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Thimbleweed Park (Casual Mode

by Terrible Toybox 59 sections about 26 minutes to read

Get a fingerprint from the murder weapon

  • Go to the Coroner’s office. You can either find your way out of the sewers, or simply Use the map as a shortcut.

  • Use the fingerprint kit on the ice pick to dust it with fingerprint powder.

  • Use the sticky tape on the ice pick to lift the fingerprint.

  • Use the fingerprint from the ice pick (the sticky tape) in the FingerTron 3000™.

  • Use the fingerprint book in the FingerTron.

  • Pick up the Fingerprint Report from the FingerTron.

FaceTron 3000™ Report Tasks

Find official photographic ID

  • Make sure you have the keycard from the body (one of the agents has it).

  • Go to the hotel and take the elevator to the floor that the room is on. Use the keycard in the door to gain entry.

  • Pick up the passport lying on the table at the far left.

Escape from the hotel

  • For some reason, you can’t use the map to leave the hotel. Check out the front door to see what’s up.

  • Spinning too fast? Mechanical problem or ghostical? Talk to the hotel manager and get a keycard for Franklin’s room (registered under his alias).

  • Enter Franklin’s room. Nothing there? When you leave his room, and after the cutscene, Franklin will be available as a playable character. Use the upper right icon to switch to Franklin.

  • Franklin has a new set of verbs, appropriate to his ghostly nature. Try experimenting with them.

  • Look at Franklin’s To Do list.

  • Click on the door to walk through it (ghosts don’t need to open doors).

  • Take the elevator down to the lobby.

  • Go to the drinking fountain and wait for someone to approach. Use your ghost verbs to scare the person.

  • Once that’s done, the ghost on door duty will leave the door and you can either Use the map or walk through the doors.

Get the Identity Report

  • Go back to the Coroner’s office.

  • Use photo of body in the FaceTron 3000™.

  • Use Boris’ passport in the FaceTron.

  • Pick up the identity report from the FaceTron.

ArrestTron 3000™ Tasks

  • Now that you have the three Tron reports (Blood, Fingerprint, and Identity), go to the Sheriff’s office.

  • Use any of these reports in the ArrestTron 3000™. Oops, it doesn’t seem to be working. If you Look at the top of the ArrestTron on the left side, there seems to be a vacuum tube missing.

  • Go to the mansion front door and meet Delores. After the conversation, Delores will be available as a playable character. Later, use the upper right icon to switch to Delores.

  • Switch to Delores. Walk her upstairs to Chuck’s workshop. Pick up the large vacuum tube on a box against the left wall. Look at the tube and Delores will find out it’s an AT-25 tube.

  • Pick up the journal on the desk. Read for more insight into Chuck.

  • Delores won’t leave the mansion until she’s talked with her sister, Lenore. So walk Delores into the mansion library. Lenore isn’t pleased.

  • That didn’t go well. Maybe we could try again? Talk to Lenore.

  • Oh well.

  • Leave the mansion. If the agent is still there, Give an extra map to Delores. Otherwise she can exit to left or right of the mansion to go to the map.

  • Use the map to go to Main Street.

  • Go to the Sheriff’s office and Use the AT-25 ArrestTron tube in the ArrestTron.

  • Switch to the agent(s) with the reports and Use each report in the ArrestTron.

  • The sheriff will come, take the report, and arrest Willie.

  • Interrogate Willie. He cracks and confesses, the agents leave town.

Part 4: The Will

Reading of the Will

Get into ThimbleCon

  • Switch to Delores. Go to the library, Use the phone book under the telephone and look up Brant Bailiwick’s phone number. Call him on the phone. He’s preparing for ThimbleCon.

  • Go to the hotel lobby and either Talk to the manager or Look at the ThimbleCon signs. Free tickets!

  • Use the phone to call the radio station. Answer the trivia questions. If you get two of them right, you’ve won the tickets. If not, call back again.

  • Go to the hotel lobby and Talk to the manager to pick up the tickets.

  • Walk to the mezzanine level of the lobby and Give the tickets to the dragon door guard.

Agents return

  • At some point, Ray and Reyes return to the hotel, in a very convincing disguise.

  • Once each gets to their room, have them Use the phone to get their message then leave the room to go to the lobby.

  • Once the cutscene is over, have each agent Open their packages.

Get Brant to the library

  • Have Delores Talk to Brant and ask him to read the will. He’ll eventually agree and will meet her at the mansion.

  • Go to the mansion library and Brant will read the stipulations of the will: Decode will, Thimbleberry pie, meet in the tomb…

Decode the will

  • Take binary will up to Delores’ room. Pick up the Graphics BASIC software to the left of the computer and Use it in the computer.

