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The Forgotten City

by lenin 17 83 sections about 44 minutes to read

Walkthrough for version 1.0 of The Forgotten City

Gameplay features

The game « The Forgotten City » , was originally created as a modification to the story « The Elder Scrolls V: Skyrim” . After four years of development, the three enthusiasts in 2021 she became a full-fledged independent game on the engine, Unreal Engine… The game is a thrilling adventure in a Roman city and offers an unexpected perspective on a detective investigation. At the beginning of the game, the main character finds himself on the banks of the river, not far from the archaeological site. At the request of the girl who saved him, he goes in search of another guy who was saved by the same girl a little earlier. The search leads to the fact that the hero falls into the past 2000 years ago, and finds himself in an amazing golden city that combines different styles of ancient architecture. In this beautiful, but at the same time strange place, there is a “golden rule” that prohibits any violation of the law. It is enough to disturb it by one of the inhabitants of the city, as everyone around begins to die and turn into golden statues.

After the “golden rule” has been violated, a portal opens in the city, into which you can enter to try to achieve your goals with the knowledge you have already acquired. Such a move in the game allows you to open up new options for exploring the world, because each subsequent visit through the portal allows you to correct the mistake. It is characteristic that all received keys, money and items are saved within the framework of temporary jumps. True, the memory of the characters about the previous meeting will be completely zeroed out. Thus, we have to find a way out of an endless cycle of time and find out who or what threatens the local order.

Control (keyboard)

  • Go – WASD keys ;
  • Use / Interact – E key ;
  • Run – Shift key ;
  • Jump – Space key ;
  • Duck down – C / Ctrl keys ;
  • Guide – M / X keys ;
  • Journal and inventory – Tab key ;
  • Photo mode – P key .

Control (mouse)

  • Mouse movement – change the direction of movement / inspection;
  • Left mouse button (LMB) – main weapon;
  • Right mouse button (RMB) – zoom in;
  • The middle mouse button is a secondary weapon.

Menu

The menu is opened by pressing the Esc key and has a standard set of options.

Inventory

The inventory is opened with the Tab key .

Save

Saving the current state of the game is performed both automatically at checkpoints and manually, by selecting a menu option or by pressing the F 5 key .

Prologue. Our days

After the introductory words of the girl who saved the hero, we select the gender of the hero and the color of his skin. Enter his name.

We make the first choice – who to introduce ourselves:

“I needed to find ancient ruins” (Archaeologist). Years of studying history sometimes give you a glimpse into the ancient world. The profession of an archaeologist is the only correct option for anyone who wants to play the game and study Roman history. You will gain additional knowledge while exploring the city and communicating with the characters.

“I was assigned a covert operation” (Soldier). You receive a firearm with 10 rounds. But you will have to use them wisely, since there is not enough ammunition, and it will not work to find additional ones. This option will greatly simplify the small sections where you need to fight.

“I am hiding from the authorities” (On the run). Time spent on the run from the authorities allowed you to practice, and now you move 25% faster. The choice for those who like to move quickly. It will speed up your movement around the city, as well as give certain bonuses when fighting enemies.

“I hardly remember anything at all” (Amnesia). A recent head injury has raised the pain threshold, so vitality has increased by 50%.

Note . Each choice gives an increase in the status of a certain skill, which affects only the passage of the game. For lovers of action, the options “Soldier” or “Amnesia” are suitable. To move quickly across locations, you can use the “On the Run” skill. It should be borne in mind that there are very few battles as such in the game. It is recommended that you select the “I needed to find ancient ruins” option to better understand the ancient world.

We speak with the girl on ALL the proposed topics. When choosing the option “Tell about yourself”.

After discussing all the topics, we answer to Karen’s request: “Okay, I’ll take care of this” – the main task opens.

We receive the FLASHLIGHT.

“One good turn deserves another”

Enter the ruins

We turn around, follow the path forward. We climb the stone steps into the ruins.

Find information on Al’s whereabouts

We move forward, cross the stone bridge across the river. We rise along the steps to the crypt. We examine the left backpack, we read the note attached to the door.

Find the entrance to the hidden city

We pass into the crypt, walk along the edge of the stone disc, examine the “Golden Jug”, read the “Latin Tablet”. We stand on a stone disc with the image of a deity, fall into the well. We get out of the water by the steps.

