Just Adventure original
The Legend of the Prophet & the Assassin Walkthrough by Randy Sluganski
The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view
Jebus
Turn
from the main gate of Jebus and go to the abandoned wagon.
Enter the wagon
and take the rope, the key, the adze and the tineul.
Go back to the main
gate. Use the tineul and then the rope on the gate. Use the horse on the rope.
Remember to get the tineul off the ground.
Enter the abandoned city. Go
right one screen. Then straight one screen. To your right will be a door. Enter
the house and take the meat from the barrel.
Find the abandoned dog and
give it the meat. Follow the dog to a narrow alley. At the end of the alley, look
up and then use your sword to break the rotted boards.
Exit the alley then
go to the right until you are in a clearing where you can see the scaffolding
ahead of you. Approach the scaffold and attempt to speak to the workman.
Go
back one screen to the intersection. Pick up the pebbles on the ground. Throw
the pebbles at the workman. Pick up the oil can he drops.
While facing the
scaffold, go left and then right. Enter the door on your left. Inside the room
is another door that is stuck. Use the key and then the oil can to open this door.
Take the ladder in the room.
Go back to the alley and use the ladder on
the wall. Climb the ladder.
Follow the scaffolding. Before climbing the
next ladder, poke the workman through the hole in the board with your sword.
Use
your sword again to cut the rope tied to the bucket.
Continue to follow
the scaffolding, but walk only on the boards that are not rotted. Pick up the
hammer further on.
At the end of the scaffolding look up and you will see
a hook in the beam above. Use your rope on the hook.
Follow the path until
you reach a cave. Enter the cave. Take the bucket on the floor. You will hear
a noise from behind the curtain. Poke the curtain with your sword. It is that
workman again (we sure have been torturing this guy!). Talk to the workman until
he falls asleep.
Exit the cave. Use the board to cross the chasm and then
return to the well outside the front gate.
Combine the bucket and the rope
and then use on the well. Take the bucket of water.
Combine the adze and
the hammer and use on the rock jutting from the wall to the right of the main
gate. Take the pearl box.
Return to the cave. Throw the bucket of water
on the workman.
Take the nail and use it to open the pearl box. Read Simon’s
letter.
Jerusalem
Talk to the boy and then pay him to take
care of your horse.
Go right and then left. Speak to the first man to the
left under the tunnel.
Go forward one, then turn to the right and speak
with the herbalist.
To do the herbalist’s puzzle: put Artemisia at the top
of the head, put Cheledonia on the face, put Mallow on the chest, Aniseed on the
groin and St. John’s Wart on the leg.
Keep standing in front of the Herbalist
and when he bends down cut the Cheledonia to his top right with your dagger.
Go
to the far left of the souk and speak with the goldsmith. When he asks if you
can help him answer yes. Then use the Cheledonia with the coded message. Give
the uncoded message to the goldsmith and he will give you the box.
Do not
share tea with the man sitting outside of the goldsmith’s booth.
Take the
box to the first man you spoke with at the tunnel entrance.
Go straight,
right, and straight two more times. Enter the forge door on your left.
Look
around and take the sword and the bucket of water.
Go to the forge and speak
to Taleb. Then speak to Isaac and Taleb again.
Go to the workbench and pick
up the 10 statue pieces.
Go to the cauldron at the end of the room and assemble
the statue on the post next to the cauldron in the following order: torso, head,
right button, left button, first right piece, second right piece, first left piece,
second left piece, third left piece, fourth left piece, fifth left piece.
Give
the statue the sword. Use the bucket of water on the statue’s head.
Get
the lantern and iron bar, both are at the top of the tunnel.
Use the iron
bar to break the herbalist’s lock. Enter the shop.
Under the right side
of the front counter is a scroll that lists the ingredients needed.
