The Adventures of Valdo and Marie Review

Review

The
Adventures of Valdo and Marie


UbiSoft
Entertainment
UbiSoft
Entertainment
Genre: Adventure
Europe 1997 – Never Released in America
Platform:

PC



Review by Robert Washburne

August 20, 2004

 

 

 

Walkthrough


Introduction

The Adventures of Valdo and Marie is a delightful “edutainment” title
from UbiSoft Entertainment, back before they became UbiSoft. It is
now out of print and I found it difficult to get UbiSoft to even
admit that they had ever heard of it. But it can still be found occasionally
on eBay and at yard sales. I hope posting this review and a walkthrough
will help lend it some well-deserved immortality.

The Adventures of Valdo and Marie - click to enlargeThe game was written for Windows 3.1, but I was able to play it
under WinXP using compatibility mode and force 256 colors. Note:
I found that you must set the compatibility and color options on
the CD’s icon before it would allow you to install and then again
on the game’s icon afterwards before it would allow you to play.

The game takes place in the 17th century, just before the Spanish
Armada, back when Portugal dominated the seas. Valdo and Marie are
two children who are traveling to Japan with their father and uncle
aboard one of the most advanced ships of their day. Along the way
they will have many adventures dealing with dangers and strange cultures.

The Adventures of Valdo and Marie - click to enlargeThe game’s ulterior motive is to teach the player something of the
culture and technology of the 17th century. It claims to be suitable
for children nine years old and up, but as an adult I found the puzzles
to be quite challenging. So it should be enjoyable to all.

And for those of you have have been reading my other game reviews
and are used to hearing me say how I didn’t enjoy the games, I have
now broken the tradition and can honestly say I enjoyed playing this
game very much. So my challenge now is to be careful not to overrate
the game.

Gameplay

Exploration is the classic static slide show. The cursor changes
shape when you hit a hotspot allowing you to move to another screen,
talk to someone or interact with an object. The hotspots were large
enough and the changes dramatic enough that I never had to go back
and play Hunt-The-Pixel. So the Navigation was everything you would
want it to be.

The Adventures of Valdo and Marie - click to enlargeThe gameplay is very linear. Some people might not like being forced
to do things in a certain order, but I appreciated knowing what I
was supposed to do next at any given time. There were only a couple
of times when you had to go around and exhaust dialog trees to figure
out what to do next. I normally don’t enjoy that, but it was minimal
so it didn’t bother me.

There were a few dialog tree puzzles where you had to say the right
thing to get the good response. They were fairly positive – rewarding
polite behavior and punishing snotty behavior. So I was pleased with
them.

The inventory based puzzles were well done. There were only a few
items to carry in your inventory at any given time. They were easy
to find and usually made sense to the puzzle. The only one that gave
me fits was the larger puzzle of finding the pieces to the map throughout
the game. To this day I have not found the last piece, but it may
be due to a programming bug.

The Adventures of Valdo and Marie - click to enlargeThere were a good six or so twiddly puzzles. One was a variation
of the old Sokoban and another was a variation on Lemmings. While
both were straight forward in their solutions, they were timed which
made them a bit tougher than they would have been otherwise. Fortunately,
there is an option on the main menu that allows you to practice these
puzzles outside of the game. All of them were quite enjoyable, although
I have a hard time believing that a nine year old could finish these
unaided.

One frustrating part of the gameplay was that it was possible to
go to the next scene before you had finished the current scene successfully.
In fact, if you failed some puzzles you would be taken to the next
scene with no opportunity to go back and try again. Fortunately,
you have ample opportunity to save games and restore to try again
later. This is a little different than the classic problem of dying
in a game since you don’t always know that there was more to do before
you move on. Then you are stuck trying to figure out what you are
missing, where you missed it, and which saved game takes the closest
to it.

