Entomorph Review

Review

Entomorph:
Plague of the Darkfall


Cyberlore Studios, Strategic Simulations, Inc.
Mindscape
1995
Platform: PC

Review by Scorpia

 

Entomorph box front


“Bugs, Mr. Rico! Zillions
of ’em!” If that cry sends chills down your spine, if creepy-crawlies
give you the heeby-jeebies, if the thought of multi-legged critters
four times your size is your worst nightmare, Entomorph may
not be for you. This is definitely a game about bugs.

click to enlarge - Entomorph screenshotOf
course, one could say that a “game about bugs” applies to
almost any software product these days (heh), but here we are definitely
dealing with the kind that fly and crawl rather than lurk in software.
A few of those did raise their ugly little feelers, but we’ll come
to that in due time.

Entomorph takes
place in the world of Aden, but aside from that, there is no connection
at all between this game and Thunderscape. Engine, interface, graphics,
and gameplay are all new, and the setting is a different area of the
world, the island of Phoros.

Phoros used to be a happy
place, where all the hard work was done by large domesticated insects,
collectively known as “jagtera”. When Darkfall occurred
ten years back, the jagtera suddenly disappeared, and the island went
into a decline. Now, so the rumor goes, the jagtera are returning,
and the population is celebrating. Perhaps they are celebrating a
little too soon.

Your character, Squire
Warrick, arrives on Phoros in search of his sister. It isn’t long
before he discovers the truth about the jagtera revival, and it’s
not a pretty one. The Phorovian nobles are giving special nectar to
the inhabitants that morphs them into insects. Even worse, the nectar
is tainted with evil: the jagtera created by it are all vicious and
bloodthirsty. Those who do not become jagtera usually end up victims
of their insatiable jaws.

Naturally, no red-blooded
hero could resist this situation, and Warrick determines to put an
end to the nobles’ schemes. Since there are no jumbo sized cans of
Raid handy, he’ll have to do it the hard way.

Entomorph is not
exactly a role-playing game in the traditional sense. Warrick comes
pre-created, without visible stats (strength, intelligence, dexterity,
etc.), and there’s no character advancement in the form of experience
points or levels. All you see are two indicators on the screen, one
for hit points and one for mana.

Combat is equally simple,
with two methods of attack. Physically, Warrick disposes of enemies
by punching them out, literally. He has no armor or weapons of any
kind. Later, after going through some morphing himself, he becomes
somewhat less than human in form and adds spitting to his repertoire,
giving him a distance weapon.

click to enlarge - Entomorph screenshotHis
other type of attack is magic. Warrick has the ability to cast spells,
once they’ve been found. The spells are both offensive (lightning
bolt, mana bolt, and similar) and protective (healing, poison cure,
armor, etc.). Spells can be cast at any time, provided Warrick has
enough mana. Up to three spells can be ready for casting from the
menu bar.

So Entomorph is
more in the action/adventure category, although it is certainly not
a slaughterfest in the Doom mold. While you could spend a lot of time
crunching insects, much combat can easily be avoided simply by walking
around hostile critters. The point is not how many monsters you can
kill, but getting to the end of the game and setting things right
again.

Of course, there is still
a fair amount of fighting to wade through. Sometimes, you just have
to bash a bug that’s in your way, and there are a number of set encounters
with hostiles that can’t be avoided. Yet, if handled properly, this
game has less combat overall than many traditional CRPG’s.

Even so, you may not care
much for this style of combat. Happily, Entomorph comes with
five difficulty settings: Very Easy, Easy, Normal, Hard, and Very
Hard. These control how powerful the opposition is, and so you can
tailor the fighting to your own taste. Keep in mind, however, that
even at the easiest settings, some creatures are going to be difficult,
no matter what.

In addition, once the difficulty
level has been set, it can’t be changed after the game begins. If
you find the combat is too hard, and want less of a challenge, you’ll
have to start a new game.

Graphically, Entomorph
has overhead view instead of 3D, similar to the Ultimas. You see Warrick
on the screen all the time, as well as all of the immediate area.
Movement can be by mouse, keyboard, or joystick. With the mouse, there
are two forms: normal and travel. Normal movement requires you to
hold down the mouse button. In travel mode, you click the button once,
and Warrick moves continuously in the direction of the cursor. I really
liked travel mode; it’s much easier on the hand and fingers than always
holding down a button or key.

Interacting with the world
is also simple. Moving close to someone and clicking on the person
starts a conversation (if that one was something to say). Clicking
on a button or lever causes Warrick to take the appropriate actions.
In some situations, items have to be used. Most of the time, an object
will be used automatically if it’s in the inventory; sometimes, you
have to choose what to use yourself. There seems to be no limit to
what the inventory can hold, although Warrick never carries too much
at one time.

click to enlarge - Entomorph screenshotEntomorph
allows plenty of room for saving: there are thirty slots available,
each with its own little picture of the save position. Unlike in Thunderscape,
with its meager four saves, here you should have no trouble returning
to an earlier position if you find yourself in a bad situation. You
can save or restore almost any time in the game.

