The 10 Scariest Games of All time

The 10 Scariest Games of All Time


By Randy Sluganski

What
is horror? This is a question that has been the subject of voluminous tomes and
endless documentaries and editorials. Horror is the psychological terror of Stephen
King and the gruesome carnage of Clive Barker. Horror is the loneliness of Frankenstein’s
monster and the sadism of Freddy Krueger. Horror is a prison system that allows
murderers to go free and imprisons marijuana smokers. For the purposes of the
subject of this article, let’s keep it simple–horror it that which scares you.

Unfortunately,
even the best of computer games have been unable to evoke this seemingly simple
emotional response on a sustained basis. Too many games go for the cheap, quick
approach (i.e., the dogs bursting through the window in Resident Evil)
rather than attempting to sustain and build upon a feeling of dread. Interactive
adventure games are extremely immersive and time-consuming. An average of 30 to
50 hours may be consumed playing one game, as compared to an average movie length
of two hours and an average of 8 to 10 hours to read a book. Computer horror also
suffers in that the bond with that game is broken and must be reestablished every
time that game is restarted. A good horror film is the equivalent of a two-hour
roller coaster ride; a good horror game must whisper for your return to the monitor,
regardless of the time of day. Yet the gaming medium has failed, with few exceptions,
to elicit a strong emotional response. Once the industry begins to mature and
realize that a great script should come before graphics and bloodshed, then, and
only then, will computer games attain the level of respect that movies and books
have obtained.

As is stands now, it is rare for a “game” to reach
that level of emotional involvement.

The following ten games all have something
in common. Be it an underlying Lovecraftian theme, computer technology gone mad,
a plot driven by psychological horror or a story penned by a well-known horror
author and translated to computer imagery. They have all transcended the limitations
of the genre and are most assuredly games you should not play with the lights
out.

10.
Alone in the Dark

Publisher: I-Motion

The
granddaddy of action/adventure games. It has lost a little of its luster over
the years, but it still has the power to emotionally involve first-time players.
The plot did not always make sense, but what Lovecraftian tale ever did?

The
French-spawned Alone in the Dark was the first game to involve the player
in an immersive cinematic gaming experience. Camera angles and a 3D graphics engine
heightened the suspense as you explored Decerto, a creepy old mansion rumored
to be cursed. The previous owner has taken his own life, and you, as Edward Carnby,
Supernatural Private Eye, have been hired to investigate a mysterious presence
in the house.

What are those strange lights inside the house at night?
What could account for the eerie noises you hear each time you approach the estate?
What is Decerto’s terrible secret? You are about to find out, for once you enter
through Decerto’s front door, the only exit is through hell.

Two excellent
sequels followed (and a third will be released next year!), but none have yet
matched the suspense of the first outing. An honored member of the Just
Adventure Hall of Fame
, Alone in the Dark is one game that must be
played by every horror fan.

9.
The Lurking Horror

Publisher: Infocom
Release
Date: 1987

Proof positive that the potent combination of written
word and vivid imagination are and always will be the best source of horror. Written
by Dan Lebling, co-author of Zork I through III and Enchanter
and author of Starcross and Suspect, The Lurking Horror is text
adventure at its best. No small feat when one considers the impressive library
of Infocom games.

The Lurking Horror casts you as a student at G.U.E.
Tech. You have braved a snowstorm to get to the Computer Center to finish a class
assignment. Beautiful snowflakes have gathered into a raging blizzard, and you
are now trapped for the night in this complex of buildings. Did I forget to mention
that G.U.E. Tech has the highest student suicide rate in the country? That large,
underground tunnels connect most of the buildings and that several student deaths
have been attributed to nocturnal explorations in the tunnels? That the tunnels
are your only route to freedom?!

The Lurking Horror was the first
of many computer games to be loosely built around Lovecraftian themes (Shadow
of the Comet
and, of course, Alone in the Dark being two other notable
examples). That this game is still played and discussed almost 13 years after
its release is an example of the ongoing influence the Infocom classics have had,
and still have to this day, on the industry.

8.
Jack the Ripper

Developer: GameTek
Release Date:
1995

A reconstruction of the actual murder locations and suspected
haunts of Jack the Ripper. Long-lost photographs and blueprints authentically
recreate the eerie ambiance of Whitechapel in 1888–Victorian London. Using the
actual clues and evidence assembled by Scotland Yard, you can interview over 100
real people and suspects as you not only attempt to discover the Ripper’s identity,
but also try to stop him before he disembowels again.

