Flo: Return of the Water Beetles / Buzby: Breakin All the Rules Review

Review

Flo:
Return of the Water Beetles
/
Buzby: Breakin’ All the Rules


Digital Praise
Digital
Praise
Genre: Children/Educational/Adventure
November 2005
Platform:

PC Mac



Review by Karla Munger
March 21, 2006

 

 

 


Introduction

Flo: Return of the Water Beetles screenshot - click to enlargeHaving reviewed all Digital Praise games offered to Just Adventure
thus far, I was remarking to a colleague just the other day that
if this keeps up, I could find myself in permanent regression to
early childhood. Not that such a thing would necessarily be bad,
you understand– but I’ve been having so much fun with these games,
I’m beginning to wonder!

Here we have not one,
but two new titles: Flo: Return of the Water Beetles, and Buzby:
Breakin’ All the Rules
. Based on Max Lucado’s
Hermie & Friends video presentations, both games are geared toward
ages 3-6. (I was going to say goo-goo-gaa-gaa at this point, but
decided it would sound too silly.)

Buzby: Breakin' All The Rules screenshot - click to enlargeMore than a million Hermie & Friends videos have been sold since their introduction in 2003. Inspirational
author Max Lucado, the
creative force behind these videos, also has over 40 million books
in print. The excellence of these products has definitely carried
over into Flo and Buzby.

With each of these games, Digital Praise has continued its fine
tradition of presenting faith-based themes within a framework of
entertaining, family-friendly activities. Both games emphasize important
moral concepts and reinforce early development skills.

Additionally, they both feature Hermie and Wormie, who are caterpillars;
and their friends Lucy Ladybug, Buzby Bee, and Schneider Snail. Each
game goes on to boast its own unique characters, as well.

Flo: Return of the Water Beetles screenshot - click to enlargeFlo and Buzby have further aspects in common. The games both start
in Hermie and Wormie’s garden, where links to all activities are
located. Each activity employs an auto-leveling feature, which increases
or decreases difficulty according to an individual player’s skills.
This way, kids aren’t frustrated by activities that may be too difficult,
or bored by ones that are too easy.

All screens afford access to each game’s Options Menu (including
a User’s Manual), and all cutscenes can be viewed again an unlimited
number of times after they’ve been accessed once from within the
game. Also, if players want to leave an activity and come back later,
they can do so without saving the game. The software keeps track
of players’ progress and remembers where they were. Each game can
accommodate multiple players by having everyone sign in with a different
screen name.

When activities are successfully completed, our caterpillars are
rewarded with seeds for their garden. These can be planted at any
time and produce different results in each game, which I’ll be discussing
in greater detail a little later.

Buzby: Breakin' All The Rules screenshot - click to enlargeAt times during the two games, Hermie and Wormie feel the need for
a bit of guidance — so they decide to have little chats with God.
(I frequently do this myself, although the responses I get aren’t
anywhere as direct as the ones Hermie and Wormie get!)

Something that really
impresses me about these chats is that our pair doesn’t try to
negotiate, make deals, or tell God what to do,
nor does God threaten, give ultimatums, or tell them what to do.
It’s more along the lines of Hermie and Wormie saying what’s on their
minds, and God making suggestions, offering gentle nudges, and providing
reassurance. I really, really like this approach. I’m also impressed
by the fact that our pair remembers to be grateful and say “thank
you.”

And now, without further ado, let’s have a look at each game individually.


Flo: Return
of the Water Beetles

Flo: Return of the Water Beetles screenshot - click to enlargeAs our story begins, we
find Hermie and Wormie discussing a garden they want to plant.
In flies a breathless Flo,
who excitedly tells them she’s received
a message from Stringo of the Water Beetles (the others are Bingo, Lingo
and Zingo!). The group is coming to town to give a concert, and
they want Flo to
set everything up. She asks the two caterpillars for help.

This news is of some concern to Hermie and Wormie, because it seems
that Flo and the truth haven’t always been on the best of terms.
In the not-so-distant past, in fact, Flo had told everyone she was
good friends with the Water Beetles when she hadn’t known them at
all, and she ended up getting caught in a lie. But Hermie points
out that Flo hasn’t told any lies since then and seems to have learned
her lesson. So the caterpillars agree to give her a hand.

Flo: Return of the Water Beetles screenshot - click to enlargeFlo tells our duo that theater decorations are needed and food must
be prepared for an after-concert party. Hermie and Wormie decide
to ask their friends to help out, and after Flo flies ahead to spread
the word, the caterpillars follow along to make sure things proceed
according to plan.

Concert preparations are represented by five of Flo‘s activities.
These can be done in any order.

Flo: Return of the Water Beetles screenshot - click to enlargeIn Antonio’s Seed Zapper,
party streamers are assembled by Antonio Ant and his troops using
seeds Hermie blasts out of the air with
a Super Seed Zapper. Being a military type, Antonio refers to this
activity as “securing camouflage for the musical maneuvers.”