Take
the water of Bistorte, the Hawthorn pollen, a flask and a measuring glass. Put
the measuring glass on the front counter. Put in the Hawthorn pollen and then
the Bistorte water. Repeat. Green steam will rise from the measuring glass. Pour
the mixture into the flask. Use the flask on the mouse on the floor.
Turn
left and use your dagger with the icicle. Move forward one screen and take the
sling on the left wall. Combine the sling, icicle and flask. Throw the narcotic
sling onto the prison tower roof.
When the guard runs toward you, use your
sword on him.
Use you dagger to get the keys from the dead guard.
Enter
the prison. Use the silver key to open the locked door.
Go to the third
door on the right and use the blue key.
Speak with Qamar.
Speak with
Taleb again.
Take the small case on the bookshelf of Qamar’s library and
the key on the couch. Take the large crystal ball and wheel from the other bookcase.
Use the key on the small case.
Go to the desk. Put the sky map frame on
the desk. Put the symbols in the following order clockwise starting at 1 o’clock:
boar, stag, hare, knights, donkey, mermaid, dragon, peacock, hawks, stork, sheatfish,
cat. Pick up the sky map.
Open the red door with the dagger and put the
small crystal in the eye socket.
Put the wheel in the back of the statue
and rotate the mechanism to winter.
Click on the statue and put the sky
map on his hand. Put large crystal on the sky map. Rotate the sky map until it
overlaps the constellation of Jerusalem’s stars.
Click on the statue’s belt.
Uvak
Khan
Talk to the guard and give him all your weapons.
Talk to
Rajib, then enter the palace.
Pick up the bow and arrow from the floor.
Click
on the globe light to the upper left of Rajib. Once it lowers, use the wax doll
on it.
Click on the scales. To balance them take the following weights
from the left and put them on the right: 10, 10, 9, 7.
Open the drawer and
take the lighter.
Approach Uvak Khan. Shoot the hawk with your bow and arrow.
Speak
with Rajib again.
Use the blue key to open Qamar’s cell and free him.
Caravanserai
Go
behind the camels and take the torch. Speak to the Bedouin.
Go to the chess
players. Take the magnifying glass on the ground. Talk to the chess player on
the right, then click on the chess board and move the bishop two squares.
You
will not yet be able to pick up the map.
Go to the stable next to the chess
players. Speak with An-Nab. He gives you a brooch.
Go to the last tent and
speak with Qamar. Take the needle on the ground.
Click on the brooch. Use
the magnifying glass on the brooch. Use the iron needle to click the following
buttons: 1-2-5. Now use the brooch on the map.
Speak to Qamar again and
tell him yes.
Speak to the men in the stable again. Agree to everything.
In
the containers next to the stable you will find a mouse and dung pancakes.
Go
back to Qamar’s tent and speak to the "lady" about sulfur.
Use
the mouse on the bottle outside the tent.
Combine the torch and the dung
pancakes. Use this potent combination on the cloth on the ground by the camels.
Free the hawk.
Speak to the "lady" again.
On the desk in
front of Rajib, take the carafe and the inkwell. Click on the empty container.
Use ink first and then the carafe. Click on the mixture.
Give Taleb your
sword. Then arrange the symbols in the following order left to right: frown, octagon,
triangle, octagon, frown, straight line.
The Desert
Exit the
camp. Search the desert for a branch, a turban (by an orange bush) and use your
sword on the orange bush. Combine the branch and turban for a torch.
Put
the bush on the stone that you can interactive with. Use the lighter with the
bush. Use your torch on the burning bush.
Enter the Golem cave and follow
the steps all the way to the bottom. Go past the waterfall until you find some
water lilies at your feet. Keep using your sword on the water lilies until you
get an eye icon. Use the sword on the hand.
Use the parchment on the waterfall.
To
defeat the Golems, keep forcing them forward. Once you get a Golem to step on
the rocks in the riverbed, move forward to the same space.
Click on everyone
around the campfire.
Click on Caradoc in your inventory while in the dream
state.