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Twinsen’s Odyssey – Part 1

by Lu Richardson 23 sections about 53 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

The Crystal
-----------

You know what to do about the guards.  Climb up the path up to the 
Temple, then turn left.  Follow the path around the volcano.  I'm 
afraid you will have to save a lot and just time your jumps right.  
When you get up the stairs, use the protopack to float over the 
water, hugging the left side of the crater.  When you get to the 
crystals, use the pick.  OK, get jumping again; you will end up near 
the salesman.  Go down the path and get rid of the soldiers 
(remember to kill the first one from a height in Discreet mode and 
to get the old sausage between you and the next soldier).  Get the 
hovercraft to Otringal.

From the harbour, look at the map.  You are going to have to jump 
southwards to get to Jerome.  Take a running leap at the first 
rock.  Press ENTER.  Use the pack to fly to the next rock to the 
left and then take a running jump to land near Jerome.  Give him the 
gazogem.  OK, back to the harbour the way you came.

Rick's
------

Talk to everyone.  If you need more money, and you surely will later 
on, use the slot machines.  Check out the dancing girl!  If you have 
a full bar of magic points, go near the door to the office and cast 
Lightning.  You just pick up the key and go through to Rick.

If you don't, climb onto the stage and go behind the curtain to the 
right.  Talk to everyone and get the penguin behind the screen.  If 
you walk to the left of the picture, you will see three wheels.  
Turn the centre one, the one on the left and then the one on the 
right.  The grate to the right will open.  Jump down, move the 
tallest column under it and the shortest one between it and the 
floor to the left.  Climb back up and jump to the two columns to 
enter the shaft.  You end up in Rick's office.

Talk to him.  He will send you to Rocket, at the Hotel.  Leave and 
head for the harbour.  You will get a call from Jerome - the jetpack 
is ready.  So go and get it, jumping as I explained above, and then 
go back to the harbour.

The Hotel
---------

Examine the holomap.  What you need to reach is the secret entrance 
behind the Casino.  So run like mad up the stairs and to the corner 
where you will see water gushing and a door higher up.  Get rid of 
the soldier and take a running leap over the white stepping stone 
onto the path around the mountain.  Soon you will encounter some 
machine guns - if you can, cast Lightning.  If not, cast Protection 
and run in front of the guns as high up the slope as you can.

Run on and, jumping over the small fence, enter the building to the 
right.  This is the Hotel.  Buy hearts and potions.  Hit the bellboy 
and, when the soldier comes in, cast Lightning.  Collect the key and 
buy all the potions you need to replenish the blue bar.

Go through the chain barrier with the key, head to the SE and talk 
to the guy reclining on a divan.  Follow him to his room.  He will 
give you a ring and tell you to go to the shop at Twinson - 
actually, he means at Otringal.  When you leave, save your game.  
Enter the next room at a slant and you will catch the spies in 
action.  Cast Lightning to kill them all.  Collect what they left 
behind.  The wardrobe yields two clovers.  If you are low on 
clovers, you can always run down, buy plenty of potions, come back 
to this room and cast Lightning again, then you can get more clovers.

At any rate, try the next room along for a bit of fun.  Leave the 
way you came, but before you go out of the Hotel, buy all you need.  
You can destroy the soldiers with the machine guns with the 
Lightning spell, if you want.  When you get back to the secret door, 
take a running leap onto the white stone and then run to the shop, 
over the bridge, avoiding the soldiers if you can.

Once inside the shop, first buy whatever you need, then show the 
ring to the attendant.  He opens the bookcase and you can go down.  
Talk to everyone clockwise.  The last guy will tell you what to do.  
Examine the map on the table.  You also get a laser pistol.

Now you've got to get to Francos again, and you can run the gauntlet 
of the soldiers or you can run, as far away from the bridge as 
possible, to the Casino.  Inside, use the slot machines till you get 
the key.  Go through the door to the left and do what you did 
before, only this time you can cross the water with the jetpack and 
go out of the secret door.  Float to the path to the NW and then 
take a running jump and the white stepping stone.  Run like mad to 
the harbour and take the hovercraft to Francos.

Francos, again
--------------

Use the shop to make sure you have both bars full.  Get over the 
fence by jumping on the pipe, as I explained above; only this time, 
instead of turning right you are going to turn left.  Cast the 
Lightning spell to kill the soldiers and collect their goods.  Enter 
the building on the left and attack the soldier at once.  Now, using 
the ball or the laser pistol, kill the soldiers on the other side of 
the gap.  Hit the levers so that they are, from left to right, Up, 
Down, Up, Down.  This opens both doors, so go through.

