nice large hot spots. No pixel
hunting that I can remember.

The down side is that there
is always an angle you would like to look at, but can’t get to. In
the Shave, especially, a 3D environment would have been a big help.
But it would also have been a lot more work.

Nothing exceptional, but
no problems. Another solid B.

Her
Chariot Raced
At
90 Per
They
Hauled Away
What
Had Ben Hur
Burma
Shave

 

 

 

The Puzzles

Ah, now we get to the heart
of the matter. The whole point of this game is the puzzles.

First, the puzzles are
all of the logical type. There are no inventory based puzzles, in
fact, there is no inventory at all.

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeAll
of the puzzles have a mathematical heritage, but you don’t need a
math background to solve them. What you will need is patience and
good-note taking skills. You will not need any reaction time skills
or hand-eye coordination. These are entirely cerebral.

There are five Slip Space
worlds. On average, you have to solve one puzzle to get into the world
and two puzzles within the world. And these are significant puzzles.
It took me several weeks to finish the game.

I would rate the difficulty
as medium to advanced. If this is your first experiment with adventure
games, I would really suggest you start with something a bit simpler.
Seasoned adventurers should have no problem. I found all of the puzzles
to be fair. That is, the clues were right there and made sense once
you identified them for what they were.

There was only one puzzle
that I had a problem with. There was a control panel which I expected
to display a pattern of lights, but the lights were all gray and dim.
I wrote to Dan and asked about it. He wrote back the same day and
told me that there was, indeed, a pattern there, but apparently is
was too dim for my monitor. So he re-rendered that scene with brighter
lights and emailed the updated file to me. ( It has since been made
part of the regular download.) That is customer service.

Slip Space: The Burma-Shave Analogy screenshot - click to enlargeThe
only critique I can make for the puzzles is that there is little to
no layering. You have a great deal of freedom in deciding which puzzles
to work on next, but there is no higher puzzle which all the lesser
ones lead to. Once you finish the challenges in front of you, you
are done.

But still, considering
that this is the work of one man, there is a lot of creativity here.
And nowhere did I get the feeling that a maze or slider was being
thrown in just to make the game longer.

These were good puzzles
and I grand them an A-.

The
Wolf is Shaved
So
Clean and Trim
Little
Red Riding Hood
Now
Chases Him!
Burma
Shave

 

 

 

Final Verdict

This is a solid production.
The author achieved exactly what he wanted. I enjoyed it the whole
way through. It was a little shallow in places. There was no
feeling of a strong start, but a rushed finish. I was left wanting
more. This was the work of a single individual with no corporate backing.

Combining that all together,
I give Slip Space an A-.


Final
Grade: A-
(find
out more about our grading system
)

If you
liked this game, then

Play: Rhem
or any of its sequels

Watch: National
Treasure

Read: The
Puzzle Palace

System Requirements:

  • OS: Windows® 7/Vista™/XP
    (SP2/SP3)
  • CPU: Intel® Pentium®
    IV or equivalent AMD®
  • RAM: 512 MB RAM (1 GB
    Recommended for Windows® Vista™)
  • Graphics Card &
    Monitor: 128 MB DirectX® 9.0C Compatible 3D accelerated video
    card, supporting 32bit (true color) color depth at 1024×768
  • Sound: 16-bit DirectX®
    9.0C Sound Card
  • Additional: Mouse, Speakers,
    DVD-ROM Drive

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