  • Use the will in the computer.

  • That fully decoded the will.

  • Go back to the library and Give the will to Brant

Thimbleberry pie

  • Give the thimbleberry pie Delores is already carrying to Brant. (Ok, so it’s not really freshly baked…)

Open the tomb

  • Use the map and go to the cemetery (off of the highway into town).

  • Walk through the cemetery until you get to Chuck’s tomb. The gate can’t be opened from the outside, but there’s an unreachable switch inside. What we need is someone who isn’t stopped by simple bars… Franklin?

  • Switch to Franklin. He can’t leave the hotel through the front door. Take him into the elevator and to the Penthouse. Zap the Penthouse button.

  • There’s a secret room with red runes on it. Franklin is repelled by the runes. Maybe one of the others can walk through.

  • Switch to Delores and Use the map to go to the hotel.

  • Take the elevator to the Penthouse.

  • Open the door with the runes and walk in.

  • Switch to Franklin and have him Float into the secret room.

  • Have Franklin Talk to Delores. Even though she won’t hear him, it’s cathartic for Franklin, and he gets to check off an item on his To Do list.

  • There’s a portal already open to the cemetery. Float Franklin through it.

  • Float Franklin into the tomb. Once there, have him Zap the switch on the wall.

Part 5: The Reading

  • If Delores has already given both the fully decoded will and thimbleberry pie to Brant, a cutscene will begin with Brant reading the will.

Part 6: The Factory

Get inside the factory

Get the factory key

  • Delores now has a T-shirt. Look at the T-shirt.

  • Switch to Reyes and take him to the bank on Main Street.

  • If you haven’t done so already, Open the package Reyes got.

  • There’s a key on the wall. Try picking it up. Bank manager Mr. El Paulo won’t let you unless he’s on the phone.

  • Wait for the manager to get another call and turn around in his chair, then Pick up the key.

  • Use the map to go to the factory. Use the key to unlock the padlock and go inside.

  • There’s a glowing time clock at the corner of the factory with a number 2 on it. Look at it.

Pocket watch repair estimate

  • The close-up of the device shows it has a digital time display and a space for something round with two knobs.

  • Exit from this screen and Use pocket watch in time box. It fits perfectly. Just need to get the watch fixed.

  • Walk to the left and go through the big arch. Then walk to the left and find the security office. On the way there’s another time box, this one with a 3 on it.

  • The map on the wall shows four red lights, each one positioned at a corner of the factory. Two of them correspond to the two boxes we’ve seen.

  • Pick up the handbook on the floor.

  • Look at the handbook. There’s a phone number to call, as well as mention of a PF-001 tube.

  • Call the number in the handbook. It tells you what time time box 1 needs to be set to. Remember this for later (you can always call the number again if you forget).

  • Look at the photo on the desk.

  • Have Reyes visit Willie in jail and Talk to Willie. If you’ve talked with him before, or read the sign on the burnt out store on Main Street, you know he used to be a watch repairman.

  • Give watch to Willie. He won’t fix it without jewelers tools.

  • Have anyone but Ransome go to ThimbleCon and Talk to the guy with the red Star Trek shirt, Sexy Riker, and find out that he uses jewelry tools. Actually, there the tools are, right on his table.

  • He won’t loan you his tools, but wouldn’t mind a hamburger.

  • While in ThimbleCon, walk to the right and Look at the yellow sign that says Big Prizes on it. Repeat Looking at it until you’ve read all the prizes.

  • Go to the S&D Diner on Main Street and try to order a hamburger for Sexy Riker.

  • You find out they won’t make one until all four of the hot dogs are eaten first. Each of your four living characters must eat a hot dog (no one is willing to eat more than one).

  • After that, order a hamburger.

  • Give the hamburger to Sexy Riker. Not surprisingly, he becomes ill and rushes off to his room.

  • When he leaves, Pick up his tools. If Reyes didn’t pick up the tools, Give the tools to Reyes.

  • Have Reyes return to Willie and Give him the tools.

  • Have Reyes Give willie his watch. Willie will fix it and return it.

Optional — Enter the Ransome look-alike contest

  • Switch to Ransome and have him Open his wall safe in his trailer. No need for a combination this time.

  • Pick up the joke book and the four pages that are in the safe.

  • Pick up the comic book that’s under Ransome’s mattress. Look at it. A rare first edition.

  • Use each of the four pages with the joke book to put them back inside.

  • Have Ransome go to ThimbleCon and walk through the curtains at the far right.

  • Guess what. Ransome wins third place.

Set the factory time boxes

  • Have Reyes go back to the factory with his fixed watch.