As you come out, run to the drums in front of you to get some cover 
and kill the soldier which will come from the left.  When you've 
killed him, go left.  Look at the map.  You are at the harbour and 
you've just killed the soldier guarding this side of it.  Advance 
along the quay and enter the craft.  When you land, save your game.  
Note the large crate to your right, because you are going to hide 
behind it in a minute.  In Sporty mode, head SE, change the 
perspective and come forward till you talk to the fellow with too 
many arms by the entrance.  Run off immediately and watch where the 
crates he throws fall short of you.  Shoot at him somehow to get him 
to come forward and then run behind the crate.  Stand a bit to the 
right of it.  His missiles can't reach you, but you can take your 
time killing him.

When you have done so, run to get the key, then take a leap at the 
entrance of the lift.  Watch.

Wannis Island
-------------

As you come out, move to the N and have a look.  In Discreet mode, 
kill the two characters behind the wall and then throw balls at the 
switches till you hit one and you can come out.  Save. 

Have a look at the holomap.  Run out, dodging the guards, and on to 
the first building you come to.  Inside, another guard.  This is 
some kind of warehouse - note the crates being dropped and the 
ladder on the NW.

Again, running, leave and go to the next building on the left.  This 
is a Bank.  Kill the guards.  The one above the counter yields a 
clover.  Enter the doors.  Pressing the button on the wall in the 
first room yields 5 zlitos.  Go to the next room.  Hitting the 
manager produces a key - you can move the statue, go in and open the 
safe.  This gives you 150 zlitos.  Now go down the stairs.  If you 
go to the right and go through the arch, killing the guard, you will 
notice that the door to the N shuts and opens according to whether 
you are one side or the other of the arch.  Leave this building.

If you run to the left past the guards, and under the pillars, you 
will be able to enter...

The Mine
--------

Your first task is to get rid of the guard dog by lobbing balls in 
Discreet mode.  Follow the tracks, watching out for carts.  Keep to 
the right as you explore the mine.  The mounds of white boulders 
will produce hearts/potions, and you must find at least 7 pinkish 
gems, preferably 8.

So, following the tracks to the right, you will see a guard - run 
past him  and, just before you get to the lava cascade, cast 
Protection.  Run along without falling off.  The tracks turn SW 
here, so follow on - but note the island with the mushroom to the 
left, on the sea of lava.  Carry on and talk to the two guys, one of 
them has lost a glove.  Behind the partition beside them there is a 
hidden gem.  Go on SW and climb up the ladder to enter the crane.  
Using the arrow keys, first down, then right and then down again, 
pick up the clover box and drop it where you can reach it.  Leave by 
pressing Enter.  This clover box is the only one which gets 
regenerated in the game, so if you are short of them, here is your 
chance to get the maximum of 10 the game permits.  I would strongly 
advise you to do so.

OK, go back to where you run past the soldier, not forgetting to 
protect yourself before you cross in front of the lava cascade; and 
then you want to turn SW.  You will see some vertical steps leading 
down.  Go down.  The mound of white rocks produces hearts/potions.  
Between the stairs and the mound there is an entrance to a cave 
which leads nowhere - but by entering and leaving, everything gets 
regenerated.  So when you have collected enough of everything, stand 
on the edge of the rock facing SE, use the jetpack, cast Protection 
and float roughly E to the island with the mushroom.  This will 
produce a clover.  Again, if you need some more, go to into the cave 
and out again to come and collect another.  (By the same token, you 
can also go and get more clover boxes.)

When you are satisfied you have everything you need, float over the 
sliding platforms heading SW and at the end, turn NW.  There is an 
entrance to a cave by the guy with the pick.  Go in and float NW to 
the second island.  Then move SW to the lowest slab of rock.  Climb 
up to the NW and collect the glove, then another clover and a 
crystal.  Go to the lowest slab of rock and float NE till you come 
to some stairs.  Go all the way up and around (protecting yourself 
before the lava flow) and, at the bottom, kill the guy to get a 
key.  Use it to enter the Temple.  Go NE to pick up another fragment 
of the key from the altar and then change to Aggressive mode, 
because this move will anger the locals.  Fight the three who'll 
come at you.  The bowls in the three visible corners of the temple 
give hearts/potions.  Leave and be prepared to fight again.  
Outside, you can drop onto another slab of rock to collect a gem, 
but then you will have to follow the stairs all the way around to 
get back here.  Save and take a running leap and the bridge to the 
right and then run like mad through the next cave.  As you come out, 
drop in the gap and collect another gem.  Kill the guard.  Now you 
can go left and collect some goodies or right and up the stairs, 
braving the guard, and run back to the entrance of the mines.