Follow Al’s trail

We enter the building, we pass along the corridor, we find ourselves in a room with a pool. We go around the pool, go forward, look at the “Golden Statue”. We open the door, through a short corridor we leave into the courtyard. Moving forward looking at the Golden Statues. Again we hear their whispers: “Why are you here.” We pass through the ruins, go out to the bridge leading to the viaduct.

We go up the stairs, we see the hanged man – El.

Read the stone tablet

We read the inscription on the “Stone Tablet”.

“Forget-me-not”

Find a portal to the past

We approach the ruins of the temple , go up the steps.

In the doorway we find a portal.

Pass through the portal to the past

We go to the portal.

Arrival in the Forgotten City

  • When you exit the portal, the main task “Starting point” opens .

We leave the temple of Proserpina, go down the steps.

The farmer Galerius turns to the hero and offers to take Sentius to the magistrate.

We refuse the offer to escort us to the magistrate (“No, thanks, I will reach him on my own” and “Don’t worry. I know what I’m doing”).

  • After talking with the farmer, the main task “The Golden Rule” opens .

We catch up with Galerius descending the stairs, talk with him on ALL topics.

Note . Although the task “Ask the locals to tell about yourself in order to find out at least three general topics”, which is an integral part of the task “Something in common”, will open later (after talking with Equitia), it is recommended to discuss all topics when meeting with the characters in order to save yourself in the future from unnecessary movements of the hero around the game world.

  • When discussing the topic “You don’t know how to get out of here?” the additional task “Focus with the disappearance” opens .

“Starting point” and “Golden rule”

After finishing the conversation, open the inventory ( Tab key ), LMB click on the eye icon next to the name of the main task “The Golden Rule “. We close the inventory ( Esc key ).

We see that a marker has appeared, by which we can find the way to the villa of the magistrate. We go down the steps of the stairs, move forward, guided by the marker. Passing the golden statue, we hear her whisper.

We leave on the square, where the guard Horace stops us. We refuse his services (“What’s the matter?”, “No,” and “I will refuse, but I have a couple of questions for you”). We speak with the guard on all the proposed topics, without affecting the talk branch of Sentille attempt to bluff, “I know what you did to her.”

We get the LIST OF CITIZENS – a list of all residents of the city in alphabetical order.

  • A new side task ” Democracy in Action ” opens (branch: “Who will you vote for?”).

While discussing the topic regarding Sentilla’s disappearance, the hero receives a hint that it is better to talk about this with Sentia, Malleol, Claudia or Domitius.

We enter the building, go up the stairs to the second floor. On the balcony we find the magistrate Sentius. We turn to him, ask ALL the proposed questions.

  • During the conversation, the main tasks ” Starting point ” and “Golden rule” are updated .

We accept the offer of the magistrate to investigate.

Sentius suggests starting an investigation with a visit to Lucretia, located in the temple of Apollo, on the forum.

  • A new side task “The Last Gasp” opens .

After finishing the conversation with the magistrate, we turn to him again, discuss ALL the remaining topics. After the conversation, we examine the rooms on the second floor. On a table in the room to the left we find a “Note from Sentilla” – Sentilla expresses gratitude to Sentius for adopting her.

We leave the house of Sentius.

Completion of tasks “Starting point” and “Golden rule” postponed

“The last gasp”

We go down the steps, wait for the end of the skirmish between Horace and Malleol’s guard Domezius. We speak with Domitius.

“I have no idea what you are talking about”;

“We didn’t talk about elections”;

“I do not want problems”.

We offer to answer our questions (“Okay. Do you mind if I ask a few questions?”);

Branch: “Tell about yourself”:

– “I would like to meet Malleol”;

– “What exactly?”.

  • A new side quest ” Locked Villa ” opens .

We continue the conversation in this thread:

“I’ll see what I can do.”

We talk about other topics.

We use the marker for the activated quest “The Last Gasp”, we head to the Temple of Apollo .

We turn to Lucretia, who is there, standing over a dying woman named Julia.

Lucrezia says that she needs the juice of a plant called sylphium, but the merchant Decius refuses to give it to her for free and demands 1000 denarii.

