|
Beyond Time Developer/Publisher: By |
One of the nice things about playing adventure games is the chance
to vicariously visit locations that are far away, exotic, dangerous, lost in time,
or simply nonexistent. Ancient Egypt, Central America, Antarctica, Atlantis, Easter
Island, Stonehenge, Mesopotamia, Mars, El Dorado, Shangri-La–you name it, you
can probably travel there in a good adventure game. Or even in a bad adventure
game. The amusing thing is that after adventure games proliferated in the 80s
and 90s, there developed a group of locations that I call “The Greatest Hits.”
Exotic locations that, after playing several games, become almost as familiar
as home. I imagine the top three fantasy locations in adventure games would have
to be the ancient Mayan civilization, Egypt, and Atlantis.
The Usual
Suspects
Well. Are you in the mood for a mild trek through the Greatest
Hits? Feel like time traveling but you’re just a little low energy? Want to visit
all of the lovely locations found in Timelapse but just don’t quite feel
up to all the hard work that will be involved solving all those pesky puzzles?
Have I got the game for you!
Dreamcatcher’s Beyond Time is a lovely
first-person game that allows you to travel to ancient Egypt, Tikal, Tibet, and
(where else?) Atlantis. It’s a perfect way to spend a few hours of pleasant deja
vu.
Mona Lisa, Mona Lisa, Men Have Swiped You!
The game starts
with your character being briefed by your boss, a museum curator. It seems that
priceless art pieces are disappearing from museums all over the world. Your job
is to go to an archaeological dig in Abydos, Egypt to try to track the thieves.
You’re only in Abydos about two minutes when you·re conveniently pushed
through a “time gate” back to Ancient Egypt.
Timelapse Lite
As
I began wandering around the lovely temple complex, I kept being interrupted by
video clips of some ancient priestess giving me instructions on what steps had
to be completed before I could take additional steps. I began to get the impression
that Beyond Time was going to be Jewels of the Oracle with slightly
more plot. I was wrong. After a couple of hours, I realized what I was playing
was Timelapse Lite.
This is not necessarily a complaint. I loved Timelapse.
It’s Deja Vu All over Again
In the course of playing
this game, you will cover almost exactly the same real estate that you covered
in Timelapse. Your exploration will be interrupted by the grueling task
of solving about two and a half puzzles. Okay, maybe three. Actually, there’s
only one really difficult puzzle, and it really must have exhausted the designers
of the game, because they used it twice!
The navigation of Beyond Time
is traditional smart-cursor, first-person, point-and-click slideshow, and
in several places it’s pretty confusing trying to figure out where exactly you’re
going. In one of the final locations, I spent a lot of time spinning my wheels
and going in circles.
Talking Heads
There’s a fairly involved
backstory to Beyond Time (it’s based on a novel called Obelisk by
Judith Kaye Jones and Frederic Jones). It deals with a group of mysterious thieves
who seem to be from the future. These time travelers seem to be the ones stealing
the artifacts, and evidently they’re stealing not only from 20th century museums
but from various ancient sites as well!
Now, that sounds pretty interesting
when I write it down. Unfortunately, the game developers have not found a way
to incorporate this intriguing setup into the gameplay in any interesting way.
About the best they can do is scatter a whole bunch of video diaries around an
Egyptian temple.
Therefore, you spend a lot of time watching talking head
videos in this game. No, I don’t mean music videos of the Talking Heads. I mean
these diary clips. The actors aren’t too terrible, though they have silly, pretentious
names reminiscent of the very locations they’re stealing from (“Lantis,”
“Temogen,” etc. Please!).
Oh, Look at All the Lovely Pictures
The
graphics are lovely but not ground-breaking. The 2.5 puzzles are fun but not brain-cracking.
I played this game with a friend, and we frequently gave each other the raised
“You Mean That’s All There Is to It?” eyebrow. This was particularly
true of the lame Wrap Nothing at All Up ending.
Despite these criticisms,
I have to say that I enjoyed playing Beyond Time. It is fun revisiting
these locations, and we had a nice time playing this lovely, derivative, not-too-challenging
game.
The game has one fairly significant technical glitch: it is shipped
with a buggy version of Quick Time. After several frustratingly unsuccessful attempts
to get the game to work, I finally loaded Quick Time from another source. After
this, the game ran with no problems.
In Conclusion
This is
the game to play if you’re in the mood for a watered-down Timelapse-type
experience.
Final Grade: C
System Requirements:Windows
98/95
Pentium CPU
8 MB RAM (16 MB preferred)
Double-speed or faster CD-ROM
drive
