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Preview
March 22, 2004 |
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Rather than provide
you with a preview when we’ve not yet
had the
opportunity to play the game, we thought we would try something different
and post this piece that was presented to us by Martin Ganteföhr
of House of
Tales, the development company behind The Moment of Silence. We hope
you
enjoy the article and the two new exclusive screenshots. – Randy
The Moment of Silence
A 3rd Person Adventure

Premise
The Moment of Silence is an espionage thriller set in the near future.
The Moment of Silence mixes real and fictitious locations, Orwells 1984, Kubricks
2001, technological visions andtypical mystery themes.
These ingredients are fused to form a true-to-life, highly immersive conspiracy
theory with a variety of surprising twists in the plot.
Game Features
Genre
Point & click adventure Pre-rendered sceneries 3D characters Mouse driven Multiple choice dialogues
Story
Absolutely unique, highly immersive espionage thriller Spectacular scenes and actions True-to-life characters with strong biographical background Fascinating, well researched visions of the near future
Graphics
75 locations, designed by award-winning CG artists More than 500 interactive screens More than 35 speaking 3D characters 8 hours of dialog 30 minutes of full screen video
Audio
8 hours of professional voice acting Lip synchronisation using phonetic voice analysis
Technology
Inverse Kinematics character animation Motion capture Real-time facial expressions Dynamic dialog scenes (camera angle changes)
Additional features
Location preload Intuitive interface
Engine
Cougar Adventure Engine 2.0 (Developed by House of Tales)
Peter Wright
Lead Character
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Real time captures
2408 triangles
Outline to the Story
New York, 2044 The states of the earth are united under a world government. But in the Mega
Cities, nothing much has changed: Crazy gurus preach the end
of the world, yuppies in skyscrapers design advertising strategies,
gangs and thugs hang about in the suburbs, terrorists throw bombs
and old men spin out conspiracy theories. Mobile Messengers,
Satellite Cars and fancy communication gadgets have made life
a lot easier but also more tech-dependent, and threatened by
supervision. The communications designer Peter Wright doesnt give a heck about politics and politicians, about scandals and scoops and
he doesnt even care very much about the governments Freedom
of Speech campaign, which his very agency has been picked to
work on.
He leads a life in isolation, doesnt know and doesnt even want to know his
neighbors. In fact, since Peters wife and his seven year old
son died in a air catastrophe, he doesn’t care about anything
anymore. He hates his job, spends his nights drinking whisky, and only looks for human
company in the anonymity of computer chat rooms. His life changes
abruptly one night when a black van stops in front of his house.
A heaviliy armed SWAT force storms into the hall on the 23th
floor, and bursts into the apartment of his neighbor, Mr. Oswald, an online journalist and family father. The SWAT force drags Oswald off –
and from that day on, he seems to have disappeared from earth.
The police claim not to have arrested him at all. Shocked and
touched by these events, Peter decides to forget about his agony,
and become involved. He talks to his neighbors wife and son and
he promises to help investigate why the journalist has disappeared.
With a mysterious photograph of Oswald in his pocket, Peter sets
out on his search and discovers that the journalist was on
the brink of uncovering an incredible worldwide conspiracy, in
which powerful authorities are apparently involved.
The Moment of Silence Development Team
Martin Ganteföhr
(Writer/Game Director)
Co-Founder of House of Tales.
Aged 34. Linguistics and literature studies. Started working in the computer
sector as a writer of technical documentation and image copywriter
for corporate communications.
Has been working in the interactive sector as a writer since 1996. Was lead
writer and designer of six edutainment/adventure titles for ZDF
Multimedia (Terra X) and dozens of consumer applications.
Story co-creator, dialog/screenplay writer, and voice director for the adventure
game The Mystery of the Druids (CDV/House of Tales, released
2001) that was marketed worldwide.
Writer of three cell phone adventure games for Elkware Mobile Entertainment.
Story creator, dialog/screenplay writer and director of The Moment of Silence.
Tobias Schachte
(Technical Director, Lead Programmer)
Co-Founder of House of Tales.
27 years old. Studies in computer sciences. Has been working in the interactive
sector as a programmer and designer since 1996. Was lead programmer
for six edutainment/adventure titles for ZDF Mutimedia (Terra
X) and a variety of commercial applications.
Founder of and studio lead at CDV Software Entertainment Studio in Siegerland,
Germany for several years. Lead developer of the Cougar Adventure
Engine, lead programmer on the INCA development tool.
Project head, story creator and lead programmer on The Mystery of the Druids (CDV/House
of Tales, released 2001).
Technical director and workflow coordinator on The Moment of Silence.
S. Moll
A. Moll
(Art Directors, CG-Graphics Artists)
27 and 28 years old. Since 1997 in the Interactive Business.
Scenery artists and full motion video animators on the The Mystery of the Druids (CDV/House
of Tales, released in 2001).
Animago Award winners, Germanys most prestigious award for 3D artists, serveral
years in succession. Have made contributions to several widely
recognized books on high-end computer graphics such as Digital
Beauties and several top titles like DER SPIEGEL, Germanys
leading current affairs magazine.
Scenery designers, full motion video Animators and character designers for The
Moment of Silence.
Virgin Lands
(Low Poly Character Design & Animation)
Virgin Lands, known for its award-winning work on Robin Hood, Aquanox 2, and Spellforce, is to create the low polygon models for the 36 characters and 30 extras that
make up the cast. www.virgin-lands.com
The Lightworks
(Full Motion Video)
The Light Works was signed to produce the complex series of rendering sequences.
With a powerful line-up of references like Star Wars: Rogue Leader, Star Wars: Rebel Strike and Batman in its portfolio, The Light Works is considered to be one of the leading graphic
studios worldwide. www.thelightworks.com
Dynamedion
(Soundtrack & Sound FX)
Dynamedion, headquartered in Mainz, Germany, and noted for international titles
such as Spellforce, Soldner – Secret Wars, Castle Strike, and No Man’s Land, is due to take over the complete music and effects’ sound production including
composition and production of the 80 minute soundtrack. www.dynamedion.com