We ask how to help, we ask questions when Lucretia reports that Julia has died:

“What happened?”;

“Can I help you?”.

Lucrezia asks to bring Sylphia so that she can help another in need.

We declare: “Now I will do it” and “I will go.”

We leave the temple. In addition to the marker, press the X key, follow the golden butterflies, exit to the Decius store.

At some point in the game, a conversation between the merchant Decius and the approaching architect Virgil follows.

  • A new side task “Straight like an arrow” opens .

We speak with the merchant on all topics.

To the question “Do you know how to get out of here?” Decius advises to talk to Aurelius in the tavern. In the topic “What do you think of the Golden Rule,” Decius says that he would like to have a bow, since he has an idea of ​​how to acquire gold.

We answer: “Let’s see what we can do.”

We assure you that we do not have that kind of money (1000 denarii), which he demands for the sylph, we end the conversation (“I will go”).

We go to the Decius store. Pay attention to the ” Decius Chest ” by the wall and to the ” Chest Key ” on the shelf. To go out, steal from the counter JUICE sylphs .

Note . Theft is a sin and violates the Golden Rule, which will inevitably be punished – all inhabitants of the Forgotten City begin to turn into golden statues. To correct the consequences of the deed, you need to run to the portal through which you arrived in the Forgotten City to restart the time loop.

We are guided by the marker , we run into the portal through which we came to this world (we can use the guiding zloty butterflies – the X key). After passing through the portal, we return to the Forgotten City at the time of arrival in it. We leave the temple of Proserpina, go down the steps, talk with the Gallery located here. We get from him the HANDLE FOR THE CABLE ROAD. We use it on a rope stretched over the lake, quickly move to the other side. We are heading (by marker) to the Temple of Apollo. We give the juice of Sylphia Lucretia.

Final Breath quest completed

“Locked Villa”

We answer the question of Lucretia, we talk with her on ALL topics.

  • New additional tasks “Behind closed doors” and “A splinter in a paw” are opened (the topics “Statues are constantly whispering to me” and “Tell me more about Nevia”)

We agree to help Lucretia in the treatment of her patient. We speak with Julia, who has come to her senses. DO NOT AFFECT the topic “You don’t know how to get out of here?”, Since Yulia will simply stop the conversation.

  • A new side task “The Final Solution” is unlocked

The Final Solution and The Locked Villa

We switch the marker to the main task “Final Solution”. We leave the temple, we go under the arch to the right. We turn into the arch on the left , we go up the stairs. we move to the left, we pass the moment. We go up the stairs, guided by the marker.

We approach Ulpia standing on the edge of the cliff.

We answer to Octavia who contacted us: “Everything is in order, thank you.” First, we talk with her on ALL topics.

At the end of the conversation, Octavia turns to Ulpius, trying to dissuade him from a rash act.

We agree to talk to Ulpiy (“Okay, I’ll talk to him”), we turn to him: “Ulpiy, can we talk?”. We choose any replica.

Ulpius throws himself down.

We approach the edge of the site, jump into the pool below.

The Locked Villa quest completed

We float to the surface (space bar), we get out to the side of the pool. We speak with the rehearsal speech Malleol.

We touch upon the topic “Do you know anything about the disappearance of Sentilla?”, We ask: “What are you keeping back?”

We get advice to look into the cisterns under the villas.

We finish the conversation, we search the rooms on the first floor. In one of the rooms we find on the table ” Ulpiy ‘s note ” – Ulpiy grieves for his “lost lover”.

In another room we see on the table ” A note from Julia ” – a suicide note, probably intended for Malleol.

We rise to the second floor. We discover the locked door, from behind which weeping is heard. We get down, head to the exit. We remove the KEY from the hook , open the door for them, go outside. We go to the Decius store to the store, take the KEY from the shelf, open the “Decius Chest” with it, get 2000 DINARS.

The world around is turning gray. The revived golden statues shoot arrows at the villagers, turning them into statues.

We run out of the store, we hurry to the portal. We return to the Forgotten City. We ask Galerius to take the sylph to Lucretia.

We move back a little, move to the right, climb the stairs to the upper platform. We climb the wooden stairs to the bridge.

