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Interviews
JA – What are some of the biggest challenges you think an Independent Developer faces?
The lack of a proper office also meant lack of regular meetings, which could have sped up other aspects of development. At least a short meeting each two days to review the current state of the project would have been enormously helpful.
On previous projects I’ve
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Steve
Jonathan
Tamás Marosi Z. (Pierrot) – I consider the high standard of the production the biggest challenge, as one needs time, even with enthusiasm, to produce pretty graphics, high-quality music and accurate programming, and time always costs a lot. Sometimes these high demands can be compensated for by a simple but brilliant idea, but that happens very rarely, and most of the time, you can only use it once. Meanwhile, it is just right for the audience, the customers to expect the usual high quality.
Mikael & Eleen Nyqvist – To advertise and distribute the games are obvious problems for the indendent developer. On the other hand, by selling the games yourself you get a more intimate contact with the players.
Agustin
Chris Brendel – The two biggest problems that I have encountered are budget restraints and lack of mass advertising options. As an independent developer, it is a constant struggle to have a vision and then fulfill it within the restraints of what is available financially. Then, when that vision is finally attained to a degree that is acceptable, finding a large enough audience to make the whole endeavor worthwhile is extremely difficult and time consuming.
Bryan
Gey & Silvio Savarese – Develop our own ideas with a limited time or budget. Try to be creative and find technical solutions in order to make up for the limited budget. Furthermore, we believe that a deeper challenge (and responsibility) for independent developers is to keep the (adventure game) genre alive by proposing novel and original ideas to the game industry.
Michael
Keith Nemitz – Making your presence known is the biggest challenge of all. Making a game that sells