Art of Murder: Cards of Destiny Review

Review

Art
of Murder:
Cards of Destiny


City
Interactive
 
City
Interactive
Genre: Mystery
February 2010
Platform:

PC



Review by Greg Collins
April 21, 2010

 

 


Art of Murder: Cards of Destiny screenshot - click to enlargeCity
Interactive has certainly been active of late. Cards of Destiny
is the third installment of their Art of Murder series and
a few weeks ago I reviewed the second part of AoM’s sister series,
Chronicles
of Mystery: The Tree of Life
. Only a few years ago it
felt like the commercial adventure was on life support. Nowadays,
any number of good-quality efforts are reaching the digital shelves.
Many, of course, now come from central Europe, which has adopted the
graphic adventure after the major American game publishers booted
it out into the snow in favor of the FPS and all those other loud,
annoying console titles — War of This, Battle of That. Well, no point
in replaying that battle again here. We should simply be grateful
that the Germans and the French and the Poles have stepped into the
breach.

Of course, this new world
order of the adventure game does have its drawbacks as well as its
benefits. For the English speaking portion of the world, I mean. First
off, graphic adventure games now tend to be written in some European
language and then, if we’re lucky, translated to English. Second,
we get these games, if we’re lucky, a year or two after they’ve been
released in Europe. Two elements which have remained consistent are
the graphics and the music, because visuals and sounds don’t need
translations. The problems, if any, tend to come from the story and
the dialogue. Of which case City Interactive is a good example, and
Cards of Destiny a prime example.

Art of Murder: Cards of Destiny screenshot - click to enlargeCoD
again has great graphics. They’re the kind that make you stop playing
the game to snap a screenshot so you can use that nifty warehouse
or wharf or palazzo or whatever as a desktop. And, again, CoD
has excellent sounds and soundtrack. Well, one would expect the Europeans
to be good at symphonic music. However, once again, the script and
the dialogue leave plenty to be desired. In CoD the
dialogue ranges from serviceable to tedious and on occasion attaining
the bizarre. I simply don’t understand why City refuses to put more
effort into their scripts. Sure, the translation from, I think, Polish,
or maybe German, is part of the trouble, but that doesn’t explain
all.

I know that City is trying
with both Chronicles and Murder to add novelistic
depth to their respective heroines, Sylvie Leroux and FBI special
agent Nicole Bonnet. The aim is admirable, the results perplexing.
In Cards of Destiny, they have “Nicky”
bantering with the FBI lab guy, Wang, and they have her blue-collar
father phone her at one point to break the news that her mom’s been
hospitalized. She’s also got the usual adversarial relationship with
her strictly-by-the-book station chief. You know, this is all okay,
but the implementation is a disaster. Much of the dialogue is stilted,
when it isn’t downright misplaced, and way too often there’s simply
way too much of it. I wonder if anyone bothered to edit the first-draft
script at all. Then when Nicole starts mixing item descriptions and
subtle gaming hints in with her conversations with colleagues and
suspects, things get weird fast.

Art of Murder: Cards of Destiny screenshot - click to enlargeThe
basic plot of Cards of Destiny is fine. Nicole is
a serial killer specialist at the Bureau and some nutcase is sending
her packages and messages, trying to show off to her as he bumps off
a string of losers as well as — or so it seems — court her, or at
least lure her over to the dark side by forcing her to become involved
in the murders as they occur. Certainly no one will complain about
the murderer’s choice of locations — an old movie palace in New York
City, an abandoned paddle-wheel steamer in a Louisiana mangrove swamp,
an off-shore storm-tossed lighthouse fort up in Maine. Maybe they
should have let the serial killer take a crack at the script too.

I do like the way City
tries in these games to mix up the puzzle offerings. Though there
are no memorable puzzles in CoD, there are a number
of nice tries. In the old movie house, Nicole has to get a projector
up and running so she can watch the next clue from the homicidal lunatic.
There’s also a fun treasure hunt of sorts set up by the killer in
an abandoned New Jersey amusement park. The big finale at the Maine
lighthouse is well done too, even if the actual ending feels like
the last forty feet of the movie was lopped off. On the other hand,
way too much of the puzzling involves Rube Goldberg-like assemblages
of disparate inventory items. At times, I felt like I was in high
school shop class. Does this go in here? Or down here? Where’s that
Philips screw?

Art of Murder: Cards of Destiny screenshot - click to enlargeThe
game does try to give you the feel of an FBI field agent at work,
especially when Nicole retreats to her Bronx HQ. There she runs analyses
on samples and checks databases for matches, etcetera. Some of it
is interesting but there’s probably too much of it. Nicky even gets
to practice her pistol shooting on a range at HQ and later at a booth
in the amusement park. Neither requires advanced twitch response,
though you can go back and try the shooting gallery just for fun and
a much steeper test of your aim.

There’s one lengthy timed
sequence in an old power station. You, as Nicole, are racing against
the clock. Mostly though, I was trying not to grind down too much
of my tooth enamel. Nicole is supposed to be racing to save a woman’s
life, but she doesn’t alter a drop of her usual unhurried behavior.
Unless you remember to click to make her run from spot to spot. And
click through her long, lazy speeches as the giant two-ton cog descends
on the poor victim. You know, if you must put an action sequence in
an adventure game, then don’t do it by halves. Change the character
controls to match the objective.

The sounds and the music
and the user interface and the installation and all that other standard
stuff is quite similar to the other titles in this series, both Chronicles
and Murder. I have not played Hunt
for the Puppeteer
or the Scorpio
Ritual
, but I have played three of the five now. My reviews
of all three are fairly similar. Excellent graphics, good basic concept,
nice score, and garbled script. It’s hard to assess the voice acting
in CoD simply because the writing is so choppy. Let
us say that the actors are not able to save it.

Art of Murder: Cards of Destiny screenshot - click to enlargeYou
know, while I was waiting for CoD to be released
in English, I downloaded and played the German demo. It includes the
first few scenes of the game, including that great sequence in the
old movie theater. I thought, wow, this is really well done. But it
was largely because I couldn’t understand a word anyone was saying.
Total incomprehension proved more dramatic than ham-fisted English.
I could pretend that the characters were saying clever things to each
other. And I couldn’t hear Nicky telling me every few minutes what
I should be doing next, like a nagging nanny. I don’t know if I could
have gotten through the whole game in German, but I’m thinking now
I probably should have tried.

I don’t usually break down
the score of a game, but this time I think it will prove more informative.
I give the plot, the sound, the music, the graphics, the puzzles and
even the user interface of Cards of Destiny a B plus.
Solid work. The dialogue, the acting and the script get a gentleman’s
C. More messy than bad. Overall I give the game a B minus. Cards
of Destiny
, if you can ignore what the characters are yammering
on about, provides a decent ten to fifteen hours of adventuring, and
the usual dosage of nice eye candy, but it’s a step backwards from
City’s last AG effort, Tree of Life.


Final
Grade: B-
(find
out more about our grading system
)

 

System Requirements:

  • Windows XP/Vista
  • DirectX 9
  • CPU 2.0 GHz (Dual Core
    1.6 Ghz)
  • 512 MB RAM
  • Video card Nvidia GeForce
    or ATI Radeon 64 MB RAM, DirectX
    9 compatible
  • 4 GB free HDD space
  • DVD-ROM, mouse, keyboard,
    sound card compatible with DirectX standard

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