Short on graphics
and long on text, the recreation of actual photographs and maps succeeds in immersing
the player into the heat and the horror of this snapshot of history. Acting as
an amateur Sherlock Holmes, the advantage of hindsight actually increases the
tension as you slowly realize that some of the people you are questioning will
soon be lifeless murder victims and you will find yourself whispering–“This
is not a game.”

7.
I Have No Mouth and I Must Scream

Publisher: Cyberdreams

Release Date: 1995

Have you ever wondered what it would be like
to be a Nazi doctor performing unethical operations on unwilling patients? I hope
not, but this is a game that will force you into that uncomfortable position.

Based
on a Harlan Ellison short story of the same name, I Have No Mouth and I Must
Scream
is one of the ten most-reprinted stories in the English language. You
must assume the roles of five very different characters as you are plunged into
their tortured and hidden pasts. Five souls who are trapped in the depths of an
insane computer known as AM–as in I AM. A deranged AM has carried out the Prime
Directive and started the Final War. These last five damned souls alive have been
imprisoned in AM’s underground domain for 109 years. Now they must outwit their
captor in one last attempt to escape. But even if they do escape, the Earth was
destroyed in the Final War. Or is that merely another one of AM’s lies?

Featuring
adult-oriented themes and provocative psychological plotlines, I Have No Mouth
and I Must Scream
is not for those timid few who demand a positive conclusion
to their gaming experience. There is no winning in Mouth, only ways to
lose either heroically, at the peak of one’s humanity, or ignominiously–in a
selfish, cowardly frightened manner. A must-play for the adventure gamer who demands
intellectual confrontation.

6.
The Blackstone Chronicles

Developer: Red Orb

Release Date: 1998

Psychological horror at its very best. Your
son has been kidnaped by your deceased, despotic father and is hidden somewhere
in the dank bowels of the shuttered Blackstone mental asylum. Tortured spirits
from the asylum’s bloody past are your guide as their disembodied voices direct
you through room after room haunted by the unspeakable horrors visited upon their
former occupants. Ancient torture devices share their shameful secrets as they
simultaneously invite you to experience their misery.

This is a game that
subtly plays upon your senses. Written by best-selling horror author John Saul,
The Blackstone Chronicles breaks all of the rules of traditional computer
gaming. There are no other characters with whom to interact, no shocking revelations
or plot twists. You know what to expect every step of the way, and The Blackstone
Chronicles
does not disappoint. All the more testament to the power of solid
writing in computer games.

Originally planned as a continuing series of
games and add-ons, it looks as though Blackstone has forever closed its doors.
That is a shame, for not only did The Blackstone Chronicles set new standards
in computer horror but it also paved the way for other authors to hopefully enter
the burgeoning field of computer horror.

5.
Bad Day on the Midway

Developer: Inscape
Release
Date: 1995

This is not so much a horror game as it is a bizarre,
surrealistic fantasy world populated by characters who would do David Lynch proud.
Lottie the Human Log, Dagmar the Dog Woman, the IRS Man and Oscar the Racing Rat
are but a few of the warped personalities dwelling about the Midway.

Bad
Day on the Midway
focuses on character development and the life stories of
these misbegotten creatures. We can choose who we wish to inhabit as we meet with
other characters and examine the various midway exhibits. You can play as the
same character for the entire game or “jump” into another character’s
body and experience the world from a different point of view. Each character has
a specific role to play toward solving a twisted mystery of murder and intrigue,
but the outcome of the story is flexible and varies as you discover new storylines
and subplots. This game gets under your skin and causes major discomfort.

Inscape
described Midway as an anti-game in that it focused on the darkness of
its characters in order to exploit the negative or darker sides of their personalities.
Survival is the only obvious goal of this game, and the reward for surviving is
the ability to leave this doomed whirlpool of pain and depravity. Inscape’s creative
process was, and still is years later, light years ahead of what the computer
field is ready to accept.

