I Was a Teenage Adventure Gamer What-If Adventure Games
I Was a Teenage Adventure Gamer
What-If Adventure Games
Have you ever wondered what it would be like if a game from the RTS genre was made into an adventure game? Or what it would be like if a first-person shooter was an adventure game? Or a business simulation was an adventure game? This week, I will explore these possibilities.
The first topic on the list for games to discuss is Roller Coaster Tycoon: Loopy Landscapes. What would Loopy Landscapes be like if it was an adventure game? I would imagine that if Roller Coaster Tycoon was an adventure game, you would be put in the role of the tourist. The whole point of the game would be to try out as many daring rides as you could until your money ran out. And you would also have to stay within the limitations of the guest. Think of what you’ve got here, think of what you’ve got. This might be one of the most rocking games ever made. Walking through a theme park, riding roller coasters and other rides in a third-person view. Sounds too Messiah-ish, I know. But it’d be an interesting romp through a theme park. Especially if you are a cheapskate like me and don’t want to spend $50 a person to get into the real theme park.
Next on the list is Sid Meier’s Alpha Centauri. How would that be as an adventure game? Interesting, to say the least. I would assume that you would take command of one of the rival factions as you do in the game but be able to navigate them through an awesome world where you kick butt and ask questions later. Just kidding. Actually, the flair of adventure could be added by when you navigate the faction leader around the base you are assigned to. Perhaps it would involve solving at first simple problems, such as delivering a message from one person to another. Complex puzzles would be something like, find leader X from faction A and then bring them to Room C, where they can meet with leader Z from faction Y and then assassinate leader V from faction N. Something cool like that. I think it would be great to see that incorporated into a game.
Our third stop, South Park, Colorado. What would it be like if we took the first South Park FPS game ever made (South Park: The Game)? I would imagine that it would involve you as the player controlling the gang and going around trying to find the world’s biggest Terrance and Phillip dolls. It would include puzzles such as “How can I get Big Gay Al to stop following me around?” Or “N.A.M.B.L.A. is at it again in South Park, the boys need to set a trap for these perverts and get rid of them once and for all.” Something like that. I can just picture it in my mind right now. All of the places of South Park would be featured in the game. Everything would be completely accurate to the South Park world. Kick Cartman and he’d spout off on a four-letter-word verbal rampage. That’s what matters; you need to keep games true to the world that they are a part of.
The fourth and final stop on our trip is two games made by the company called Monte Cristo. Monte Cristo deals with business simulations. Now, Start Up 2000 and Airline Tycoon are pretty much adventure games. It’s a challenge to play both, but what if they were true adventure games? In Start Up 2000, if it was an adventure game, you would play the CEO of a company and go around the office all day and catch people slacking off and firing them, leaving the big decisions to the board. In Airline Tycoon, of course, you’d be going around and kicking all of your employees into gear, that sort of thing. If somebody slacks off, kick ’em in the pants and send ’em off to do the job and make sure that they get it done right.
But of course, this is just wishful thinking on my part. Tell me what you would like to see as an adventure game. Post your thoughts in our very own message board.