Lucy’s Cookie Maker has our two caterpillars decorating cookies
that Lucy Ladybug has made. Lucy’s twins, Hailey and Bailey, gather
toppings that Hermie and Wormie place on the cookies in proper order
following the pictures in Lucy’s new Sarah Leech Cookie Book.

Flo: Return of the Water Beetles screenshot - click to enlargeWith help from Webster Spider, Hermie constructs bridges made of
lily pads and logs in order to gather flowers that are floating in
Webster’s Stream. As Hermie’s skills improve, he’s given an additional
challenge of avoiding being tongue-lashed by frogs. (A hit from a
frog does no permanent damage; it just knocks Hermie back a step).

In Buzby’s Meadow, the two caterpillars stand ready to catch pairs
of matching flowers gathered by Buzby Bee (yes, the same Buzby who’s
in the title of Breakin’ All the Rules) as he tries to avoid the
meadow’s hornets. As with Webster’s frogs, the hornets do no permanent
damage — they just cause Buzby to drop any flowers he may be carrying,
after which he can pick them up again.

Flo: Return of the Water Beetles screenshot - click to enlargeLastly, Hermie and Wormie
try out Schneider Snail’s Pea Pattern Sorter. Peas bearing geometric
shapes are gathered in the same order
as they’re reflected in patterns provided by Schneider. During this
activity, Schneider makes some pretty amusing remarks (“Peas
be with you, Hermie”).

When all five activities have been completed, we’re treated to the
Water Beetles in action as Hermie and Wormie nibble on some of the
delicious food everyone has helped to prepare. The game doesn’t end
here, however.

Flo: Return of the Water Beetles screenshot - click to enlargeA sixth activity in Flo takes place back at the garden. As it turns
out, this is a Musical Garden. The seeds Hermie and Wormie collect
as they work their way through the game’s other activities are either
song or instrument seeds. As they’re planted, they grow into sheet
music for eight children’s and Christian songs, and eight musical
instruments with which to play them.

By clicking on different instruments, players can toggle them on
and off as well as select which one will take the lead. This enables
players to create their very own concerts. Instruments are good for
around 15 minutes of playing time, after which they wilt and disappear.
But Hermie and Wormie can replace them by revisiting activities and
collecting more seeds, making this part of the game open-ended.

In Flo, the concepts of truthfulness, trust, forgiveness, and gratitude
are explored. The game’s activities are also conducive to the development
of early critical thinking skills, with emphasis on pattern recognition,
matching, sorting, sequencing and creative exploration, along with
eye-hand coordination. On top of that, Flo is just plain fun!

Flo: Return of the Water Beetles screenshot - click to enlargeFlo: Return of the Water Beetles screenshot - click to enlargeFlo: Return of the Water Beetles screenshot - click to enlargeFlo: Return of the Water Beetles screenshot - click to enlarge

Final Grade: A
(find
out more about our
grading system
)


Buzby: Breakin’ All the Rules

Buzby: Breakin' All The Rules screenshot - click to enlargeThis game illustrates what can happen when rules are not followed.
The beginning of our story finds Hermie standing in the garden, holding
a seed in each hand and shaking his head. Wormie stops by and asks
what’s wrong.

As it turns out, Hermie
had ordered some seeds to be delivered “flymail,” but
whoever packed them ignored the safety rules and the bags ripped
open, retaining only the two seeds Hermie is holding. The rest of
them have been scattered all over the place. (I daresay we’re all
familiar with this kind of substandard customer service incident!)

After talking things over with God and being reassured, the two
caterpillars go about finding the lost seeds with some help from
their friends, and by engaging in five different activities.

Buzby: Breakin' All The Rules screenshot - click to enlargeFirst up, we have Schneider’s Ferris Wheel, where a bunch of caterpillars
are waiting in line. Schneider is having a bit of a problem, because
everyone wants to be first to go on the ride. Hermie and Wormie decide
to tell them about Buzby, whom everyone knows only as a hard-working,
rule-abiding bee.

Our pair explains that it wasn’t always like that, and when Buzby
first arrived, he had thought he was above the rules of the garden
and had refused to follow any of them, declaring himself to be the
King of the Bees. In order to stay, though, he had to change — and
that’s just what he did.

By the way, Buzby is an Elvis-type bug musician. You might say he’s
an Elvis Wanna-Bee (I’m so funny).

Buzby: Breakin' All The Rules screenshot - click to enlargeAnyway, it’s agreed that the rules of the Ferris Wheel will be followed,
with Hermie placing pairs of caterpillars in the ride’s seats according
to color combinations called out by Schneider. Those not chosen leave
peaceably.

After all seats are filled and the Ferris Wheel rotates, each caterpillar
turns into a butterfly and flies away. Then a new group of caterpillars
shows up and the process is repeated. Following the rules makes everyone’s
experience a lot more enjoyable.