To the NE you will see the exit, guarded by the dog as before.  To 
the SW, you can get into the packaging section and be delivered, 
probably dead, to the warehouse in the harbour.  You might like to 
try for a bit of fun.  But actually, you don't need to do this just 
now, so get rid of the dog and come out the regular way.

Outside, with the entrance of the mine at your back, follow the path 
to the right, killing soldiers as you go along.  At one point the 
path branches to the SE or to the left, depending of which way you 
are looking at it, and the poster says that this is Ferryman's 
lane.  Leave it for now and continue on the path till you get to the 
village.  The first opening you will see leads to some caves which 
are, in fact, the village.  Keep to the left.

You'll meet an old guy who pines for some tart, and who doesn't.  If 
you keep to the left, you will come to a cosy little home where you 
will be invited for dinner.  Go to the right hand side of the table 
and press Enter.  Watch.  Still, you have a piece of tart.  Go back 
to the old man and give it to him; in return, you get a key.  Go up 
the stairs to the NW; the Temple is just there (you'll see the 
signpost).  Enter and talk to the monk at the altar.  He tells you 
you need the ferryman and to talk to his housemaid.  Leave.

Head for the exit and, before you go out, enter the opening to 
Twinsen's left.  Here you'll find the housemaid and she will teach 
you a song.  You can leave now.  You might like to see the outside 
of the village - for instance, in a sort of pond, kissing a frog 
will produce hearts.  It used to be princes.

Now all you have to do is go to Ferryman's lane, follow it, over the 
bridge, to the open building on the headland and use the song.  The 
ferryman will appear.  Nip down to where you see the lamp post, talk 
to him and cough up 4 gems - and he will take you to...

Mosquibee Island
----------------

Jump to the beach, collect the gem and talk to the guy buzzing 
around.  He takes you to the Queen.  Talk to her, show the 
dissidents ring and she will set you a test.

You'll be in a square pit, and balls will start to hit you.  Go to 
the wall on the left, stand in front of the centre hole, turn to 
Aggressive mode and keep striking the space bar.  You'll be 
destroying the balls as they come at you, and eventually you'll get 
a key.  Observe the paths the balls cover and, avoiding them, go to 
the door on the right.  Inside, a weapon. 

You are hailed as one of them by the Queen, who says she will give 
you a key.  Instead, the alarm is given and you go through the only 
opening.  Don't bother to fight the baddies, they just get 
regenerated.  If you can, cast Lightning to clear the decks and have 
a look around.

You will notice the Throne is empty, but a keyhole is quite 
visible.  Run roughly to the SW, casting Protect if you can, till 
you see a red rope going down a hole.  Go N here and through a gap 
in the wall.  Move NW and stand on the lift.  When you come up, walk 
right around the inner centre.  You will see a locked chest and a 
creature.  Talk to him.  Go back a little way to find the stairs and 
go up.  Wear the glove.  Provoke the flying walrus by walking 
towards it and keep pressing ALT.  Eventually you will kill it with 
its own fire balls.  It drops a key - retrieve it with the magic 
ball, go down and open the chest to get another fragment.

Leave the way you came and, when you enter the village, go SW and 
down the rope.  Run to the left to stand on a square wooden platform 
on the beach.  Use the song to call the Ferryman.  Float to the 
ferry and ask to be taken to...

Wannis Island, again
--------------------

Once there, go back into the caves.  You need to have four gems and 
you must try and have a full complement of clovers.  You know what 
to do.  When you are ready, go to the Packaging Plant.

When you come in, kill the operator and move both levers to the 
right.  Jump into a box and wait.  In the warehouse, jump from the 
smaller crate to the larger and then go up the stairs.

