Review: Grim Fandango

Grim Fandango  

Developer:
LucasArts
Publisher:
LucasArts
Release Date: October 30, 1998

By
Jenny Guenther

   

Read no further! A+, A+, A+! Play this game! I hereby nominate this
for Adventure Game of the Millennium! Five stars! It’s got it all! It’s epic!
If you must know more, here are some details.

The Plot: The story
is loosely based on the Mexican Day of the Dead holiday and is reminiscent of
the film noir of the 1940s and the Cuban casino scene of that time. The plot spans
four years, each segment occurring on the Day of the Dead. You are Manuel Calavera,
Grim Reaper and travel agent to the dead. You are a superior salesman, but for
some reason, you cannot get any good clients, while your coworker, Domino, sells
tickets every day to the Number 9 train, which goes straight to the ninth underworld.
You’re lucky if you can give away a walking stick for the otherwise four-year
trip. Finally, you manage to steal one of Domino’s clients, Meche, who is an absolute
saint with nary a blot on her record. For some reason, however, your computer
will not let you give her anything at all, let alone the Number 9 ticket that
rightfully should be hers. She sets off on her long, dangerous walk, fraught with
peril. You discover signs of corruption and suspect that you are being cut out
of the loop. You start to investigate and manage to step on some mob toes, meet
some revolutionaries and a huge cast of other characters, and set off to find
Meche to apologize for your mistake and because you’re maybe (just a little bit)
(if you weren’t dead) in love with her. That’s just the beginning–the remainder
of the story deals with “crime and corruption in the land of the dead.”

The
plot in this game is extremely rich, and there are some pretty hilarious parts.
In addition to the main story, there are tons of little subplots. I give the
plot an A+
(what else? you could have probably guessed that from my opening).

Graphics:
Eye candy! The backgrounds are very Art Nouveau, in keeping with the forties
style of the game. There is a lot of background movement in the scenery, including
some very convincing water lapping at the dock in Rubacava’s harbor. The already-dead
skeletons can get even more dead (dead for real, I guess) by being “planted”
(usually with a gun), which means they decay into a little flower garden. This
was always entertaining to watch–lovely yet somehow macabre. The cut scenes were
magnificent, too. The characters are all made up of 3D polygons. It was a little
off-putting at first, but they were so well-done that I learned to love them.

One
of the best things about the art was the hot rods. Tim Shaffer must have been
one of those kids in junior high school (we all knew one) who drew cars on his
Pee Chee folders and book covers with zillions of tailpipes and flames and big
tires. Year 1 has a hot rod car, years 2 and 3 have hot rod boats, and my favorite–year
4 has a hot rod gondola.

Needless to say, I give the graphics an A+.

Music/Sound
Effects/Voice Acting:
All first-rate! The music is a kind of blend between
big-band swing, salsa, and Star Wars movie. It really makes a pleasing
mix. What’s more, there were numerous instances where I sat totally stymied, hearing
the same music over and over again, and I never got sick of it.

The sound
effects were magnificent. The bottles of liquid actually sounded like they were
sloshing, water lapped at the docks, Manny’s scythe unfolding sounded like a knife
being sharpened … need I continue? All of the sound effects were very good and
exactly appropriate for what they were meant to be.

The voice acting is
very good; I loved the Spanish accents. I recently got one of those Cambridge
Sound Works speaker systems with a big subwoofer, and the bass tones of some of
the voices just made me melt, they were so fine. There is one major character
in the game, a demon named Glottis, who got on my nerves quite a bit, though.
If he wasn’t driving, he would sit in the car and make putt-putt noises with his
mouth. While it totally suited his character, I found it really irritating. Glottis
is a big dufus kind of guy who is awfully similar to an annoying uncle that I
have, so maybe that’s why I found him so unattractive. However, the rest of the
(huge) cast was top notch, so I will let Glottis bring my grade for this whole
category down from an A+ to just a plain ol’ A.

Gameplay: Many
have complained of the interface because it is so unfamiliar. There is no mouse
support; you either use the keyboard or a joystick or game pad. (I used a game
pad.) To interact with something, you must position Manny to where he will look
at it. When he turns his head toward something, you can either pick it up, talk
about it, talk to it if it’s a fellow person, use an inventory item with it, etc.
I for one found it took a lot of getting used to, but then I liked it a lot. There
is no pixel hunting, and the absence of a cursor on the screen makes it really
immersive. Even with the game pad, I found it hard sometimes to control Manny
(I swear the bag o’bones had a mind of his own!). It also has long pauses in between
scenes while the next scene’s files decompress and load up. I have heard that
you can get around this by copying the CDs to your hard drive, which I did not
do. I found the delays only a minor drawback, though, unless I was going back
and forth between two places a lot or went back to another place by accident;
then it became tiresome. (The interface and slow loading characteristics made
me think this game was designed with the ultimate goal of porting it over to PlayStation.)

The
puzzles ranged from easy to very difficult, but all but one made sense to me.
I did have to get hints on a couple of the more difficult puzzles. The puzzles
mainly consist of picking up items in one place and using them in another place
to get different items (typical LucasArts). All together, I estimate that I spent
about 30 hours on this game, compared to the advertised 40 to 60 hours, but I
am an experienced adventure gamer. Even so, probably about ten of those hours
were spent with me totally stymied about one thing or another. I didn’t mind,
though, because it postponed the end of the game that much more.

The puzzles
were highly entertaining, and there was a good mix of easy and challenging, but
since the interface wasn’t the greatest, I only give this category an A-.

Overall:
This is far and away the most stylish and entertaining game I’ve ever played.
You’ve got to play it! No self-respecting adventure gamer should be without it.
This is what other adventure games only aspire to be. It is extremely well-written,
well-executed, and above all, fun to play. Are you on your way to the store yet?
You’d better get a move on! A better game I’ve yet to play … I’ve got to update
my favorites list on another part of this site to put Grim Fandango in
the number one spot. I give it a resounding, wholehearted A+, two thumbs
up (and they’re both mine!). The main drawback of this game is the ending–I wish
there wasn’t one.

Final Grade: A+

System
Requirements:
Windows 95/98
Pentium 133

32 MB RAM
4X CD Rom
2 MB Video RAM
Optional: 3D Card

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