Review: Scooby Doo: Mystery of the Fun Park Phantom

Scooby Doo: Mystery of the Fun Park Phantom 

Developer: Engineering Animation Interactive
Distributor: SouthPeak
Interactive
Release Date: November 1999
Platform:


By Randy Sluganski

Just as
parents nowadays still whip out dog-eared boxes that hide long-neglected board
versions of Life and Monopoly and exclaim, “I haven’t played this for years,
let’s have a family night!” I have no doubts that future generations will
reminisce with their children about the good ol’ days of playing You Don’t
Know Jack
or Scooby-Doo: Mystery of the Fun Park Phantom on their computers
(of course there will also be the usual nostalgic misgivings, such as, “We
didn’t need these hologram games to have fun when I was a kid, we made do with
3D). SouthPeak Interactive and Engineering Animation have teamed up to bring the
young cartoon crime busters from the early 70s into the computer generation with
a multimedia production that is a multimedia cross between Clue and Mouse Trap.

In
what has become a rarity in today’s marketplace, SouthPeak has included a free
miniature Scooby Doo comic book in the packaging. Since I do have three Scooby-loving
sons, it was a mighty struggle to see who would obtain ownership of this prized
gem. Let me just say that when the smoke had cleared, I stood victorious, clutching
the comic in my sweaty paws.

Scooby
Doo: Mystery of the Fun Park Phantom
is a mystery/adventure game that puts
the entire gang–Scooby, Shaggy, Velma, Daphne and Fred–at the Gobs o’Fun Amusement
Park, where they must attempt to discover the identity of a phantom whose nocturnal
hauntings have closed down the park. The game gets off to a rocking start, and
the entire family will be singing along as the original Scooby Doo theme song
blares from your computer speakers. The foundation for the story is then set as
we view the opening scenario from an actual episode of the show. An elderly couple
(the trembling voice of the elderly woman is a hoot) has been forced to shut down
their amusement park. Now it is up to you to choose a character and scour the
park searching for incriminating pieces of evidence.

The game is played
much like an episode of the cartoon series. You must find clues and collect sufficient
data to confront one of six suspects. Once you think you have solved the crime,
you can then spring one of nine different traps–similar to those in the Mouse
Trap board game–comprised of items found from various locations in the park.
A successful guess will be rewarded with an animated video of the villain’s capture.
Guess wrong and–zoinks–you will have to start over. The game does become more
complicated, though, and I would strongly suggest playing a few games by yourself
until you get the basics down–otherwise you may find the early going frustrating.

Scooby
snacks have been hidden throughout the park and can be used to enlist the help
of the canine sleuth. The snacks are invaluable as they can be used to perform
additional tasks during a turn, to thwart opposing players, or to bribe Scooby
to pose as bait to set a trap. The phantom will also occasionally chase players,
who must then win a “Phantom Chase” game or risk capture and the loss
of a turn. The multi-player feature increases the fun level and the difficulty
as you must now choose between activity-limited or time-limited turns (we opted
for the activity-limited). There is always the option, though, to choose from
three levels of difficulty so the game can be enjoyed equally by the youngest
or the oldest members of your Cartoon Network brood.

The game passes from
board game to multimedia experience with its sparse, but effective, use of voices
and sound effects during gameplay. The game “board” is viewed from a
third-person, three-quarter overhead point of view that is broken into nine regions
of the park. Each area contains a park ride and clues or trap pieces for the player
to collect. If there is a major shortcoming in the game, it is with the park rides.
All of the favorites are here: the Screamer roller coaster, the Water-Logged flume
ride, the Bumper Car Derby, the House of Hee-Haws, and more. Yet, in what is one
of the cruelest acts ever perpetuated in a computer game–you cannot ride any
of the attractions! The park, you see, is closed due to the apparitions, but even
if you successfully capture the phantom–you still can not enjoy the rides. This
is an experience akin to putting a snack on Scooby’s nose and then telling him
he cannot eat it! It’s tantalizing, it’s right in front of you, but you cannot
enjoy it.

The decision to purchase Scooby-Doo: Mystery of the Fun Park
Phantom
is a no-brainer, especially for parents who cringe at the sound of
Pikachu’s cutesy voice. At a retail cost of $19.95, it would make an excellent
Christmas gift for the young adventurer on your list. The ability to play alone,
multi-player, or over a LAN line, combined with random villains, clue locations
and trap components in every game, make it the ultimate in replayability. So break
out the Scooby snacks and ice-cold milk and prepare to hunker down for an evening
of computer sleuthing.

Final grade: B+.

System
Requirements:
Pentium 166
Windows 95/98

32 MB RAM
45 MB free hard disk space
4x CD-ROM
2 MB Video Card

Mouse

Randy Sluganski

Randy Sluganski

Randy Sluganski was a true adventure gamer and his passion for these games made him just as important as the developers and publishers of these games. Randy passed away after battling lung cancer for over 10 years. Randy can never be replaced but we would like to light a torch in his memory for what he did for us with his love of adventure gaming. We dedicate this site to the Memory of Randy Sluganski and his love for adventure games.