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Just Adventure original

Trace Memory Walkthrough

7 sections about 8 minutes to read

Just Adventure would like to thank Lester Wong (aka Neeker) for his kind permission to post this walkthrough on the Just Adventure site.

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DISCLAIMER AND LEGAL STUFF
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This walkthrough can be posted on GameFAQs.com, Neoseeker.com,
JustAdventure.com and its associates only, unless authorized by me.
You may contact me at lestor_wong at yahoo.com for this purpose.
Also, please note that, as with most gaming guides:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
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CONTENTS
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1. First Things First
INTRODUCTION
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2. Characters
3. Controls
4. Getting Started
WALKTHROUGH
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5. Chapter One: Ghost Memories
6. Chapter Two: The House of Edward
7. Chapter Three: The Memory of Frannie
8. Chapter Four: Family Reunion
9. Chapter Five: Retraced Steps
10. Chapter Six: Buried Truths
11. Epilogue: The Mircale of the Blue Moon
12. Conclusion
Appendix 1: Version history
Appendix 2: FAQs
Appendix 2: Credits
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1. FIRST THINGS FIRST
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". This is my sixth walkthrough. Feedback can be
directed to lestor_wong at yahoo.com.
This guide consists of a walkthrough the Nintendo DS adventure game
"Trace Memory". It's written based on the US version of the game,
which was released on 9.26.05.
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2. CHARACTERS
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This section lists the early characters that appear in this game.
The information is (mostly) taken from the instruction manual of the
game.
1. Ashley Mizuki Robbins
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Our heroine. Ashley is a curious and independent 13-year-old-going-on-14
girl looking for the truth of her parents' disappearance. She has been
having a recurring nightmare that haunts her, and she knows that it
has something to do with the truth that she searches. A message from
her long-lost father brought her to Blood Edward Island, where the
adventure begins.
2. Richard Robbins
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Ashley's father. A scientist who was researching on human memories at
a governmental laboratory with his wife, Sayoko, when the two of them
disappeared. He contacts Ashley 10 years later to meet him at Blood
Edward Island. He's also the creator of the DTS, a small machine that
he sent Ashley for her birthday.
3. Sayoko Robbins
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Ashley's mother. A scientist from Japan who came to the US to research
on human memories at the same governmental laboratory as Richard.
4. Jessica Robbins
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Richard's younger sister. A high-school chemistry teacher. She was
entrusted with the care of Ashley. Jessica is a kind and generous
woman, but she seems to be hiding some secrets regarding Richard's and
Sayoko's disappearance.
5. Captain
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The captain of the small ship that takes Ashley and Jessica to Blood
Edward Island. He's a warm-hearted person, and is always ready to
talk.
6. D
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The ghost of a boy who died 57 years old on Blood Edward Island. He
lost all his memories. He meets Ashley when she's searching for Jessica
and Richard, and the two join up to find answers for both their
mysteries.
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3. CONTROLS
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This section lists that controls for this game. Again, the information
is mostly taken from the manual.
A: Examine/ Speak/ Confirm item selection/ Continue a conversation or
message/ Speed up a conversation or message
B: Return to previous screen/ Cancel selection.
X: Open inventory.
Y: --
L: Rotate DTS photo.
R: Take DTS photo/ Rotate DTS photo.
D-Pad: Move Ashley/ Move cursor/ Scroll through menus
Start: Open the DTS for pausing/ saving the game and checking
items/ photos.
Select: --
You can actually use the stylus for all these functions, but using it
to move Ashley around is quite clumsy, so I'd suggest you use the D-pad
for moving her instead. Apart from the above basic functions, the stylus
is also used for the following:
Dragging: Drag an item from one location to another.
Turning: Rotate certain items, like switches, dials, etc.
Scraping: Remove deposits on signs by scraping away age-old rust.
You'll also need to make use of the mic for solving some puzzles. This
is done by blowing into the mic.
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4. GETTING STARTED
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Some stuff you may like to know before you begin your adventure:
MAP SCREEN
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When you're is moving, the touch screen displays an aerial map view of
her movements. The top screen shows the backdrop of your current
location. When she stands somewhere you can examine, a magnifying
glass icon appears. Touch this icon to investigate the surroundings.
The DTS icon also appears whenever you're in the map screen, that is,
whenever you're moving. Touch it to open the DTS.
CONVERSATION SCREEN
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This appears when you tap a character on the search screen or place
