Just Adventure original
Traitors Gate Walkthrough by Steve Anderson
INNER CONTROL ROOM.
USE the White Security Pass
with green crest and blue square on it on the code unit.
Key in the pass code
0042.
You can now turn off the DLU tracker (but leave your gas mask on).
Explore the room.
At the back of the green computer file log you will find
another
Pin Code Generator number 7G-00002.
If you use it you will need
the pin number (hidden below the cooking stove, inside the lid of the coffee tin)
5723.
DEACTIVATING THE SECURITY SYSTEM.
SAVE YOUR GAME before you start.
USE
the computer.
USE the blue Pin Code Generator numbered 0003.
Enter pin
number 9910 (Enter).
Punch in the randomly generated 4 digit Computer CODE
(Enter).
This generates the KEY code.
Type in the KEY on your KEYBOARD
(Enter).
Now you require the Super-User Code (8 digits).
This refers
to the note you found in the Security Boss’s private safe about Sir Walter’s birth
& death.
Remember the photograph you took of the board on Raleigh’s Walk?
Sir Walter Raleigh’s birth & death dates are 1552-1618.
Your Super-User
Code is 15521618 (Enter).
You get the SYSTEMS and DOOR CODES Screen.
The DOOR CODES are the same as the HOSPITAL Computer so go to
SYSTEMS
This is similar to the HOSPITAL system only this time you can activate and deactivate
each part of the system by clicking on the (A) ACTIVATE or (DA) DEACTIVATE at
bottom right.
Go through all three systems and DEACTIVATE as much as you
can.
If you get them wrong you’ll soon know!!
Here’s the correct set
up:
SYSTEM 1: SYSTEM 2: SYSTEM 3:
1 Deactivate 1 Deactivate 1 Deactivate
2 Deactivate 2 Deactivate 2 Deactivate
3 Deactivate 3 Deactivate 3 Deactivate
4 Deactivate 4 Deactivate 4 Deactivate
5 Deactivate 5 Deactivate 5 Deactivate
6 Deactivate 6 Leave ACTIVATED 6 Leave ACTIVATED
Leaving number 6 on System
3 Activated should remind you that the two purple squares are Surveillance Equipment
Boxes. So far you’ve only tampered with one. If you did your job thoroughly when
mapping the sewers, you will have found a pair of boxes, similar to the ones in
the HOSPITAL, down there. They are marked B on my map.
We’ll go there next,
but first…
While exploring here you will have found the locked cabinet.
This is the box from the HOSPITAL diagram that we have the code for (0936). Unfortunately,
we need the key, so
Go to the guard’s body and
GET the slim oblong key
with one wavy side from his trouser pocket.
USE the key on the locked cabinet.
The combination lock is calling for a 3 digit code.
The one you’ve got has
4…so just leave off the zero.
The code is 936.
Touch the large gold
bar.
GET the Blue handled key.
It matches the Red handled key you found
earlier and judging from the box there’s a third one to complete the set.
USE
the White Security Pass with green crest and blue square on it on the door code
unit.
Key in the pass code 2400.
Go down the stairs before you remove
your gas mask.
(CD4)
TOWER OF LONDON SEWERS–Devereux Exit/Entrance
(3 on my map).
Go round the corner to the Surveillance Equipment Boxes (B
on my map).
Touch the right Surveillance Equipment Box.
The procedure
is exactly the same as the Hospital box.
Again there are 7 video camera sockets
with 1 Link V/C on the right.
USE your Scart-adapter by dragging it from your
Inventory and placing it on each of the sockets in turn.
From your PDA, switch
on the Video Equipment (item 12 in your user manual).
Sockets 1-2 & 6-7
show a blank screen.
Sockets 3-5 You will now recognise the external office
of the Devereux security centre.
Socket 4 shows the spiral steps you’ve just
come down.
Open the left Surveillance Equipment Box.
Sockets 1-4 show
internal video surveillance of both the close and immediate vicinity of the Vaults
containing the regalia.
