Sam and Max Season 3: The Devil’s Playhouse Episode 3: They Stole Max’s Brain (aka Sam and Max 303) Review

Review

Sam
and Max Season 3: The Devil’s Playhouse
Episode 3: They Stole
Max’s Brain!
(#303)


Telltale
Games
Telltale
Games
Genre: Humor/Adventure
June 2010
Platform:

PC
(version reviewed) Mac
iPad
Playstation Network
Playstation 3



Review by Greg Collins
June 22, 2010

 

 


Sam and Max Season 3: The Devil's Playhouse Episode 3: They Stole Max's Brain! screenshot - click to enlargeWe’re
halfway through the new five-part season three of Sam & Max
from Telltale Games, and the plot is beginning to thicken, or congeal,
depending on your point of view. In episode one, The
Penal Zone
, that intergalactic pest, General Skunkape,
turned up to search earth for the Toys of Power, which would give
him unlimited sway over the universe. In episode two, The
Tomb of Sammun-Mak
, we and the dynamic duo peered back,
through the magic of cinema, a hundred years earlier to watch Sameth
and Maximus, our hero’s forebears, run into a fellow named Monsieur
Papierwaite, a Middle-Eastern fakir-type in a fez who was hot on the
trail of the Devil’s Toy Box so he could summon or maybe sammun
his diabolical god, Yog-Soggoth. Got that? Now, in episode three,
They Stole Max’s Brain, they’ve —
stolen Max’s brain!

Sam and Max Season 3: The Devil's Playhouse Episode 3: They Stole Max's Brain! screenshot - click to enlargeI’m
not going to tell you here who did the swiping, but both villains
from the first two episodes are back, battling it out not only with
our heroes but with each other for control of the Devil’s Toy
Box which Sam & Max unearthed in the basement of their office
building back in episode one. There’s a new bonus villain this
time, too, a ten-year-old, self-made Egyptian Pharaoh and part-time
god who Sam, with the best intentions, accidentally equips with ultimate
power to change time and matter. Wait’ll you see how Sam and
Max (reduced to just his brain for nearly the entirety of the episode)
get out of that one. Also new on the scene are a congenial six-foot
cockroach security guard, and former short-order cook by the name
of Sal, and a bothersome middle-European tourist with sticky fingers.

Sam and Max Season 3: The Devil's Playhouse Episode 3: They Stole Max's Brain! screenshot - click to enlargeWhew,
this is getting complicated. Of course, it’s all in good fun
and the minutiae of the S&M plots are mostly for the real diehards.
For the rest of us, episode three is the usual gas, though for me,
not quite as original or as entertaining or even as brain-tickling
as the second episode. In fact, the game may be getting bogged down
by its own self-exegesis. That is, getting muddled in trying to make
all the strands connect. There’s even a new “entity”
in this game who never shows his face, named Norrington, who no doubt
will prove vital before all is over.

Sam and Max Season 3: The Devil's Playhouse Episode 3: They Stole Max's Brain! screenshot - click to enlargeOf
course the game controls and music and etcetera are the same as the
previous episodes. And the game designers are still admirably experimenting
with novel, or at least less familiar, puzzle types. Episode three
starts off with an enraged Sam — sans hat and jacket and with
his sleeves rolled up — racing around town in the DeSoto shaking
down shady types via Flint Paper’s School of Interrogation techniques.
It’s a nice try but as with most conversation-tree puzzles,
it mostly ends up being half a guessing game and half just exhaust
every possibility. There are a couple of good puzzles in Act 2, which
takes place at the Museum of Mostly Natural History, and then the
final act, with the kid Pharaoh back on the throne, wraps up with
yet another of those faux action scenes that Telltale is now in love
with and which they used to close every episode of their recent Wallace
& Gromit
series. That is, what seems like an intense,
timed action sequence is really on a loop and you can’t lose.
You could go away for a cup of coffee and a doughnut and when you
got back the “action” would still be waiting for you to
figure out the right sequence to perform. I wasn’t that fond
of these in W&G, nor am I here, but I admit they’re well
done and at least a change of pace.

Sam and Max Season 3: The Devil's Playhouse Episode 3: They Stole Max's Brain! screenshot - click to enlargeI
am not going to complain again about how easy these games have become.
Somebody could have stolen your brain and you’d still be able
to play through this episode in a few hours. Pretty soon, though,
there’s not going to be a need for any player interaction. And
then Telltale will have reinvented the sitcom. Oh well. There’s
no arguing either with City Hall or the bottom line. But, as usual,
it’s all expertly crafted and written and still highly amusing.
It may not be a game anymore, but it is diverting. However, because
this episode felt a bit like reconstituted, low-calorie leftovers
— nowhere near as stylish or tightly plotted as episode two
— I’m giving it an overall B.


Final
Grade: B
(find
out more about our grading system
)

PC System Requirements:

  • Operating system: Windows
    XP / Vista / Windows 7
  • Processor: 2.0 GHz +
    (3 GHz Pentium 4 or equivalent rec.)
  • Memory: 1GB
  • Sound: DirectX 8.1 sound
    device
  • Video: 128MB DirectX
    8.1-compliant video card (128MB rec.)
  • DirectX: Version 9.0c
    or better

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