The next activity, Bowling
Bugs, is an absolute riot. Hermie and Wormie curl up into balls
and hurl themselves down a bowling lane
at pinecone pins, which also happen to be walking around. According
to Wormie, you “just aim for where you think most of ’em will
be.” Players then help count and add the caterpillars’ scores.
This thing is so silly — and I mean that in the very best sense
of the word — that I spent an embarrassing amount of time playing
it. I found it utterly charming.

Buzby: Breakin' All The Rules screenshot - click to enlargeWhen Iggy and Ziggy’s
Roach Coach is first selected, some food flies into the picture
and smacks our two caterpillars on the head (Hermie
asks Wormie: “Is it raining?”). This prompts the pair to
visit Iggy and Ziggy, who are throwing various edible items from
their coach and have created an untidy bunch of clutter. They tell
the caterpillars that their favorite ingredients are all mixed up
and ask for help sorting things out.

This is accomplished by
Iggy and Ziggy tossing stuff to Hermie and Wormie, who catch certain
items in large cans and let others fall,
to be sorted later. The caterpillars also inform Iggy and Ziggy of
the Garden Golden Rules, particularly Number Seven: “Don’t Make
a Mess.”

Next, we have Lucy’s Meadow, where Lucy explains that she’d collected
some flowers to use in Hailey and Bailey’s next math lesson, but
the twins disregarded the rules and left the flowers out all night.
As a result, all of the flowers were devoured by Night Critters,
and now Lucy has to gather more of them.

Buzby: Breakin' All The Rules screenshot - click to enlargeHermie and Wormie again recall Buzby’s transformation from rule-breaker
to rule-follower, and tell Lucy that they’re sure the twins will
learn their lesson as well. The caterpillars go on to help Lucy collect
more flowers. This activity closely resembles Buzby’s Meadow in Flo and is accomplished the same way.

The fifth activity is
called Buzby’s Hive Sweet Hive. Hermie and Wormie reminisce with
Buzby about his previously wayward behavior,
and this is accompanied by a scene showing a mischievous Buzby flinging
acorns at anthills and their inhabitants. But Buzby says a lot has
happened since then, and he’s become a “new bee.” Hermie
and Wormie then agree to help Buzby arrange “honey letters” in
his honeycomb to form words of two-to-five letters.

Buzby: Breakin' All The Rules screenshot - click to enlargeIn Buzby, the seeds Hermie and Wormie collect are planted in an
Art Garden, where they grow into paintbrush flowers in eight different
colors, and eight drawings that can be colored onscreen. The drawings
can be re-colored an infinite number of times, making this the same
kind of open-ended activity as offered by Flo‘s Musical Garden. As
colors are used up, Hermie and Wormie can replenish them by replaying
activities and acquiring more seeds.

Breakin’ All the
Rules
emphasizes the benefits of following rules
and the consequences of disregarding them, along with respect for
others and the value of prayer. The game’s activities reinforce early
learning skills in counting and addition, letter recognition and
spelling, and sorting; they also offer practice in hand-eye coordination.
And, as with Flo, this is all a great amount of fun!

Buzby: Breakin' All The Rules screenshot - click to enlargeBuzby: Breakin' All The Rules screenshot - click to enlargeBuzby: Breakin' All The Rules screenshot - click to enlargeBuzby: Breakin' All The Rules screenshot - click to enlarge

Final Grade: A
(find
out more about our
grading system
)


In Conclusion…

Both Flo and Buzby installed and ran flawlessly on my computer.
In both games, the bright colors and smooth animation are a treat,
the sound effects are wonderful, the music is downright catchy, and
the voice acting is spot-on. Even though I’m not a little kid, I
thoroughly enjoyed both of these games. The stories and dialog are
so clever that they kept a smile on my face and had me laughing out
loud in spots.

I must admit, though,
that I’m starting to have a little problem writing reviews of games
from Digital Praise. I feel I have a pretty
decent vocabulary, but I seem to be running out of superlatives.
I mean, how many ways can one say “This is great!”?

As far as I’m concerned, both Flo and Buzby are ideal for young
kids. They’re tremendously entertaining and deliver important lessons
with generous dashes of gentle humor. What a great way to introduce
small children to spiritual and moral concepts as well as basic practical
skills, all in a non-threatening way. I flat-out love these two games,
folks. I just can’t recommend them enough!


System Requirements:

Windows

  • Windows® XP, ME,
    2000, 98
  • 300 MHz Pentium® II
  • 100 MB available hard
    drive space
  • 64 MB RAM
  • 8X CD-ROM drive
  • 4 MB DirectX® 9.0b compatible video card
  • DirectSound® 9.0 compatible sound card
  • Speakers

MAC

  • G3, G4, or G5
  • MAC OS X v10.0 or
    later
  • 100 MB available hard
    drive space
  • 128 MB RAM
  • CD-ROM drive
  • 4 MB video memory
  • Speakers

 

 

 



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