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Just Adventure original

The Forgotten: It Begins Walkthrough

12 sections about 8 minutes to read

Study

After
the introductory movie you are deposited in a study. Examine everything. Notice
the collection of artifacts around the room; does the picture of the woman in
the aviator outfit look familiar? Look in the garbage can. There’s a letter in
there to Richard from someone else, read it. Go to the desk. Open middle drawer,
there’s a poem inside. Open the box on desk. Inside you will find your inventory
backpack. You can now place items in your inventory for later use. Click on directional
globe, it will automatically go in a special slot. This globe can be clicked on
in order to back out of close-ups, etc. Read the letter from Richard to you asking
for your help and filling you in on more of the story. Grab and drag the gun and
watch it go into your inventory. Grab and drag the box over to the side. Underneath
is a card. Click on the card and it will begin to rotate. Click on the face and
you are immediately transported to …

The Street

Behind
you is a gate. You can unlock one of the locks with your card but there’s no point
right now, unless you have all three, as per the poem. Go up the stairs to the
hotel and notice the door is barred from the outside. Look at the strange symbol
on the wall. Turn around down the steps and turn right into the alleyway. There’s
a garbage bin there. Click on it and it will reveal pages of a diary. More of
the story to learn. Turn around and head across the street to the other alley.
Click on the book and watch a gruesome movie clip. I wonder who that was? Try
going to the end of the street, you find out it’s a mirage. Go back down the street
and follow the sound of the creaky sign to the only door that you can go in which
is the …

Apothecary Shop

Examine everything in the shop.
Check out the door at the other end, it dissolves when you touch it. Look at the
strange clock on the wall, its hands are moving backwards. Underneath the clock
is a bowl of water with strange symbols around it. Pay attention to the order
of those symbols. Just for fun, try beating the drum and crushing some bones.
You have to click on the lid and grab and drag the bones one by one into the container.
Then turn the handle and watch the skull off to the side. You now have to find
a way out of there. Click on the red carpet and it will slide open to reveal a
puzzle. Press the stones in the same order as the clue by the water bowl under
the clock. Bottom, middle, left bottom, left top, right bottom, right top, top.
A trap door will open showing stairs going below.

Torture Chamber

Go
down the ladder and head down the tunnel until you reach a boarded up entrance.
Click on the lamp and the door will open. The lamp automatically goes into your
inventory. Go through the doorway and you will see the bloody remnants of a torture
chamber. Click on the little worktable in the corner. Open the drawer and take
the key. Drag the key to the keyhole of the middle door. This opens up to a prisoner’s
cell. After you have rattled the chains and flushed the toilet, open the book
and read the diary entries. Take the key. Insert the key in the door on the right
and you are now in …

The Wine Cellar

Nothing much except
wine here. There’s another door, try exiting through there. Ouch! What’s this?
A dumbwaiter! Click and drag the handle to the halfway point. Climb in and push
the handle all the way up. Enjoy the ride.

Hotel Lounge and Lobby (Present)

Climbing
out of the dumbwaiter you enter into the run-down lounge of the hotel. There’s
mysterious unintelligible whispering around you. Go through the doorway, then
turn right and grab the handle of the double door and slide open. You’re in the
lobby. Your eye is drawn to the only object in the room, the registration book.
Open the book. Click on the pen and drag it into the inkwell, then onto the book.
The pen begins to write a name, but before you can read it, you are sucked into
a time rift and propelled back into the past when the hotel was operational.

Hotel
Lounge and Lobby (Past)

Click on the letter in the slot. Out it jumps
onto the counter along with a key. Read the letter to Amy, it tells you that Richard
has hidden the floor key in the lounge. Pick up the key and you get a close-up
of room no. 814. Go into the lounge (which is now in its original condition).
Notice the dumbwaiter has an out-of-service notice on it. Examine the phonograph,
but it won’t work without a record. On one of the tables is a card and some money.
Take the card. Look at the player piano. The close-up reveals a card-sized slot
on the side. Drag the new card into the slot. Immediately, the piano begins to
play. This triggers the opening of a secret compartment in the wall. Inside is
a key with the number 8 on it. Take the key to the elevator in the lobby. Inside
the elevator, drag your floor key in the number 8 slot. Pull the handle and up
you go.