The game installs under
Windows only (3.1 or ’95; I have 3.1), and also requires Win32S. If
you don’t have that, it’s on the CD and will be put up for you automatically
when you install the game.

You have a choice as to
how much of the game you want on hard drive; the maximum install requires
about 80 meg, not counting room for saves. Since I had the room, I
opted for the maximum. The game ran pretty well with that, although
there were waits whenever Warrick crossed a boundary to a new area,
and sometimes, when the screen was busy (lots of animation), there
was a noticeable slowdown in Warrick’s movement. Generally, though,
it was smooth going.

Entomorph has no
automap. However, the areas are not all that large, and since you
do a lot of back and forth between them, in time they become familiar.
The closest thing to a maze is the ant hill, and even that isn’t really
complex.

Aside from talking, fighting,
and exploring, there are some puzzles to solve, although they are
not, for the most part, hard (the game difficulty settings do not
affect the puzzles). However, after a point, what to do can be somewhat
less than obvious.

At the start, Warrick receives
a certain amount of direction from various people. Beyond that, he’s
pretty much on his own, and it may take you awhile to figure out where
to go, or that some places are currently dead ends. For example, early
on, you can get into the ant hill, but you won’t be able to do anything
there for a long time, except perhaps learn how to not be killed by
the warrior ants.

Similarly, if you miss
an item in the third rebel hideout, the game is at a standstill, since
the item is vital to allowing you access to the giant beehive behind
the Ziggurat. This one (yes, I did overlook the object first time
around) cost me many hours of fruitless wandering until I picked it
up.

It’s also important to
revisit locations throughout play. The world changes as time progresses.
In particular, the island becomes more ravaged as the jagtera mindlessly
munch everything around them; the lush forests turn into chewed tree
stumps (a nice touch there), and eventually even the town is deserted
except for a few transformed humans. Some places that weren’t accessible
earlier open up; unless you return now and then for a look, you won’t
know it.

One thing this game needed
was better control for combat. There is really no way to dodge or
back up. Warrick always turns to face the way he’s moving, which can
be awkward at times, if not deadly. Keys to allow for sidestepping
to avoid blows/poison spit/spells, and to backup while facing opponents
(to get off your own spells or spit) would have made combat more playable.

Entomorph ran cleanly
overall, but, in a game about bugs, perhaps it’s not surprising a
few of the software variety showed up. There were three instances
in the game where problems surfaced.

click to enlarge - Entomorph screenshotThe
first was in putting a flower on a certain grave. The option to do
this didn’t appear, and using the flower from the inventory didn’t
work. The only way I found around this one was to restore back to
before entering the third rebel hideout (where you hear about the
grave), and playing on from there.

The second was in the Keechda
cave. The game hung after the head Keechda began a certain repair
job for me. SSI fixed the problem here (I sent them a save game),
and this one seems related to where Warrick stands in the room when
he begins the conversation. If your game should hang, restore and
try different positions in the room.

The third was in the kitchen
of the Mutalid palace. Here the game froze again, this time after
Warrick listened in on a conversation between the chef and a worker
bug. Position didn’t matter; the game always hung no matter what.
This one I got around on my own by restoring to an earlier save in
the palace and playing on from that point.

Entomorph uses something
called “Redbook” for music, which requires special drivers
that I don’t have. Ergo, I can’t comment on the tunes in the game,
but the digital voices and effects came through fine on my Gravis
Max. However, there isn’t much in the way of voice.

Conversations are actually
done via text. Voices are heard only in special instances, which are
usually the automated sequences that pop up now and then featuring
a particular villain or the storyteller.

The storyteller is a character
Warrick meets early in the game, and who gives our hero an amulet
so he can see what Warrick is doing (and thus write about Warrick’s
heroics). After that, every so often, the game is interrupted while
a window opens with the storyteller commenting on the current situation.
Occasionally, he drops a hint or two in his comments, but otherwise
his only purpose seemed to be to belabor the obvious, and his interruptions
eventually became irritating. He could easily have been left out and
the game none the worse for his absence.

Overall, Entomorph
is something of a hybrid: part action, part adventure, part role-playing.
While it probably does not have enough of any one element to satisfy
fans of a particular genre, the game does work fairly well with what
it has, and is a quick play. It’s the sort of game you do while waiting
for the next epic to come along. If you don’t mind romping amongst
the insects, or the somewhat limited combat, you might have some fun
with it.


Final Grade: C

System Requirements:

486
Windows 3.1/95
8MB RAM
1X CD-ROM

Scorpia

Scorpia