Sockets 5-7 show a blank screen.
Place your second
Digital Loop Unit in the Link V/C and remember to SWITCH IT ON! Exit the box.
Return
to the DEVEREUX EXIT (CD3).
Cross the grass. Down the steps to the locked
door.
USE the Ring of Keys you lifted off the Hospital Guard’s lap.
Welcome to the
WAKEFIELD TOWER GIFT SHOP!!
Explore.
Unfortunately
you can’t grab a few toffees or a souvenir teacloth, but do look for the notice
that says "SAFECRACKER on sale here". It’s standing on the cash register
counter! Another nice ‘in’ joke!
You have the code for the newly installed
Vault door, courtesy of Crabb & Son.
It is 7241.
WAKEFIELD TOWER–Ground
Floor–Tourist Entrance.
Go through to the second Vault door.
It has the
same code: 7241.
(CD4)
WAKEFIELD TOWER–Ground Floor–Tourist Queueing
Area.
Follow the obvious route and go through the next door where you should
recognise your surroundings.
USE the lift.
USE the slim flat oblong
key in the round grey slot.
Press LV and go to
WAKEFIELD TOWER–Lower
Vault.
Turn left out of the lift.
Enter THE SMALL CLOSET.
Look inside
the Garrouds & Garrouds Box.
GET the two notes.
Only one of them is
important:
"Access Codes to Holding Boxes
In Vault =
The Total
Sum of …."
Go down the corridor as far as the big plant…
You
obviously can’t go that way.
Turn around.
Now, what is it about game
developers these days? Have you noticed, every game you play has a toilet/bathroom/john/common
man’s throne room?
So guess what we do now?
That’s it–open the door
on your left.
WAKEFIELD TOWER–Throne Room.
Go left and open the sliding
door.
You’ll get the point in just a moment.
Find the bleach box (top
left) and touch it.
Now MOVE the bleach box and
OPEN the air vent shutter.
:o)
It’s time to SAVE YOUR GAME.
While it looks a bit tricky and you
need a steady hand, this next bit is perfectly possible. I did it Raven, so can
you!! :o)
USE the crossbow.
USE the Ice-darts (select them close to
the tip–amazingly they haven’t melted yet).
Give the unsuspecting guard a
pain in the neck. Yep, aim for that tiny pink bit that turns green in the crossbow
sight!
Come on…we’ve got this far. You can do it. :o)
In your moment
of triumph, as you turn round to get down, enjoy the Anthrex Toilet Paper joke!
THE
SECURITY GOLDFISH BOWL.
Press the green button to enter.
To the right
of the unconscious guard are some video surveillance screens. Close in on the
area in front of them.
PRESS the yellow button marked DOOR.
PRESS the
other yellow button just left of it.
GET the key with the yellow handle.
Wow! You’ve collected The Full Set!
Leave the office and go to the round
Vault door.
SAVE YOUR GAME NOW (as you only get one stab at this).
USE
the White Security Pass with green crest and blue square on it in the obvious
slot.
DO NOT TOUCH the key inside the panel. You won’t need it.
USE
the matched handled keys in their respective colour-coded slots.
Red and Blue
in the panel, Yellow in the door.
USE the Key-turn Device from your Inventory
and put it directly OVER the yellow key.
Touch the Key-turn Device. It will
click about 9 times, then start to ‘Bleep’. While it is bleeping touch either
the Red or Blue key.
NOTE: If you get up to the panel but it keeps backing
you away you need to reload the previously saved game. As I said a little earlier,
you only get one shot at this puzzle. You must get it right first time or you’ll
need to re-load a previous game.
Just inside the barrel, to the right and
up high, is a toggle switch that opens the barred gates. Press it once.
You
have now entered the final phase of your mission.
Proceed until you need
to turn left a bit.
Move one more stop and turn around.
You may care to
SAVE YOUR GAME at this point, just in case.
Approach the pale oblong, which
is a
COMPUTER TERMINAL.
