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Aztec: The Curse in the Heart of the City of Gold Developer/Publisher:
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Aztec
is the latest in Cryo’s excellent historical interactive fiction series. Like
its earlier historical excursions through Egypt, Versailles, and China’s Forbidden
City, Aztec is a fictional story in a setting that’s just brimming with
authentic historical detail.
The setting of the story is the area surrounding
the great capital city of Tenochtitlan in the year 1517, during the twilight of
the Aztec empire. You play a character named Little Serpent, a young hunter who
accidentally witnesses the murder of a nobleman while out gathering birds for
his family’s dinner table. The warrior who committed the murder has poor Little
Serpent blamed for it, rendering him an outcast and his parents prisoners bound
for the bloody sacrificial altar. If your boy is to free his parents and himself,
he has to somehow solve the mystery surrounding the murder.
These days
almost all reviews of new adventure games include a few raving sentences about
how good the graphics look. It seems each new game is the best-looking game we’ve
ever seen, blah blah blah. Let me struggle to be a bit more specific about the
look of Aztec. Like Cryo’s China, the graphics in this game have
a wonderful deadpan matter-of-factness to them. By that I mean that they are certainly
beautiful, with vibrant colors that are vividly illuminated by Mexico’s blazing
sun. But the look of the game manages to be gorgeous without ever feeling flashy.
It’s as if they game designers are more interested in showing rather than showing
off. I can’t stress enough how this adds a wonderful feeling of reality to the
game’s atmosphere. Whether it’s a humble village hut, a market square, or a grand
temple plaza, each of the environments in Aztec have a remarkable “you
are there” feeling. The only thing missing is more of a crowd (more on that
later).
One result of such “in your face” visual reality is that
it’s sometimes a bit of a challenge finding your way around. Some players of Cryo’s
China complained about this problem, as there was a baffling sameness to
the red buildings of the Forbidden City. This challenge is much milder in Aztec,
and I’m actually not complaining about it. Like Outcast with its aliens
that all looked alike, the mundane reality of the architecture in Aztec strikes
me as a legitimate and realistic part of the challenge of the game. After all,
if I really was humble little Little Serpent, wandering around the great city
for the first time, I’m pretty sure all the buildings would overwhelm me and that
I’d have to stop frequently for directions. The same with houses, huts, shopping
stalls, etc. Again, the atmosphere of Aztec is one of everyday reality,
although in a setting that’s exotic to a 21st century person. This balance between
the lure of flashy graphics and a desire to create a real-seeming environment
strikes me as pretty tricky, and my hat’s off the Cryo team for pulling it off
so well.
I enjoyed the story in China: The Forbidden City, but the
story in Aztec is a real leap forward for this series. Little Serpent begins
to uncover a dark conspiracy that’s infecting the entire empire. The story is
fraught with danger and intrigue, and it made it very hard to quit playing the
game no matter how late at night it was.
The puzzles in Aztec will
definitely be too mild for some. My personal playing style is that I don’t mind
mild puzzles, especially in a game with a story this intriguing. But players who
pick up Aztec hoping for chewy puzzles a la Black Dahlia will certainly
be disappointed. In Aztec, the puzzles are merely pleasant bumps in the
road, punctuating a tightly told tale.
The voice acting is pretty good.
Most importantly, it’s never distractingly bad, which is enough for me to cheer
about.
The interface is a breeze. A simple right-click brings up the interface,
including inventory, game menu, note pad, and encyclopedia. Under the game options,
there’s even an (welcome) adjustable setting for the speed of the 360-degree panning.
Notepad?
Encyclopedia? Yep, remember this is a Cryo historical game. It includes a lovely
encyclopedia with information on all of the places, people, things, and concepts
that you encounter in Aztec. This is the type of feature you can use as
much or as little as you like, depending on your interest. In China you had to
use the encyclopedia a few times to research the solution to a puzzle. I enjoyed
that and was a bit sorry I didn’t ever need to do that in Aztec.
The
notepad. Ah, here’s a feature I wish every game had, and precious few do. It’s
a running list of Little Serpent’s mental notes to himself, marking his progress
in the game and what his current goals are. As a lazy note taker, I love this
feature and want every single game to have it.
Back to the historical
veracity thing. The game designers are so serious about the authenticity of the
environments presented that the game even allows you to play the game in “visit
the site” mode. No, this isn’t a hyperlink to Cryo’s website (yes, I admit
that’s what I though it was); it’s simply a game mode that lets you wander around
the Aztec environments. This is not something I would want to do as a player,
but hey that’s just me. I still admire the drop-dead nerve of the designers that
this feature illustrates. How many games have virtual environments so authentic
they’re downright educational?
This is a short game, finishable in about
fifteen hours or less. Fifteen hours of which I enjoyed every moment.
My
only disappointment with Aztec is that I wanted this real-feeling world
to be more populated. There’re just not very many people wandering around these
beautiful sets. I have this challenge to Cryo. Yo, Cryo designers! Pick up a game
from another French company, Infogrames, called Outcast. I’d like to see
Cryo develop a game in another vibrant historical setting–say 17th century London,
1st century Antioch, or 18th century Port Royal–using all the wonderful authenticity
they’re so good at, but like Outcast have the game absolutely crowded with
characters with a vast array of personalities and quests. Wouldn’t that be a game
to get excited about?
In the meantime … enjoy Aztec! I did.
Final
Grade: A
System Requirements:
Pentium 166 (PII 233 recommended)
32 MB RAM
8X CD-ROM drive
