Review: Private Eye

Private Eye

Developer: Byron Preiss
Multimedia Company
Release Date: 1996

By
Jenny Guenther

A game based on an actual Raymond Chandler book? How could I lose?
Raymond Chandler is one of the greats in the detective novel business, if only
because he was one of the first. For those of you who don’t read detective fiction,
Philip Marlowe, Chandler’s detective, is the prototype hard-boiled private detective,
later imitated by other greats such as Robert B. Parker in his line of Spenser
novels (and the resultant TV show). However, I was in for a big disappointment.

When
you start the game, you get a choice between the “original plot” and
the “alternate plot.” I guess if you’re a huge Raymond Chandler fan,
you wouldn’t want to know the ending ahead of time. I chose “original plot”
because I read all of the Philip Marlowe books about 15 or 20 years ago and forgot
what they were about. I did not try the “alternate plot” and so cannot
comment on any differences.

Your client, Orphamay Quest, appears in your
office and asks you to look for her missing brother, Orrin, who disappeared after
losing his job with an oil exploration company. You take a trip through the seamier
side of Hollywood life in the 1940s, talking to police, mobsters, and would-be
and has-been movie stars. You bumble into several ice-pick murder scenes and bumble
right out again before the police arrive (how convenient for you!). You get kissed
a lot but never succumb to the womanly wiles of the female characters, and they
never seem too happy with you when you spurn them. But you’re a tough guy, you
can take it.

The game developers basically just sliced up the book according
to venue and put various segments of the plot in each location. You get more locations
as you get deeper into the story, and each location yields up one or two different
scenarios. Using this method, the developers managed to keep the story pretty
linear, and it felt pretty true to the original plot. The story was pretty strong
in this game, being based on a classic of detective fiction, The Little Sister,
so I give it an A.

As to the gameplay, however, that is a whole
‘nother story. This is really more of an interactive novel than an actual game.
Basically, you click and watch, click and watch. Every once in a while, you have
to make a choice from two different courses of action that you can take, but I
suspect the end result is the same whichever path you choose. When you have to
decide where to go next, either you get a very broad suggestion from the Philip
Marlowe character or you get a phone call telling you where to go. Gameplay
gets an F
because there was none.

This game was copyrighted in 1996,
and that was only two years ago, yet you have to switch your monitor to 256 colors
before you can even start the game. Then, after you start, the graphics look like
they only use about 16 colors. It is a cartoon-style game, and cheap on the animation
sequences, like an old Japanese cartoon, where only the lips move. Some games
manage to pull that off, but not this one–the drawing style is just not appealing
to me, either. Some of the transition scenes are a little prettier than the main
parts of the game, but their graphics were still substandard. I give them a
D.

The music was pretty good, kind of generic period swing/jazz, but
there was only one tune throughout, and the loop was not long enough. At least
it didn’t play the whole time. The voice acting was better than average, but there
is a lot of Philip Marlowe talking, and his monotone got on my nerves after a
while. The rest of the characters were just fine. I had a problem, though, that
I believe was related to the CD–every time a character spoke, there was cheap-microphone
hissing in the background. I give this category a C because to me C means
average–not great, not terrible, just average, and that hissing noise brought
it down from a probable B.

Overall, quality is the element that is missing
from this game. It just seems like a slap-dash effort to try to bring something
to market. The whole thing only took about three hours to play because there were
no red herrings or wrong moves of any kind and nothing to figure out. It was an
audio book with cartoons added. Even though the average of the individual ratings
above would work out to be a C or D, my overall rating of this game is an F
because it was just not fun, not even a little bit. Next time, I’ll just read
the book.

Final Grade: F

To see more horrible
games, check out the Dungeon of
Shame
.

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