Disney
Triple Feature
Donald Duck Goin’ Quackers
Mickey Saves the Day
102
Dalmations: Puppies to the Rescue




By
Jacob and Randy Sluganski
Our
regular children’s reviewer, Sean Davis (aka Crayoneater) had to take a short
sabbatical, so in his stead we were able to convince my eleven-year-old son, Jacob,
to give dad a hand working his way through the Wonderful World of Disney. If any
of you “expert” gamers out there think you’re hot stuff, I guarantee
that a little playing time shared with an eleven-year-old will knock your ego
down a peg or two.
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Donald Duck Goin’ Quackers Developer: |
We quickly discovered that Goin’ Quackers was not an adventure
game, but a pure old-fashioned console-style platformer. If Goin’ Quackers
starred anyone but Donald Duck–whom Jacob and I agreed many older gamers
would be embarrassed to be seen playing and therefore wouldn’t even give this
game a glance–it would be considered an instant classic. For Ubi Soft has assimilated
the best of every platform game ever developed and combined them into Goin’
Quackers.
Donald’s sweetheart, Daisy, has been kidnaped (or is that
ducknapped?) by the evil Merlock, and now Donald has to travel through four action-packed
3D cartoon environments and 20 levels to rescue his feathered female friend. Gyro’s
Gamma-Tubal-Teleport lets Donald access the various worlds where he must gather
the pieces of the Boss Warp Pad and reassemble them so that Gyro can teleport
Donald to the world’s summit for a final showdown. Bonus levels can be entered
by collecting Huey, Dewey, and Louie’s misplaced toys. A word to the wise: most
platform games don’t allow for backtracking, but Goin’ Quackers does; use
this feature to your advantage in situations where a time limit is in effect by
exploring an area first before you activate the time limit icon.
Goin’
Quackers can be played using either the keyboard or a gamepad. We used our
gamepad and were always in full control as Donald ran, jumped, and dodged his
way to victory. Without a doubt, though, the most humorous and fun scenes are
Donald’s hot-tempered Quack Attacks. Donald can get into certain “moods.”
A milkshake serves as a power-up that puts Donald into a Hyper-mood that makes
him super fast and strong for a short time. But taking a hit from an enemy will
force him into either a Berserk or Angry mood and, brother, you don’t want to
mess with Donald when he is in this state of mind (and besides, you will probably
be too busy laughing)! I know I was secretly worrying about Donald’s blood pressure
shooting off the charts.
While there is nothing inventive in Goin’ Quackers,
it is as well-done as any Sonic the Hedgehog or Crash Bandicoot
game. The most memorable level is easily a homage to the famous Indiana Jones
chased by the boulder scenario, only this time around Donald is running from a
crazed truck driver, and if he is not nimble enough, well, it is pressed duck
for dinner as Donald slides down your monitor screen. The graphics are beautiful
and the voices live up to your cartoon memories. It is perfect entertainment for
youngsters and younger players who have not yet been jaded by playing hundreds
of similar games.
Final Grade: A
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Mickey Saves the Day Developer: |
Mickey Saves the Day is a 3D adventure for youngsters ages 4
to 8. While Jacob and I were both a few years over the age requirement, we still
managed to enjoy our day out with Mickey.
Big Bad Pete has stolen the town
treasury and kidnaped the mayor, and now it is up to Mickey and Minnie to save
the day. There is an option to play as either Mickey or Minnie, and many of your
Disney friends–Donald, Daisy, Goofy, Pluto–are on hand to help. Your mouse is
used to navigate the characters, and there is an option to play an Easy or Not
So Easy Game.
There are some traditional adventure elements. If you elect
to play as Mickey, then Minnie is also missing, and you must collect and use inventory
items as you attempt to discover her whereabouts somewhere in the town’s 25 locations.
Successfully collecting specific items will allow Ludwig Von Drake to build a
flying machine to rescue the kidnaped party. The majority of the game, though,
focuses on five different activities.
Linking Logs is a maze game that
has you attempting to navigate your way across a toothpick factory’s floor. Traffic
Jam is similar to Frogger in that you must cross a gridlocked freeway. Songbirds
is an enjoyable activity in which you must line up birds on telephone wires and
then have them chirp musical tunes. Trash Building is a variation of the classic
Concentration as you remove trash from the town park, and Sandwich Hero is a variation
of Tapper as Mickey or Minnie catch the ingredients needed to build a hero sandwich.
Made for young attention spans, Mickey Saves the Day is an enjoyable
diversion that encourages teamwork and offers subtle encouragement as it makes
learning painless. Splendid graphics, wonderful sound effects, and instantly recognizable
voices all combine to present a solid, entertaining product.
Final Grade:
B
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102 Dalmations: Puppies to the Rescue Developer: |
Reviewed previously by those stalwarts of stupidity–Twitch and Spaz–102
Dalmations is an action/adventure game for ages 8 and up. The player can at
any time switch between playing as either Oddball or Domino as they attempt to
rescue their petnapped brothers and sisters from the evil clutches of Cruella
De Vil. (Has anyone else noticed this theme of kidnaping that runs through these
three games? Mmm … Disney?)
The puppies’ rescue attempts are constantly
thwarted by a robotic army of, thankfully, defective toys. The puppies can bark,
sniff, dig, and dog-paddle their way to a final showdown with Cruella. A few mini-games
provide a diversion from the search, but most players will want to stay on course,
as the mini-games aren’t necessary to complete the game. The excellent 3D graphics
are an animated tour of London as you journey through Regents Park, Piccadilly
Circus, Big Ben, and the Royal Museum. The PC graphics are indistinguishable from
the Dreamcast version, which is a good thing.
Puzzles are not inventory-based,
but depend more on exploration and observation. There are times when it may be
difficult to complete a level, but the difficulty usually arises more from a puzzle
solution that was overlooked rather than an inability to complete a tricky jump
as is often the case in these type of games. Each level must be meticulously explored,
enemies must be lured into traps, and the environment must be manipulated to gain
entrance to hidden levels and out-of-reach areas. There are even the now-standard
turn-a-switch and push-a-box puzzles.
102 Dalmations comes highly
recommended for youngsters of all ages. While it is not pure adventure, it is
a nice mix of nonviolent action and simplified puzzle solving. Now if only Jacob
will show me what he did to beat the darn game …
Final Grade:
A
System Requirements for All Three Games:Windows
95/98
Pentium 233
32 MB RAM
8x CD-ROM
16-bit sound card
DirectX
7.0
