Sam and Max Season 3: The Devil’s Playhouse Episode 4 (#304): Beyond the Alley of the Dolls Review

Review

Sam
and Max Season 3: The Devil’s Playhouse
Episode 4
(#304):
Beyond the Alley of the Dolls


Telltale
Games
Telltale
Games
Genre: Humor/Episodic/Digital
Download
July 2010
Platform:

PC
(version reviewed) Mac
iPad
Playstation Network
Playstation 3



Review by Greg Collins
June 22, 2010

 


*** NEWSFLASH
***

Sam and Max Season 3: The Devil's Playhouse Episode 4 (#304): Beyond the Alley of the Dolls screenshot - click to enlargeDATELINE
— GENERIC METROPOLIS THAT LOOKS A LOT LIKE NEW YORK CITY —
Sam and Max and pretty much everyone else in town are being chased
— hounded! — by a gigantic mob of Sam clones attired in
nothing but gold disco hot pants! Little children all over the city
are having their toys ripped out of their tiny chocolate-smeared fingers
by the insatiable canine horde. With the intrepid Freelance Police
having just settled a dispute between those scurrilous villains, General
Skunkape and Monsieur Papierwaite, as well as dispatching the time-bending
Pharaonic boy demigod, who is left in the villains’ bullpen?
Who could be perpetrating this new eviler evil? Even the General and
Papierwaite are scratching their heads over that one.

***

Sam and Max Season 3: The Devil's Playhouse Episode 4 (#304): Beyond the Alley of the Dolls screenshot - click to enlargeIn
my review
of the previous episode
, I opined that Telltale’s Sam
and Max
series was starting to feel like a sitcom. But playing
the newest installment, Beyond the Alley of the Dolls,
it occurred to me that it’s really a soap opera. Just like in
a daily TV drama, we follow the fortunes of various heroes and villains,
both of which can be bumped off and resurrected as story needs direct.
This month, for instance, Buster Blaster, the former C.O.P.S. member
is back from Vegas for a cameo, spewing tales of his unsavory adventures
in Sin City with Bosco, another major S&M character. What’s
more, Sam and Max, who used to just stand around shooting one-liners
and bullets at the surrounding shenanigans, are having character issues
now. This whole Psi powers thing has Sam really spooked that he’s
losing his furry little buddy. Even Max can now be caught entertaining
a thought deeper than deep-fried food or destructive mayhem. The question
is — can fans care about Sam and Max characters the way they
do about “real” daytime drama characters? In a series
where everything remains grist for the satire mill and the “fourth
wall” is more porous than a cyclone fence, it’s debatable
at best. Right now, it seems to me the writers have simply discovered
“drama” as yet another ripe, relatively unblemished target
for their snarky barbs. No doubt we’ll discover in the series
finale whether there really is anything “serious” going
on.

Sam and Max Season 3: The Devil's Playhouse Episode 4 (#304): Beyond the Alley of the Dolls screenshot - click to enlargeFor
now, fans will have to make do with yet another episode in which the
“exposition” spirals out of control. The twists and turns
are coming so fast and furious that I stopped paying attention. What’s
the point of trying to get a grip on it all when you know it’s
all going to be turned on its head in the next episode? Enemies become
friends, friends become enemies, dead people return to life, nice
people turn devious. This is acid-trip storytelling. Or, more likely,
the way an over-energetic five-year-old tells a story: “ . .
. and then, and then, and then, and kabooom! And then, and then, and
then . . . ” Of course, this is the writers directing their
satire at storytelling itself, but this kind of thing also wears thin
fairly quickly. You get the joke and then . . . it keeps going . .
. and going . . . Max does resemble the Energizer Bunny (his evil
twin, no doubt). He also occasionally brings to mind that other famous
white rabbit of world lit, the one who pops down the hole in Alice
in Wonderland
. Nothing really makes sense in Lewis Carroll’s
weird world either — unless you’re an advanced mathematician.
Everyone else just enjoys the delicious lunacy. The same is true of
these Sam and Max episodes. We all jump into the hole after the rabbit
and join in the anarchic fun. For one or two episodes, this is great.
The problem with anarchy is that after a short while it all looks
and sounds alike. One’s sensibilities grow deadened to further
tumult. Which is why both
Alice books
are short. With Sam and Max, however, Telltale has
to keep the franchise humming for the buckazoids to keep coming.

Sam and Max Season 3: The Devil's Playhouse Episode 4 (#304): Beyond the Alley of the Dolls screenshot - click to enlargeI
was as thrilled as anyone when Sam and Max returned for Season Three.
The first couple of episodes was like getting reacquainted with old
friends. But by the third episode, a cloud of familiarity descended
over the happy reunion that continues in this fourth installment.
The action is just as wild, the writing is just as funny, the voice
acting is just as good . . . but it’s wearing out its welcome.
Everyone, including the characters, seems to be killing time, checking
their watches, waiting for the big finale. When I reviewed Telltale’s
Wallace
& Gromit
I also questioned the appeal of episodic
adventure gaming. That series was four parts and it didn’t really
lose gas till the last episode. I wonder what it would be like to
play one of these Sam and Max Seasons all in one long go, as though
it were a single adventure game — perhaps the energy level would
sustain better.

Sam and Max Season 3: The Devil's Playhouse Episode 4 (#304): Beyond the Alley of the Dolls screenshot - click to enlargeFor
those who’ve been living on the former planet Pluto and just
got back, I will inform you that Beyond the Alley of the Dolls
is pretty much a standard third-person (or persons) 3D adventure,
albeit adapted for consoles, takes five or so hours to complete and
has all-around stellar production values — music, graphics,
interface, you name it. I did think episode #304 looked oddly dark
and grainy overall, but I think that might either be the low graphics
setting I use for my laptop or the designers were going for that “Night
of the Living Dead
” look.

In the first three episodes
of Season Three, the game designers did a good job of injecting some
new puzzle and game-play ideas, most notably Max’s new psychic
powers and a more complex dialogue-tree scheme for Sam. In episode
four they kind of ran out of new notions in that department, but there
is one honest-to-God puzzle. I almost fell over when I realized I’d
stumbled across a puzzle that actually would have to be worked out
logically. At first I thought it was a glitch. But, no, by golly it
really was a puzzle. Now that would be a welcome new direction for
this series, sure-as-shootin.’


Final
Grade: a respectable B+
(find
out more about our grading system
)

PC System Requirements:

  • Operating system: Windows
    XP / Vista / Windows 7
  • Processor: 2.0 GHz +
    (3 GHz Pentium 4 or equivalent rec.)
  • Memory: 1GB
  • Sound: DirectX 8.1 sound
    device
  • Video: 128MB DirectX
    8.1-compliant video card (256MB rec.)
  • DirectX: Version 9.0c
    or better

Mac System Requirements:

  • Operating system: Mac
    OS X 10.5 or newer
  • Processor: Intel Core
    2 Duo processor
  • Not Recommended For
    Macs with integrated graphics

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