On the roof, press Enter till you can see another hole in another 
roof.  Jump through it and you'll find yourself in jail with the 
Queen.  Talk to her and she will give you the key.  Walk to the left 
window and dispatch the two guards, then hit the lever to open the 
door.  Leave.  You'll see you are just going through to the Bank.  
Kill the soldier, go through the door and kill the other one.  When 
you get towards the exit, cast Lightning to kill everybody, and 
collect everything they drop before you leave.  It's worth getting 
yourself killed just to have full magic points and be able to cast 
Lightning.  Indeed, it's the only way you can cope against so many 
enemies - bear in mind this strategy for other situations like this 
one.

Anyway, it's back to the ferry and to...

Mosquibee Island, again
-----------------------

Get to the village up the rope and go to the throne by keeping to 
the SE.  You will see the throne is now occupied.  Cast Protect and 
bash away at the nasty, preferably drawing him where he is being hit 
by the two guards.  When you've done, cast Protect again (you will 
have collected some potions when the nasty dies) and run to the 
throne.  Use the key and go through and onto a lift.

CX Islot
--------

Go to the right and kill the soldiers - alternatively, let them kill 
you and cast Lightning.  Get the key and go through.  Use the 
jetpack and go E and onto the platform with the lever.  Again, wear 
the glove and provoke the swimming walrus by walking forward.  Once 
you've killed it, use a ball against the dragon.  Wear the jetpack, 
throw the lever and get quickly across to the door to the N.

Kill everybody, preferably with a Lightning spell and go right, up 
the stairs and collect the key.  Go quickly through the door to the 
N.

Kill the soldier, cast Protect and move NW to turn the wheel, then 
up the stairs and through the door.  No point in fighting the 
guards, you can't kill them.  Run towards the NW, turn the wheel and 
go through.  Kill the soldier - you should get a clover.  Get the key 
from the box and then use the jetpack to float SE.  Kill the 
soldiers outside, go in through the locked door and kill the other 
soldier.  Go to the N East and use the lift.

Watch.  Kill the Emperor and collect his key.  This has unfortunate 
effects, but never mind.  Kill the other soldier in the room, open 
the seat with the lock and get the sword - use it immediately (and 
leave it permanently equipped from now on), because you are about to 
be attacked by one of the Emperor's guards.  When you've killed him, 
get on the lift.

You come outside.  Don't bother with the ship you'll see parked 
nearby.  Go to the doors of the central building and kill the guard 
to get the key.  Get back in.  Go NW and turn the wheel, go up the 
stairs and inside and kill the guards - one of them has a key which 
will let you into the door to the N.

Go through and up the stairs and kill the other guard - go up the 
stairs and get the travel token.  Fight your way back to the ship 
outside and use the token.  You will be deposited by the Palace.

Fight your way in; one of the guards has a key to open the door.  
Once inside, you will have to fight/open chests to get keys - keep 
going to your right.  Eventually you will come to a long corridor.  
Fight all the guards and come close to the statue, which turns out 
to be a king-size monster.  Yet I killed it without too much 
difficulty.  You get the last fragment of the key and the last level 
of magic.  Get back exactly the same way you came in.

Now you will have to run for the harbour - you know the way.  Get 
the hovercraft to...

Celebration Island
------------------

Get into the temple and use the key on the centrepiece.  Go outside 
and watch.  The Dark Monk gets revealed as FunFrock.  When he has 
done his bit, go to the columns to the right of the Temple.  
Starting from the shortest furthest away, jump from one column to 
the next, onto the book, onto the hand and one more jump will get 
you inside the hollow statue.  Save immediately.  Fight/run to the 
left.  If things get too sticky, cast Lightning.  Go to the monitors 
to the left and turn them off in this order:  2, 1, 4, 3.  Then pull 
the red lever to the right.  All the magicians get freed.  They then 
proceed to make a hole in the fence for you to get in.

Stand on the lift and go up.  Watch.  Go down the lift and run to 
the next hole to the SW.  In the next level, you will notice a 
locked gate to the W.  You have to go to the SE, down some stairs 
and slaughter the green elephant.  He has the key.  Go back up and 
go through the locked gate, stand on the lift to the NW and go 
down.  In the next level, the same thing, more or less - a green 
elephant has the key to the next gate.  You finally catch up with 
FunFrock.

I couldn't get to him before he cut the chain (not enough magic 
points/clovers left) but in any case I don't think you are meant 
to.  Kill FunFrock and advance to the edge of the lava.  Watch.  
Jerome has saved the children.

Watch the finale past the last credits.  A bit soppy, but fun.

What a tremendous game!  Brilliant!  Roll on LBA 3!