On the eighth floor, take the straight hallway to the end. At room
number 814, drag your key to the keyhole.

Richard’s Room

Examine
everything, starting with the strange marking on the wall. Click on the radio
and turn the station, but what you receive is garbled. On the other side of the
bed is a music box. While you are enjoying a nice version of Moonlight Sonata,
double-click on the diary pages. You learn about the diabolical Thibodeau and
his grisly voodoo distractions as he locates a secret compartment in the elevator.
(You must complete a few steps first before using this.) Take the dismantled card.
Take the record and examine bible in the drawer below. Go into the bathroom and
turn on both taps. Out comes a key! This is the key that will enable you to go
back down to the lobby. Coming out of the bathroom, you are treated to a cool
video. Go back to the elevator and put the key in the bottom slot. Pull the handle.

Hotel
Lobby and Lounge (Past)

In the lounge, place the record on the base
of the phonograph. Crank the handle. While Amazing Grace plays, a secret compartment
will open. Inside is a key with the emblem of the Romanovs, the two-sided eagle.
Along with it is a piece of paper with a type of secret square written on it.
Put the key in the number 7 slot in the elevator, it works! Pull the handle and
back up you go, now to the seventh floor.

Wandering the halls you try all
the doors and the only one that will open is the utility room located down the
left hallway at the end.

Utility Room

Turn the tap handle;
this will unlock the crate so you can move it. The crate is moved underneath a
grate that can be reached now. Turn both screws and click on the grate. Inside
are tickets to Santa Fe (to be used in Episode 2?), a card, and a key with the
Romanov marking. Head straight down the hallway, past the elevator to the second
door on the left with the same marking. Unlock the door and enter the room of
Nicholas II.

Nicholas’s Room

Examine the statue. There’s a
poem requesting the return of its eye. Look in the mirror; you see Crowley etched
in the dresser. Read Nicholas’s journal, you discover that there’s a different
reason for the disappearance of the Royal Family than listed in the history books.
Examine the map on the table. Recognize the symbols? Look at the Faberge egg,
there’s an imprint of a card on it. The open doorway is yet another illusion.
Examine the lamp. Notice the red glow in the right one? Click on the lamp and
try to take the jewel. You receive a shock. Unscrew the light bulb on the left
and now you can safely take the jewel. Replace the jewel in the eye socket of
the statue. You receive a card with the same drawing as the egg. Place the new
card on the Faberge egg. A nice animation of the egg opening occurs. There is
a key inside that fits the door to …

Anastasia’s Room

Look
at the maps and calculations. Examine the pictures and personal effects of Anastasia,
and read another letter. Examine the jewelry box on the dresser. Another card-shaped
slot. Place the blue card in the slot. The music box opens and while playing a
tune moves the wall uncovering a secret room. Inside the room, read the journal
and take the matches. Return to the elevator.

Attic

In the
elevator, click on the panel by the floor. Turn the key until the elevator starts
up. The ceiling drops down when the elevator stops at the attic. Climb out and
press the large button to the motor room. There’s another large button; press
it and click on the door to the attic. Examine everything in the attic. You notice
Thibodeau’s top hat. You can push it around, but nothing happens. At the candle,
take out the matches. Select a match, strike it on the cover and light the candle.
The lit candle reveals a crate. When you open the crate you notice the other piece
of the dismantled card. Fit both pieces together. The card activates. Click on
it again and you are transported forward through time.

Ending

Back
in the hotel lounge (present), click on the mirror and watch the movie. Richard
strips you of your inventory but leaves you with a letter of explanation. After
you finish reading, a card appears. Click on the card and listen to the nice music
while watching the credits.