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Interviews
JA – First off, congratulations, Jack Keane is definitely the most humorous game I’ve played in years.
JA – Is Jack Keane based on any specific person (certainly not 4-star general Jack Keane!) or is he more an amalgam of characters?
JA – What games have you played that influenced the development of Jack Keane?
JA – There’s a quote on the front of the box that ‘this (Jack Keane) is Monkey Island done right, at last.’ How does that make you feel?
JA – Do you know if Ron Gilbert or any of the other Monkey Island creators have had a chance to play Jack Keane yet?
JA – Jack Keane has already received phenomenal reviews in the European marketplace, what are your expectations for the North American marketplace?
JA – I recall that some former LucasArts employees who have since formed Telltale Games, had a consulting role in the development process of one of your previous adventure games, Ankh. Did you have a similar arrangement for Jack Keane?
JA – Jack Keane is a huge game, how long was the development process from original conception to the final retail copy?
JA – Can you speak a little about your approach to the humor in the game? It seems to me that Jack, who initially comes off as a doofus, is actually grounded in reality while everyone around him seems to live in an alternate reality of their own making.
JA – Many of your puzzles require the player to follow a series of tasks that not only solve the puzzle, but also advance the storyline. Can you discuss your approach to puzzle implementation?
JA – Your website has done a wonderful job with Jack Keane wallpaper, trailers and even avatars! Are there any plans for merchandising? The game certainly lends itself to the possibility of a full-blown toy line or even a cartoon series or comic book.
JA – Were there any technical problems encountered that forced you to change aspects of the game? What type of graphics engine and other technologies were used for the game?
JA – Jack Keane would look good on the Nintendo DS? What do you think?
JA – What problems, if any, did you have finding a North American publisher for Jack Keane?
JA – Can you comment more on the differences between how adventure games are viewed in parts of Europe as compared to North America?
JA – Why is European culture more receptive to a cartoony type of game? Why will Jack Keane succeed in North America where others have failed?
JA – Have you found it bothersome when reviewers refer to Jack Keane as ‘a throwback to 90’s adventure gaming’? While it surely is meant as a compliment, I would think that many of today’s gamers would be ‘turned-off’ by the nostalgic implications and then less likely to try the game.
JA – Thanks for your time and we here at JA sincerely hope that Jack Keane will be a huge success for you!
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Since this is Jack Keane week, we thought it would be interesting to speak with Jan Klose, the Creative Director of Deck 13, about his involvement with this crazy game that looks to be the heir apparent to the Monkey Island series.