Review: Byzantine: The Betrayal

Byzantine: The Betrayal

Developer/Publisher: The Discovery Channel
Release Date: 1997
Platform:


By Ray Ivey
December 1999

   

Here’s yet another first-class adventure game that never got the
attention it deserved.

In Byzantine, you play an American investigative reporter
(sex undetermined, a very nice touch) who’s rushed to Istanbul after
receiving messages from a friend there. Your friend, Emre, claimed
he was onto a huge story that he wanted you to cover.

Unfortunately, the minute you get there, you find that your friend
has gone missing. Before you can say “Constantinople,” you’re
caught up in an extremely dangerous web of intrigue that includes
smuggling and murder.

The format of this exciting game is first-person point-and-click,
and the visuals are done with a combination of photographs, video,
and computer graphics.

Le me go on record once again and say that I like games that have
an valid educational element. Therefore, one of the big joys of this
game, which was produced by the Discovery Channel, is that you actually
get to explore Istanbul. You move through photorealistic recreations
of mosques, palaces, and museums. Never having had the chance to visit
Istanbul myself, I welcomed this opportunity.

Byzantine proceeds with the traditional structure of pursuing
clues through interviewing people and gathering objects. Movement
is facilitated through the use of a beautiful map of the city, with
new locations opening up as your investigation uncovers new details.

Very early in your investigation, you learn the shocking truth that
the evil persons your friend Emre was investigating are both highly
placed and highly dangerous. The sense of danger provides a real dramatic
tension throughout the game.

The game has an entertaining bunch of characters (played largely
by Turkish actors), including a suspicious but intelligent police
detective, a merchant uncle of Emre’s who may know more than he’s
telling, a museum curator who may be in cahoots with the smugglers,
and a computer science grad student who becomes your unwilling accomplice.
The game’s conversation trees are exceptionally intelligent and convincing,
moving the story forward in a compelling manner.

The story is so fun, in fact, that I want to reveal as little of
it as possible.

Another virtue this game boasts is an innovative and helpful user
interface, which helps you keep track of characters, notes, and saved
games in one handy “notebook.”

If these features–a terrific storyline, a smooth and elegant interface,
strong game structure, and an exotic and intriguing setting–were
all Byzantine had going for it, it would be a very solid game indeed.

However, there’s one more element to this game that pushes it right
over the top and onto my All Time Greats List. And that is the use
of a virtual reality simulator.

I have come across the virtual reality gimmick in several games,
most notably in Ripper and Nightlong, and I must say
that, as gimmicks you can use in building an adventure game, it’s
a darn good one. In the case of Byzantine, it’s simply a masterstroke.

Again, without giving too much away, let me just say that you have
to use a virtual reality simulator to help you foil the smugglers.
This involves scanning sections of the real, present-day buildings
and artifacts, using the scans to help complete VR recreations, and
then exploring the resulting recreations in order to discover new
facts. It’s not only a chance for the graphic artists to go crazy,
it’s simply an irresistible feature to an already good story.

I played the game with a friend who works in a museum, and she felt
she had died and gone to Game Heaven. Playing out across seven CDs,
the game is large, rich, and of appropriate length. By the time we
had finished the game, we felt we had actually been to Istanbul
and foiled the smugglers ourselves. It was one of the most satisfying
games I’ve played.

Final Grade: A

System Requirements:
Pentium 90
16 MB RAM
4X CD-ROM
SVGA
Mouse
Sound board
Windows 95

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.