the cursor over the character and press the chat icon (which shows
two persons talking). The conversation will happen on the top screen,
while you can speed up the process by tapping the touch screen, or
choose what you want to talk about by selecting the conversation
options. Touch the inverted inverted "U arrow" to go back to the
previous screen.
SEARCH SCREEN
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By touching the various icons on the search screen, you can do things
like take photos and use the items you've collected. To examine
something, simply point to the object and double-tap it. You can also
point to the object and click on the magnifying glass icon to examine
it.
DTS SCREEN
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In this screen, you can view your items list, the photos you've taken,
view your DTS messages and save your game. Towards the end of the
game, you can activate the memories of Richard using an initially
locked icon in this screen.
DTS CARDS
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As you play through the game, you'll pick up DTS Cards that contain
messages from Richard. These include his direct messages to you, and
journals that he wrote all these years. To read the contents, click
the "DTS" icon in the DTS Screen.
PHOTOS
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You can take photos of just about anything and view them by pressing
the "photos" icon in the DTS Screen. You can also superimpose photos
to solve some puzzles that you encounter during the game. There're
two puzzles in the game that make superimposing photos compulsory.
ITEMS LIST
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Whatever you pick up in the game will be included in your items list.
Expendables that are used to solve puzzles will be discarded.
SAVE GAME
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You can save at anytime during the game, as long as the DTS icon
appears on the map screen. You'll restart from where you last saved.
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5. CHAPTER ONE: GHOST MEMORIES
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Watch through the painfully long introduction before you finally find
yourself in control. Your first task is to talk to Jessica. Go through
all available conversations with her. The talk basically gives you
the background of this game. During this process, you'll also
accidentally take a photo of Jessica.
NOTE: You can take up to 36 photos in your DTS. Photo-taking is
compulsory for solving some puzzles.
After you finished talking to Jessica, go back to the main screen to
find the captain informing you two that you're arrived at the dock.
NOTE: When you reach the dock, you can save your game at anytime by
pressing the start button to open the DTS, then selecting the save
game icon.
THE DOCK
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Strangely, your father isn't at the dock. You begin to kick a tantrum,
and refuses Jessica's request to go look for him together. She'll then
decide to look for him herself, while you stay at the dock for a
conversation with the captain.
Talk to the captain, and he'll give you some information about this
island, etc. After you finish talking to him, return to the main
screen, and he'll tell you that Jessica has been gone for too long.
He volunteers to go find her, but you insist to do it yourself. He'll
then pass you some candies.
Candies added to your items list.
NOTE: From now on, you can move around the island. Try using the D-pad
to walk around the area if you want.
Walk straight, then turn slightly to the right to reach a bridge. This
bridge leads to the island. From here, you'll suddenly hear a scream
from Jessica. Before you know it, the bridge is raised. You'll need to
find a way to lower it so that you can get to the other side.
Examine the area around the bridge. You should find a machine on the
right side, just before the bridge. Examine it to find that it
actually has a handle. Examine the handle now to go into a close-up of
the machine.
NOTE: To examine the area, walk around the area near the bridge until
the magnifying glass icon on the top right corner of the bottom screen
lights up. When this icon lights up, it means that you can examine the
area.
This is your first puzzle of the game, and it's really quite easy.
Point your stylus to the handle, hold, and turn the handle in a
clockwise direction. You'll need to turn it two full rounds before you
can hear a jingle.
NOTE: When you're solving a puzzle, this jingle tells you that you've
successfully solved it.
Walk across the bridge now to reach a new area.
PATH TO THE WOODS
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Follow the path until you find a stone marker. Examine it to find that
it says:
"Property of the Edward Family".
NOTE: When I mention to examine something, just do so, even if it may
seems to bring no impact. This is especially so if you're intending to
get the "good" ending for the game. I don't know which of these
examinations form the group that triggers the "good" ending, but I've
played through this game twice without getting it, and only got it on
the third time when I literally examined everything, and I mean,
everything.
Continue walking on the path until you reach a gate. A sign is just to
the right of it. Examine the sign to find that it's broken. This will
result in an opportunity for you to fix it. Fix it by pointing on the
broken pieces, and using the rotate left or right icons on the screen.
Once you're sure the direction of a piece is correct, drag it towards
the center piece to combine it. The end result of this is that you'll
get a sign that says:
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