4.
Sanitarium

Developer: DreamForge
Release Date:
1998

Part allegory, part symbolism, Sanitarium is one
of those games that, like the movie The Sixth Sense, you cannot say too
much about for fear of revealing the plot twists. A story that begins as a B-movie
cliché–Who am I? How did I get here?–slowly evolves into a horrifying
story of self-discovery. You will embark on a surreal journey through grotesque
yet strangely familiar environments populated by freakish denizens. The strange
becomes familiar and the familiar strange as you slowly reconstruct your past.

Sanitarium is a story that propels you forward to piece together
the unsettling answer to who you are and how you came to be an occupant of the
sanitarium. A nice, tidy finish removes some of the game’s edge, but overall Sanitarium
is a well-constructed game that entices you to empathize with its main character.

3.
System Shock 2

Developer: Looking Glass
Release
Date: 1999

The genres collide! Adventure meets action; RPG meets
first-person shooter … and the world still spins on its axis. System Shock
2
is the only game in this revered group to successfully combine not only
all of the genres but also to utilize 3D sound and music to create the total horror
experience.

In the original System Shock, we battled SHODAN–a computer
with a God complex–and as with any sequel worth its salt, SHODAN is back–and
of course this time she is stronger, smarter, and has brought along some help.
The first System Shock is widely considered to be a minor classic that
was limited by the technology of the time. Well, technology has finally caught
up, and System Shock 2 exploits it to the fullest. 3D sound swells from
the appropriate speakers, be it during combat or as you pass a whining piece of
machinery that emanates only from the left speaker and is hauntingly sparse when
traveling down the deserted ship corridors. Your efforts to hack a door lock will
quicken as you hear footsteps shuffling from behind. The plot is basic sci-fi/horror.
After attempting to contact an unknown planet, your space ship is attacked. When
you awaken amid the ship’s ruins, the entire crew seems to be dead or missing.
You must now explore the deserted hull for clues. Sometimes simple is best.

Bodies
swaying from nooses, a strange noise above that you cannot identify, ghostly apparitions
reconstructing their death throes–these and much, much more contribute to your
plight. Trapped on a spaceship billions of miles from earth with a mass murderer
on the loose. Not to be played in the dark.

2.
Amber Journeys Beyond

Developed by: Hue Forest

Release Date: 1996

Amber is without a doubt the least-played
but most widely known horror game ever released. Created by a husband-and-wife
team, Frank and Susan Wimmer, Amber is one game that should be experienced
by all true fans of the horror/adventure genre.

Your friend Roxy has been
conducting paranormal tracking experiments and has contacted you for help. Upon
finding her unconscious, you explore the old Victorian house she has been monitoring
and discover a headpiece that allows you to experience in-depth encounters with
the supernatural. You will take an unprecedented journey into the world beyond
as you unlock the mysteries of the past and discover the secrets of life after
death by possessing the spirits of dead souls still not at peace with their situation.

If the thought of inhabiting the spirit of a dead child searching for his
beloved teddy bear gives you a chill, then this is the game for you. Play Amber
with the lights out, and snatches of the game will haunt your memory for months.

1. The
Dark Eye

Developer: Inscape
Release Date: 1995

Inspired
by the works of Edgar Allen Poe, The Dark Eye is a descent into the madness
and mayhem of one man’s twisted world. More of an experience than a game as you
explore the minds of murderers, madmen and their terrified victims as almost every
animate and inanimate object you touch draws you deeper into new levels of intrigue
and horror. And what is it precisely that instigates this journey? A sniff of
paint thinner.

The incredible 3D animated stop-motion characters that populate
the multiple story paths are so lifelike and quirky that you can easily imagine
them having a separate life outside of this game. Four separate stories cross
paths numerous times and are eventually resolved in one satisfying, yet troubling,
conclusion. The Dark Eye features the voice of legendary author William
S. Burroughs and features memorable characters developed by animator Doug Beswick,
who also worked on The Addams Family and Aliens movies.

How
scary is The Dark Eye? (Major spoiler ahead!) It has the power to so involve
that you forget you are playing a game. One of the multiple story lines concerns
a woman who has a sleeping sickness and, mistakenly diagnosed as dead, is buried
alive. As you are occupying the character’s body, you are not aware of your desperate
situation. All we as the player see is a pitch-black monitor screen, and all we
as the player hear is our fingernails scratching the inside of the coffin. It
was right at this point of realizing that I was buried alive that my son entered
the dark computer room and, since I was wearing headphones, tapped me on the shoulder.
There is still to this day an indentation in the ceiling from my head.

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.