It probably isn’t necessary to recap who Carol Reed is but I will anyway. Carol is an English woman who arranged to spend a holiday in Norrkoping, Sweden as part of a house swap arrangement. She fell in love with the place, became involved in a mystery, and fortune intervened allowing her to stay on. This is the fourth in the series, following on from Remedy, Hope Springs Eternal and Time Stand Still. Once again, Carol’s sleuthing skills are called upon in to investigate the murder of a vagrant in the apartment of a friend of Jonas, Carol’s “will they/won’t they” love interest introduced in previous episodes. It’s a fairly innocuous adventure game, one that won’t put off younger and older players. Even though it’s about murder, it’s in the “Jessica Fletcher” vein where you know the protagonist is never in danger even though they challenge the culprit in the end. And end the game does…VERY suddenly. I was completely confused when the game ended. I sat back and watched a cutscene where all the loose ends were tied. Frankly I felt a little ripped off – there ought to have been more development of the plot in the game so that I DISCOVERED and tied the loose ends myself instead of having them dished up on a platter to me. Perhaps I’m a little hard on the game here but disappointment was overwhelmingly the feeling I had at the end of the game. The game looks great. It’s made up, as before, of a series of high-quality photographs, many of which are watercolored, adding a touch of the surreal. The only complaint I can anticipate people making is that there is very little movement in any of the images other than some water effects. These are static images akin to the effect of Myst many years ago. Take note of the stunning sepia photos that identify when a new area is being entered. The images are some of the best monochromatic photos I’ve ever seen. The Nyqvists must be highly experienced photographers to achieve the subtlety and beauty seen in the many images in the game. Most puzzles make sense in the game world. None of them have the feeling of being thrown in to pad out the game or for no purpose at all. There were some puzzles that required a certain tool that were a little in the “out there” basket when there were items in a location or even in the inventory that could have been used for the target purpose albeit in a makeshift manner. Perhaps, next time the developers could allow a resourceful gamer to attempt to use the alternate item with a sensible outcome that necessitates finding the target item… Not all puzzles are inventory based, however, and I challenge experienced gamers not to be stumped by some code-based puzzles. I definitely had to rely on the walkthrough with some of the puzzles. East Side Story, as well as the earlier Carol Reed mysteries, can be purchased at the MDNA website. The game can be purchased using a PayPal account and costs US $18. The site also has demos, walkthroughs, and patches for the games.
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