Review: Burn:Cycle

Burn:Cycle

Developer: TripMedia
Publisher: Phillips Interactive
Release Date: 1995
Platform:
DOS 


By Ray Ivey

Back
to the El Obscuro file for Ray! This time around it’s Burn:Cycle from Phillips
Interactive.

Burn:Cycle is a first-person DOS action/adventure with
a cyberpunk theme. Okay, so cyberpunk is cliche, but you’ve got to admit it’s
a pretty appropriate genre for a computer game. You play Sol Cutter, a data thief
who’s just been infected with a deadly virus. You, Sol, have 90 minutes to solve
the mystery get the virus out of your system.

Eek, you’re thinking. “I
hate timed puzzles!” Well, in Burn:Cycle, the entire game is
timed.

But don’t worry, if you save often, you’ll have plenty of time.

This
is one of those action/adventures in which the action is so perfunctory it feels
tacked on. Oh, here come the bad guys. Bang bang bang. No problem. Oh, here come
some fragmenting meteorites. Bang bang, no problem. I can’t imagine a real action
fan being satisfied by the action in this game, but since I’m an adventure weenie,
it didn’t bother me at all.

The plot involves a lot of running around
in a modern metropolis circa 2043, with attempts to sneak into hotel rooms without
getting shot, and finding the various people around town who can help you sort
out the mystery of the time bomb that is ticking away in your head.

The
graphics of the game are a bit on the primitive side, but they still have a kinetic
quality that’s pleasing. All of the movements (or “steps”) are nicely
animated, so you get a real sense of the physical world you’re walking around
in.

You play with lots of high-tech gadgets in this game (similar to a recent
timed game, Traitors Gate), and they are lots of fun. You also spend a
lot of time in cyberspace, solving a host of medium-to-difficult puzzles.

The
game is also full of video cutscenes that, while crude, are nevertheless effective.

Not
surprisingly, considering the deadline your character is facing, this is not a
long game. But it’s a fun one that I recommend to adventure completists, if you
can get your mitts on a copy.

Mac Alert: This game is a hybrid disk
that runs on that Other Type of Computer.

Final Grade: C

If
you liked Burn:Cycle:
Watch:
Johnny Mnemonic
Read:
Mona Lisa Overdrive by William Gibson
Play: Traitors
Gate

System Requirements:

Macintosh:
68040
or PowerPC CPU
Color Macintosh with 256-color display
Double speed CD-ROM
drive
5 MB RAM
System 7.0 or better recommended

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.