Review: Pompei: The Legend of Vesuvius — Part 2

Pompei: The Legend of Vesuvius

Developer:
Arxel Tribe
Publisher:
Cryo Interactive

(Rereleased as Timescape by Dreamcatcher)

Release Date: June 2000
Platform:  
Walkthrough


By Ray Ivey

   



Timescape

Here’s a review I wish I didn’t have to write. I’ve long admired Cryo
and Arxel Tribe, the two companies behind this game. I’ve enjoyed Cryo’s historical
dramas and luxuriated in Arxel Tribe’s stylish adventures for quite a while now.
Regarding the troublesome unavailability of Cryo titles in North America, I’ve
often quipped that “Cryo makes beautiful adventure games that it has no interest
in selling.” Well, after Time Machine and now Pompei, I’m beginning
to wonder if Cryo is making games no one has any interest in buying.

I expected
Pompei to be more of an adventure, not just another Cryo historical drama.
Why? Because of the involvement of the talented team at Arxel Tribe. But even
as an addition to Cryo’s historical drama series, Pompei disappoints in
virtually every department.

It’s the first of a proposed series of games
about a man who’s searching through time for his lost love, Sophia. For some inexplicable
reason, she’s been transmogrified into a freed Roman slave in the bustling city
of Pompeii in the last days of that city’s life in the first century AD.
Your character has just a few days to find her and convince her to leave before
Vesuvius erupts and destroys the city.

Not a bad premise, right? Not bad
at all.

Visually, the game is up to the standards of Cryo’s historical dramas,
like Egypt and China, but it’s much inferior to its sweeping adventures,
like Atlantis 2, or Arxel’s Faust. It’s got that same excellent,
matter-of-fact look that I’ve admired in such games as Aztec.

And,
like those other historical dramas, Pompei features a built-in encyclopedia
that illuminates the period, with essays on cultural, historical, religious, and
political subjects.

Unfortunately, this game breaks absolutely no new ground,
and the story is pedestrian at best. You spend your time running around the city,
solving problems the citizens should really be able to solve themselves, and then
being proclaimed a canny and wise operator for doing so.

The game
is presented in a first-person, point-and-click format with attractive 360-degree
panning. However, much of the game feels claustrophobic, as you wind your way
through narrow streets lined with identical buildings.

The voice acting
in this game is not just bad, it’s insulting. It’s the hammiest, most overdone
load of claptrap I’ve ever heard in a game put out by a major company. Worse,
for the English language version, there were apparently only a couple of voice
actors hired, so the performances are not only bad but monotonous as well. I have
to ask a logical question here–why, oh why, in Rome, 79 AD, should the characters
sound like rejects from a Cockney music hall? Give me a break. Drop a dime
and find some real actors.

The puzzles are mostly easy, with a few illogical
exceptions. There are a couple of timed puzzles, which won’t win Cryo any friends
from the pure adventure crowd (which is the only conceivable audience for this
game). Sometimes an important character interaction is only tripped if you are
looking in a particular (and not always particularly logical) direction. In one
regrettable instance, I was leaving a forum, and didn’t realize a character had
just appeared behind me. So I had to then traipse around the entire game
world, looking in vain for the next event, not discovering my mistake until I’d
ultimately retraced my steps back to where I started and was facing the “proper”
direction. Sigh.

Now I have to talk about the music. This subject is particularly
painful, as Arxel has a history of brilliant music use. From the effective medieval
period dances in Pilgrim to the sweeping Wagnerian strains in Ring to
the sly, brilliant use of vintage pop music in Faust, I’d learned to associate
Arxel with innovative use of music. Well, the music in Pompei seems to
have been assigned to some underpaid intern who had too much to do that week.
It’s simply quoted “found” music with absolutely no appropriate association
to the period. I mean, I love the late Romantic composers as much as the next
guy, but Mendelssohn’s Fingal’s Cave? Tchaikovsky’s Nutcracker? Mahler?
For Rome, AD 79? Huh? This is just laziness, and it’s beneath Cryo. They’re
a better company than that.

The bottom line is this. Pompei committed
a game’s cardinal sin: it bored me to tears.

I might have been kinder to
this game if it was released in 1996. Unfortunately, another French company–Index–has
of late significantly raised the bar on what an “infotainment” game
can truly be, with compelling historical adventures such as Crusader, Louvre,
and Paris 1313. Cryo, you’d better watch your back, there’s a new kid
in town.

If a good game can put me in a great mood, a bad one can turn me
sour. Pompei had me grumpy for days. After Time Machine and Pompei,
I’m sure hoping Cryo has something good up their sleeve. As for Pompei,
it’s a shame Vesuvius didn’t bury all the copies of it under a mountain
of hot ash.

Final Grade: D

If you liked Pompei:

Watch:
The Last Days of Pompeii (pick a version)
Read: The
First Man in Rome
by Colleen McCullough
Play: Paris 1313

Minimum
System Requirements:

PC:

Pentium 200 MMX
32 MB RAM
12X CD-ROM
290 MB available disk space

16-bit color graphics card
2 MB video memory
SoundBlaster compatible sound
card
DirectX 6.0

Mac:
Power PC 200
MHz
32 MB RAM
8X CD-ROM drive
300 MB disk space
System 7.5

Sound Manager 3.0
Thousands of colors
640×480 screen

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.