  • Go to the far left corner of the factory and Use pocket watch in the time box with the 1 on it.

  • On the close-up screen, set the watch to the initial time you heard when you called the phone number listed inside the handbook. Click on the watch’s top knob to adjust the hour, the right knob to adjust the minutes.

  • If you get the correct time, the green light on the time box should turn on.

  • Exit the screen. Notice that one of the red lights over the main factory doors are now green.

  • Go to time box 2 on the far right of the factory. Use the pocket watch in the time box. This time only click on the right knob to adjust the minutes. They will advance by 5 minutes to the correct time for this time box.

  • Exit the screen, go through the arch, and repeat the process with the time box 3 on the far left.

  • If you now go into the security office, three of the four red lights have turned green.

  • Walk to the far right. There is no visible time box 4. Must be behind the electric truck.

  • Push the switch on the truck and the truck will move.

  • Have Reyes set the time on the fourth time clock.

  • All four lights over the factory door should now be green.

Open the factory door

  • If all four lights above the door are green, Push the red button to the right to the left of the doors. They should open a little… enough for a finger hold.

  • Bring Delores, Ransome, Ray, and Reyes to the doors.

  • Have Ransome, Ray, and Reyes Push the factory doors.

  • Each time someone pushes, the doors open a bit more. When all three are pushing, have Delores squeeze through the opening.

Part 7: The Madness

Get into Chuck’s Offiss

  • Have Delores walk through the factory corridors until she gets to a hallway.

  • There’s a big blast door there. Have Delores Push the buttons on the door.

  • It works!

  • Have Delores go through the blown blast door and walk to Certin Death.

  • Not gonna happen.

  • Walk back to the hallway and go into the next door to the left, Chuck’s office.

  • Pick up the hat.

  • Pick up the floppy disk from the desk.

  • Pick up the second volume of Chuck’s Journal from the desk. Look at it for more backstory.

  • Use the floppy disk in the computer.

  • Chuck’s nuts!

  • Use the computer.

Shut down the factory computer

  • On the computer screen, select Hard reboot.

Part 8: The Escape

Turn off the robot arms

  • Computer should now shut down for a short time. Long enough to make it through the robot arms room.

  • After Chuck finishes his threats, have Delores walk through robot arms room and when she gets to the far right side, Push the red button.

Escape the lasers of doom

  • Delores should walk to the right. She’s now in the laser room.

  • Only way through is to protect her head from the searing heat of the lasers.

  • Have her Use the hat.

  • Walk to the far left.

Turn off the fan

  • Delores can’t make it past the spinning fan.

  • Look at the sign to the bottom right of the fan. Remember the number

  • Switch to Franklin (the only one who still has access to a working phone).

  • Have him Use a phone in the hotel to call the number. That turns off the fan.

  • Switch to Delores. Have her squeeze past the stopped fan.

  • The room she’s now in with the immense PillowTron 3000™ is overheating.

  • Switch to Franklin and have him turn on the fan again by calling the same phone number.

Disable PillowTron 3000™

  • Switch to Delores. In a few seconds the room will cool off enough to climb the ladder and Open the hatch… into Chuck’s office.

  • Switch to Ray. Have her climb down through the now opened trapdoor.

  • Have Ray Use the strange tool (she got in her package) in the slot to the right of the PillowTron door. Ray will not go inside of PillowTron (can you blame her?).

  • Switch to Delores and have her climb down through the opened trapdoor.

  • Have Delores enter PillowTron.

  • After her dialog with Chuck, have Delores Push the large vacuum tubes.

This is the end of this walk through. There are a few more steps for you to take to complete the game, but we want you to experience them yourself, hint free.

Other things you can do:

During the game, here are some additional things you can try:

  • Read the agents’ notebooks.

  • Talk to George the Postal Worker (post office), Willie (outside the post office), Leonard (QuickiePal), and Madame Morena (Occult bookstore — to the right of Willie’s location).

  • Check out the QuickiePal bathroom. Change toilet paper from “under” to “over” in the game settings. Pick up toilet paper.

  • Edmund Mansion mansion library: Read crowdsourced books. If you haven’t figured out how to go up the library’s spiral staircase:

    • Look at the sign on the staircase. Out of order.

    • Pick up the sign. If there’s no sign, it must no longer be out of order (excellent adventure game logic).

    • Use the stairs

  • Call numbers in the phone book (using mansion library phone or agent’s cell phone).

  • Find Chuck the Plant.

  • Try to grow Leonard’s plant (QuickiePal).

  • Read the greeting cards (QuickiePal).

  • Pick up specks of dust.