Ghost Pirates of Vooju Island Review
But on the other hand, Bill Tiller was the mastermind responsible for the delightful (and, I hope, someday to be concluded) A Vampyre Story, one of my favorite games of the past few years which only coincidentally featured the most luscious, delectable undead female character of all time – Mona de Lafitte (not that I am particularly enamored with her, just saying). Actually, it is somewhat surprising that Autumn Moon would even consider developing a game so similar to the Monkey Island series as Bill seems to have put himself over a barrel of monkeys. In a classic ‘damned if you do and damned if you don’t’ scenario, it is inevitable that every reviewer will unfavorably compare the game to the classic series (not to mention the myopic, slavering LucasArts fanatics who over-praise the original Monkey Island series at the expense of other games) and if, by chance, the game could go head-to-paw with the original Monkey Island games, then the response would be, “Well, Bill did after all work on Curse of Monkey Island,” in other words, damned if you do. One of the repercussions of Queen Zimbi’s – Papa Doc’s double-dealing wife – decision to team-up with Captain Green Beard (who really does have a green beard unlike, say, Blue Beard who did not have a blue beard, but was rumored to have blue ‘cannon’ balls) and overthrow Captain Flint, the king of the pirates, and turn his crew into zombies is that our three protagonists temporarily find themselves ‘dead’. But death is only a state of mind in Vooju Island as Papa Doc had the foresight to cast a spell that allows the trio to come back to life, but only after they have completed several tasks. In the meantime, they must learn to function as ghosts, replete with all of the obvious restrictions – no one can see you, you can’t physically move anything, etc. – in their attempt to retake Vooju Island.
The game opens with a catchy, out-of-tune drinking song – sung by whom else but drunken pirates – that repeats frequently throughout the game. The lyrics are initially difficult to understand, but your patience will be rewarded. The interface is simple to master: hold down the left mouse button over an object, choose between hand, eyes, or mouth icons (to interact, examine, or speak) and then release the mouse button. Pressing on the tab key highlights all of the ‘hot spots’ on the screen (which I have to admit, I am finding more useful as I get older). If you played A Vampyre Story, then you will be familiar with the unique inventory system that allows you to put the ‘idea’ of an object in your inventory until the time when your character needs to retrieve it for a specific puzzle solution.
The graphics, as they are in every Autumn Moon game, are absolutely gorgeous featuring beautiful hand-painted backgrounds, ambient animations in almost every scene and magnificent cut-scenes. I did though get the impression that some areas towards the end of the game had a rushed, incomplete feel to them and that reaction is what has colored my outlook of the entire game.
System Requirements:
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