One gripe I had was that there are two different good endings to
the game. But to get to the second ending you must let a certain
puzzle time out without solving it. This will take you to a continent
that you otherwise would never visit. But there is no indication
that this is a timed puzzle – it looks like any other part
of the game. And it takes 8 minutes for the timeout. What nine year
old is going to wait that long? I suspect only people with a walkthrough
would find this solution.

The Adventures of Valdo and Marie - click to enlargeMy final gripe was that last piece of the map. I finally stumbled
upon a walkthrough in German (I suspect that mine will be the first
in English) which indicated that you get the last piece from a guru
in India who will send you back in time. I go to the guru and he
offers to send me back in time. I agree and he then just sits there
staring at me. Nothing happens. After 45 minutes nothing happens.
And there are no hotspots on the screen except for an exit. So either
this is a bug, a WinXP incompatibility, or something so sneaky that
only a nine year old could figure it out. If someone has actually
completed this, please let me know how it is supposed to work so
I can update both this review and the walkthrough. Thanks!

I give gameplay a solid “B+.”

Story

The Adventures of Valdo and Marie - click to enlargeThe storyline is right in line with what you would expect. The classic
dangers are encountered; navigation, storms, pirates, foreign cultures
who are insulted by the strangest things. Although things were a
little tamed down for the children, I could believe a young boy could
be taken along. Cabin boys were about Valdo’s age. But a young girl?
It was bad luck to let a woman on board, so Marie’s presence is a
bit of an anachronism.

The pirates were rather bloodless – a big battle takes place
and nobody has a scratch to show for it. Then you get rid of them
by proving you are friends with a friend of the first mate. Not exactly
historical, but better than subjecting nine year olds to impaling
and torture.

But all in all the story was quite reasonable for its intended purpose.
I give it another “B+.”

Education

Will you actually learn something from playing this game?

Well, I personally learned that these Portuguese ships were steered
via a long lever as opposed to the familiar ship’s wheel. There were
many other such tidbits which helped make history come alive.

The Adventures of Valdo and Marie - click to enlargeBy the end of the game you will be very familiar with the layout
of the ship and the purpose of its various decks and holds.

Some of the puzzles also emphasized just how dependent the old ships
were on wind and current.

The game also does a good job in teaching that actions have consequences,
some of which might not show up until a long time later. Decisions
made early in the game could affect its outcome.

You won’t come out of this game as an expert of 17th century sailing,
but you will have a greater appreciation of what people back then
had to go through. Which, to my way of thinking, gives it a “B.”

Graphics

Cartoon in the style made popular by Lucas Arts. All well done.
Nothing outstanding. Nothing to complain about. Excellent characterization
of the people. A solid “B+.”

The Adventures of Valdo and Marie - click to enlargeSound

Good sounds. Good music. Good voice acting (it even sounded like
a Saturday morning cartoon with fast talking trying to fit within
the lip movement).

Nothing outstanding. Nothing to complain about. A solid “B+.”

Addictability

Good. Yes, I wanted to finish it. Yes, I lost some sleep over it.
Yes, I want to play it again to the sake of writing a walkthrough.
No, my job was never threatened by it. Another solid “B.”

Conclusion

The Adventures of Valdo and Marie - click to enlargeFinally! I review a game I actually enjoyed playing. And it was
written for nine year olds. Hmmm, I wonder what that says about me…

Anyway, I suggest you keep an eye out for this game, wherever you
find your old abandoned games. It was fun. I learned a little. And
I’m always impressed when someone actually creates a new Sokoban
puzzle.

But as much as I enjoyed it, I will stick to my guns. To rate
an “A” a
game must either set a new standard of excellence or totally nail
the current standard. A’s should be rare. So without hesitation I
award this classic oldie a “B+.”


Final Grade: B+

System Requirements:

  • 486DX 66 MHz
  • 2X CD-ROM drive
  • 8 Mb RAM
  • Microsoft Windows 3.1/95/98
  • VGA video card, 640×480 at 256 colors
  • Sound card

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