USE one of the computer disks (one works, one
doesn’t).
The Super-User code you need here has 10 digits.
It’s the one
involving Elenor’s Brother the Chess Master.
While you were in LANTHORN
TOWER I suggested you photograph the display with the heading RECREATION. In this
you will have discovered that King Alphonso X was a brilliant chess player.
Using
your KEYBOARD, punch in:
ALPHONSO X(Enter)
That is: ALPHONSO(space)X(Enter).
On
the screen are two options:
DOORS and LOG
Go into DOORS.
Press to
OPEN the gates.
Press LOG.
In here are details of all the key holders
with security clearance to open these gates. On the bottom right corner of each
entry is a trash can. Click on any ONE of the cans to dump the entry in the trash!!
Such Power! <chuckle>
Now, step into the Lion’s Den.
As you
enter the regalia Vault area, the doors close, firmly trapping you inside…don’t
panic.
There is a unit between the 1st and 2nd Vault. Look at it but LEAVE
IT ALONE. I can tell you that, again, there are no "tricks" in here.
Vault 1 is on the left, Vault 5 at far right.
Look again at the important
note you found in the Garrouds & Garrouds Box inside the small closet next
to the lift.
"Access Codes to Holding Boxes
In Vault =
The
Total Sum of …."
To save you a lot of time I’ll tell you that the
missing word is GEMS. Now, when I say GEMS, I mean sparkling GEMS, I don’t mean
PEARLS as well (believe me, I found that out the hard way!)
You know from
your original briefing which Vault holds which target items:
THE SOVEREIGN’S
SCEPTRE and the SOVEREIGN’S ORB are in Vault 2.
There is nothing else in there
with them.
THE IMPERIAL STATE CROWN sits alone in Vault 5.
It’s simply
a case of accessing the information in your PDA (under Jewels History) and counting
up the total of gems in each Vault.
Then add zeros to the front of your
number to make 5 digits.
For those who can’t be bothered with all that arithmetic:
Vault
2 code is: 00795
Take the REAL Sovereign’s Sceptre and Orb into your LEFT
Inventory.
Replace them with the replica items from your RIGHT Inventory.
Vault
5 code is: 02901
Take the REAL Imperial State Crown into your LEFT Inventory.
Replace it with the replica from your RIGHT Inventory.
Out of interest, so
that you can look at the rest of the regalia (and also see what a smashing job
Daydream made of it),
the other Vault codes are:
Vault 1 code is: 00443
(St Edward’s Crown is my personal favourite!)
Vault 3 code is: 00164
Vault
4 code is: 06408 (don’t count the 3 rock crystals).
Vault 6 (situated further
along the corridor to the right),
has the code: 06118
You can examine
each piece but remember NOT to keep these items in your Inventory or your mission
won’t end properly.
With the real regalia tucked safely in your left Inventory,
turn and face the doors. They are very dark but right in the centre is a security
pass mounted on a broad upright strut. Sweep your cursor over the area until you
get the forward arrow (then click).
You may need to turn a little but close
by is an oblong frame.
Click on it.
After the doors have closed, return
to the
COMPUTER TERMINAL.
USE the computer disk again.
Use your
KEYBOARD and punch in:
ALPHONSO(space)X(Enter).
Press LOG.
Cheeky,
eh??
You’ll probably gain GREAT pleasure as you TRASH the RED entry!
Have
a quick look inside Vault 6 if you like (code: 06118)
Then return to the lift.
Remember the rocker switch for the tube Vault is now high up on your left.
Inside
the lift press 1.
THE WATERLOO BLOCK–Ground Floor.
Turn LEFT and go
through the door at the far end.
Turn RIGHT and go through the door into the
book room.
Locate the secret exit toward the end on the right.
Go through
both doors.
HERE IS ONE I PREPARED EARLIER!
USE the yellow flash lamp.
There is no need to bolt the door. It happens automatically.
Return to the
hole in the FALSE WALL.
