Articles
THE TOP
10 NON-ADVENTURE GAMES OF ALL TIME
Article
by Agustín Cordes and Michal
Necasek
October 3, 2003
3.
Betrayal At Krondor – Dynamix/Sierra, 1993
Betrayal
at Krondor is closely related to Raymond E. Feist’s
Riftwar Saga and in fact Feist himself worked on this game.
Therefore it should not be surprising that Betrayal at
Krondor is in many ways structured like a book: Divided
into chapters, with complex storyline, many characters, intriguing
plot twists and plenty of narrative. Much like in a book, some
of the chapters overlap in time and explore the events from
the point of view of different characters. Besides all that, Betrayal
at Krondor is a great RPG. You control a party of
up to three characters at a time, out of six different predefined
characters, each with unique strengths and weaknesses. The
view switches between real-time first-person in a crudely modeled
(by today’s standards) 3D world to third-person for the turn-based
battle sequences. The characters are of two different “classes”,
warriors and magicians, and that determines which weapons and
spells they can or cannot use. The gameplay is relatively linear,
with only a part of the gameworld accessible in each chapter,
but still providing plenty of freedom within each chapter. Betrayal
at Krondor is very immersive and the gameplay is full
of suspense as you gradually uncover a sinister conspiracy
that threatens to destroy the world of Midkemia.
