Review: The Secrets of Alamut

The Secrets of Alamut

Developer/Publisher:
Arxel Tribe
Platform:
 

Release Date: 2001
Walkthrough

By
Randy Sluganski

    

When last we met, our intrepid hero, As-Sayf, had just defeated the
ghastly Ghouls of the desert and was taking a well-deserved rest at his encampment
before continuing his quest to slay the false prophet Simon de Lancrois, and now
his search, and our review, continue …

The Secrets of Alamut is
a sequel to The Legend of the Prophet and the Assassin, which itself is
actually a sequel to Pilgrim–a game that has experienced a rejuvenation
in sales since appearing in our “The
Ten Best Games That (Almost) No One Has Ever Played
” list. For more information
on The Legend of the Prophet and the Assassin (LOPA), please read our previous
review, but if you have not
played LOPA, fret not, as The Secrets of Alamut plays extremely
well as a stand-alone game. And if you are loath to order either of these games
from overseas, it can now be told that Dreamcatcher will be releasing LOPA
and Alamut as one complete game (with a new title) in North America.
Either way you decide to purchase and play these games, though, prepare yourself
for a journey of epic proportions.

Alamut is the concluding chapter
in the saga of former Knight Templar As-Sayf’s search for a prophet, Simon de
Lancrois, whom As-Sayf believes has deluded thousands of his followers. As he
begins his journey anew, he must overcome the obstacles presented by a murderer’s
row of traps in order to gain an audience with the Old Man of the Mountain, one
of the few men believed to have information on Simon’s whereabouts. His journeys
will then lead him to an isolated monastery and an abandoned mine before he eventually
comes face-to-face with the true meaning of Simon de Lancrois’ charisma.

With
Pilgrim, The Legend of the Prophet and the Assassin, and now The Secrets
of Alamut,
Paulo Coelho has authored what is easily the best-written series
of adventure games ever published. They delve into issues of spirituality and
ethics that have forever raised the standards in the adventure community, and
anyone who plays them will not easily forget their charms. The Secrets of Alamut
has succeeded in creating a game that makes you believe it exists outside
the limitations of your monitor. Unlike the claustrophobic feel of LOPA, Alamut
really is broad and sweeping. Its open vistas and the gorgeous animated cutscenes
reinforce and magnify the lonely images of horse and rider galloping steadily
through a misty heat. Once again, close-ups of key characters are upsetting in
their clarity as every deficiency on faces sandblasted by time is highlighted
to perfection. But, once again, the depiction of female characters leaves much
to be desired. Their body structures and hair textures have been much improved
since LOPA, but these are some fearsomely ugly women. And the Houries!
These “women” are meant to be seductive, voluptuous creatures, but believe
me, when As-Sayf had to kiss them on-screen, I ran and put a paper bag over my
head.

To counterpoint the homeliness of the Houries, As-Sayf is a god of
the desert, face brazened by the beating sun, head always held high. Here is a
man who values virtue, duty, and honor above his own life. His deep, soulful voice
could easily belong to Anthony Quinn or Peter O’Toole. In fact, the entire cast
is superior to any game on the market, and special kudos must go to the journal
narrator, who lends a witty vibrancy to the proceedings.

If there is any
negative to Alamut, it is the linearity of the game. Most areas have restricted
movement either forward or backward until you have completed the puzzle at hand,
and while unrestricted movement in a game is too much freedom for the gamer, the
opposite also holds true. Almost all of the puzzles are of medium difficulty and
require only common sense and logic, but still, even the easiest puzzle can be
a caravan-stopper if the gamer fails to grasp the concept needed to solve the
puzzle. Many of the trickier puzzles do come early in the game, which succeeds
in seeding a burst of confidence in the gamer that sprouts as the game progresses
and allows the gamer to enjoy the development of the story on his or her own terms
rather then feeling as though the game developer is always one step ahead.

If
this is even possible, the soundtrack of Alamut is even more wonderful
than it was in the previous installment. Performed by John Leach, it stirs long-dormant
memories of Lawrence of Arabia and the Arabian fantasy movies starring
Steve Reeves we watched as children. In particular, there is a score in a cathedral
that is both moving and evocative.

Alamut is an old-fashioned, point-and-click
adventure that is mouse-controlled and relies heavily on an inventory system and
360-degree freedom of movement. There are some timed puzzles, but they are easily
solved if you are judicious with your saves. By returning the genre to its roots,
Alamut also marches it forward by virtue of top-notch writing, voice-acting,
soundtrack, and puzzles, proving that is not the genre that is the problem, but
often a lack of talent in a genre that demands the best.

The Secrets
of Alamut
will encourage you to think and to make decisions that you do not
normally face in an adventure game. Your choices usually invoke immediate results,
often your own death, but then that was often the consequence of rash decisions
during As-Sayf’s time. This is a game that intelligent adventure gamers around
the world should welcome with outstretched arms. As the game builds to a crescendo,
and As-Sayf attains his goal, he finally does undergo the epiphany that was so
noticeably absent from the conclusion of LOPA, but by then the gamer is
left wondering if As-Sayf’s journey was worth the price he paid. For now, let’s
consider the saga of As-Sayf and his search for inner peace concluded, at least
until the desert wind once again roils the demons that haunt his disturbed nocturnal
dreams.

Final Grade: A-

If you liked The Secrets of
Alamut:

Play:
Pilgrim or The Legend of the Prophet and the
Assassin

Read: Seven Pillars of Wisdom
Watch: Lawrence
of Arabia

System Requirements:

PC:
Win
95/98/00
Pentium 200
32 MB RAM
290 MB Free on HD
Soundblaster
Mouse

Mac:
Unknown

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.