There are just a couple of bits we need to clear
up before we go to TRAITORS GATE. You don’t need to worry about returning all
the extra items you have liberated along the way. However, there’s the matter
of two DLU’s to collect and a security system, currently in tatters.
We
need to tackle these in the reverse order to setting them up:
1 GET the DLU
in the Sewer (B on my map).
2 Return the security system to normal (Exit 3
on my map).
3 GET the DLU from THE OLD HOSPITAL BLOCK (Exit 4 on my map).
GETTING THE DLU IN THE SEWER.
At this point you can either trudge through
the sewer until you get to the Surveillance Equipment Boxes, or you can go to
the WAKEFIELD EXIT (5 on my map) and re-use the SECRET EASTER EGG PASSAGE, dive
into the Sewer at DEVEREUX EXIT (3 on my map) and go to B on my map.
GET your
DLU from the box on the left.
RETURNING THE SECURITY SYSTEM TO NORMAL.
Surface from the Sewer at DEVEREUX EXIT (3 on my map).
Remember to wear your
gas mask when you go upstairs.
INNER CONTROL OFFICE.
USE the White Security
Pass with green crest and blue square on it on the code unit.
Key in the pass
code 0042.
REACTIVATING THE SECURITY SYSTEM.
SAVE YOUR GAME before you
start.
USE the computer.
USE the blue Pin Code Generator numbered 0003.
Enter pin number 9910 (Enter).
Punch in the randomly generated 4 digit Computer
CODE (Enter).
This generates the KEY code.
Type in the KEY on your KEYBOARD
(Enter).
Punch in the Super-User Code: 15521618 (Enter).
At the SYSTEMS
and DOOR CODES Screen choose:
SYSTEMS
Go through all three systems and
ACTIVATE all the systems you changed by pressing (A) at the bottom right of the
screen.
Ensure that none of the screens show the DEACTIVATED banner.
When you are happy with all three systems, close the computer.
Remember
at this point that the active surveillance system will only allow you the 60 second
safe window.
USE the White Security Pass with green crest and blue square
on it on the door code unit.
Key in the pass code 2400.
While you could
return the Oxygen System to AUTO, you don’t need to. It won’t affect the correct
outcome of your mission.
Go down the stairs before you remove your gas mask.
GETTING
THE DLU FROM THE OLD HOSPITAL BLOCK.
It’s a long trek I’m afraid (no nice
diversions this time).
Return to the HOSPITAL EXIT (4 on my map).
Make
your way past the sleeping guard and back to the room with the Surveillance Equipment
Boxes.
The door code is: 8733.
GET your DLU from the box on the right.
All
you need to do now is
Return to the Sewer (CD4) and wade your way around to
the
MOAT EXIT (1 on my map).
No need to change your CD here when you climb
out of the sewer.
Well, you’ve almost finished so this is where I’ll leave
you.
Between us you’ve done extremely well.
Congratulations!
It’s
been a pleasure working with you. :o)
Be careful of the soldier on the bridge
to your left.
You’re well used to water by now so wade into the moat, it’s
not deep, and follow the building around clockwise.
You’ll soon know when
you’ve reached TRAITORS GATE.
* * *
This Traitors
Gate Walkthrough is © Steve Anderson, email: .
You
are welcome to email me if any of my directions don’t make sense or you want to
discuss matters relating to Traitors Gate in general.
This walkthrough
may be distributed freely around the Internet so long as it remains complete and
these notes remain intact with it. Web Masters, you are most welcome to display
this on your site but please write for permission first.
Publishers, if
you wish to use this in hard copy for a magazine or book, you may do so, but please
contact me first.
In closing I would like to express a really big thank
you to everyone at Daydream
Software for sweating blood to produce such a brilliant game. Thanks a million,
guys.
Special thanks to Nigel Papworth, who was responsible for both the
game concept and design. He also gave me much valuable help and assistance during
the preparation of this walkthrough.
View this guide raw, exactly as the archive holds it