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Interviews
JA – What advantages do you see as an Independent Developer?
Also, no pressure with schedules and deadlines could be seen as an advantage, although this can be a double-edged weapon.
With other indies, we have spare contacts. We believe it would be a great idea to found an association of adventure game indies. As a whole team, we could have more interchange of resources during the development and more weight in the industry. This is a very exciting time for adventure games. There are a lot of new teams and new ideas coming up (especially from indie developers) and the genre is really experiencing a new renaissance in the adventure game history.
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Steve Ince – The biggest advantage to me is the amount of creative control and freedom that I have. I believe that by doing exactly the type of game that I want, without the need to constantly check over my shoulder, the passion and enjoyment I have will be passed onto the player and become a really fun experience for them.
Jonathan Boakes – Developing independently.
Tamás
Mikael & Eleen Nyqvist – Not having to answer to deadlines. We can make the game, administer the beta testing etc., and then decide if we want to release the game. We can design the box ourselves and make the web site as we want it.
Agustin
Chris Brendel – We are all lucky and cursed at the same time in that commercial game companies have, for the most part, neglected the adventure genre for the past couple of years. This has opened the door for indie developers like me to make names for ourselves within the adventure community. I feel that, although the lack of commercial adventure games is disheartening, what we do as developers would not be possible if this niche in the gaming industry never existed.
Bryan
Gey & Silvio Savarese – Most
Michael
Keith Nemitz -You are the only limit to your personal contentment. I think a little differently than most