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Law & Order: The Mystery of Success
by James Saighman
October 6, 2004
September 13, 1990
In 2003, Legacy Interactive purchased the game rights to the L&O franchise. The first game in the series, Law & Order: Dead on the Money, lived up its progenitors reputation admirably. Although reviewers criticized (rightly) some of the games design flaws, it was generally well received. And, like the TV show which inspired it, it was a financial success for Legacy. The next game installment, L&O: Double or Nothing, was even more popular on both fronts. Some of the most glaring faults of the first game were fixed, while players were given a longer and deeper storyline. The critical and financial success of L&O:DoN pretty much guaranteed a continued commitment to the series of games on the part of both Legacy and Wolf Films (producers of the TV series). This month will see the third installment of the game series: Law & Order: Justice is Served.
the people are represented by two separate, yet equally important groups
To a television industry analyst, the overwhelming success of L&O might seem a bit puzzling. At first glance, nothing in the show seems particularly new or revolutionary. Police and detective series have been around since ABCs Stand by for Crime in 1949. By the 1970s, police and detective dramas had become a significant portion of television fare, offering everything from the hard-boiled Kojak and Streets of San Francisco to the more personal drama of Police Story to the tongue-in-cheek anti-hero of The Rockford Files. Similarly, the courtroom drama has a long history in television, beginning in 1951 with NBCs The Amazing Mr. Malone. During the course of their runs, both Perry Mason and L.A. Law consistently scored high ratings. L&O wasnt even the first TV series to focus on the D.A.s office. (That would be 1951s Mr. District Attorney.)
No, there is nothing especially innovative about any of the ingredients of L&O. Then why its amazing success? It might be because creator/producer Dick Wolf took these stale formats and managed to combine them in a completely new way. For those of you who may have been living on Pluto for the last 15 years, the show has a patented format to which it sticks 99.9% of the time. A dead body is found during the intro. The first half hour depicts the investigation of the murder by a pair of detectives from
In their dedication to remaining faithful to the TV series, Legacys developers have exactly mimicked Wolfs formula.
Mystery, detective and police games are certainly nothing new. One of the very first game series was Sierras Police Quest line. Starting in 1987, players could immerse themselves in the daily grind of police work, gradually working their way from patrol cop to detective. As developers looked around for something other than the fantasy themes that had served as the foundation of the adventure game genre, mystery and detective themed games popped up more and more regularly. Access Software struck gold when they combined the classic private eye with science fiction to give us the beloved Tex Murphy games. Sierra hit paydirt again with the Laura Bow games. Mythos Software scored moderate success and critical acclaim with its two Lost Files of Sherlock Holmes offerings. And Her Interactive is currently riding high with the most prolific adventure game series in history; 2004 saw the release of the tenth Nancy Drew game.
Although not nearly as prevalent, there were also courtroom-based adventure games and sims long before the L&O games. The next release from Broderbund after Myst was the wonderful but largely unknown In the 1st Degree, in which you play a San Francisco D.A. investigating and trying a burglary-murder case. Mindscapes Crime and Punishment allowed players to simulate being a judge, handing out sentences for various convicted felons and then rating the player against the real-life results. And then there was Legacys own D.A.: Pursuit of Justice in 2001, which was almost a carbon copy of Broderbunds earlier courtroom adventure with the difference that it offered three shorter cases instead of a single large one.
To their credit, Legacy Interactive didnt let the lack of success of these earlier games stand in their way when the opportunity to grab the L&O franchise came along. Apparently, they had learned from their mistakes with PoJ and, like Dick Wolf, took an approach that combined the best of two genres into a successful new whole.