We move to the platform where Ulpiy is standing ready to jump. We say to Octavia who has contacted us: “To be honest, I really need Ulpius.” We agree: “Okay, I’ll talk to him.”

We turn to the guy: “Would Sentilla want this?”

Building on success:

“You still won’t believe …”;

“Perhaps I can help solve your problem”;

“Lucretia managed to get the sylph in time …”;

“I have them”;

“No, you are free”;

“Of course”.

Final Solution Quest Completed

“Fade out trick”

We follow the departing Octavia and Ulpius. We use the cable car to go down.

We go to the magistrate’s house, find Sentia, talk to her.

IMPORTANT . Developing the dialogue thread “Don’t you know how to get out of here?” DO NOT AFFECT the topic “You are surprisingly calm, considering the disappearance of your own sister,” so as not to anger Sentia.

We agree to search Sentilla’s room (“Okay, I’ll take care of this”). We go to Sentilla’s room, pick up and read, lying under the pillow ” Note from Sentilla ” – Sentilla writes that she decided to run away.

We return to Sentia, we talk with her about the note.

The girl advises to talk to Yulia, who once in a conversation mentioned her escape.

We go in search of Julia, we ask the girl: “Do you know anything about the disappearance of Sentlla?” Having received a negative answer, we are looking for Ulpia. We speak with him about Sentille.

Ulpius talks about a closed room on the second floor at Villa Mallaola.

We assure: “Now I will do it”, we go to the Malleol’s house.

We go up to the second floor, unlock the locked door, and find a crying Claudia in the room. We apologize and leave the room.

We go to the temple of Apollo, wait for the end of Ulpius’s conversation with Julia. We inform the guy that Sentilla is not in the room.

Ulpius names places where it is still worth looking for Centilla – in the palace and in the cisterns

  • A new side task ” Ends in the Water ” is opened .

Fade Focus quest postponed

Note . Although we take on a new task, we find that the marker is not active for it.

“Straight as an arrow”

We go to the shopping area. We speak with the architect Virgil, who is cleaning the inscription “Sinner” from the wall of his house:

“Tell about yourself”, “Tell me about the architecture of the city”; “If water gets into the city through them, can they be used to escape?”

“I noticed the inscription. What does it mean? ”; “And why would anyone think that?”;

“Do you like men?”; “I’m sorry to hear it”;

“Do you know who writes these inscriptions?”; “Sectarians?”

“Come on, I’ll find out who it is?”

  • A new side task ” Sinner ” is opened .

“Straight as an Arrow” and “Sinner”

We speak with the merchant George on ALL topics.

Having touched upon the question “You don’t know who threatens Virgil,” we learn about Fabia.

We pass to the dealer Decius. We ask: “Do you know who is threatening Virgil?”

The merchant claims that he heard Fabia tell George that she saw something. He suggests that she has now gone to the baths.

We leave in search of Fabia.

Frightened Fabia runs up to the hero. She claims that a man with a weapon entered the bathhouse.

  • The additional task ” Uninvited Guest ” is opened .

Straight as an Arrow, Sinner, and The Intruder

We declare: “I’ll do it now.”

Fabia runs to the temple, and its vaults collapse on her.

We go to the baths.

A man armed with a bow appears from behind the door.

In a conversation with him, we choose ANY options for remarks – all the same, the hero gets an arrow.

The world around is turning gray.

  • A new additional task “ Run! “.

“Run!”

We run to the portal, we enter it. After passing through the portal, we return to the Forgotten City at the time of arrival in it.

Mission “Run!” completed

We leave the temple of Proserpina, go down the steps. We give the Gallery Sylphia juice for Lucretia and money for Ulpius.

We are heading to the baths.

Fabia again runs up to the hero with a message about a man in the baths.

We declare: “I’ll do it now.”

When a woman is going to go to the temple, we say: “Not or there!” and “Just trust me.”

Fabia says she will go to her bakery.

We are heading to the baths. When a killer with a bow comes out of the door, we say: “Yes. He prayed in a small temple near the entrance to the city. Second building, to your left. (LYING)”.

The killer goes to the temple and dies under the collapsed vault.

Uninvited Guest Completed

We search the body of the killer, take the BOW, ANNOUNCEMENT OF THE AWARD, DYNARIUM and 10 ARROWS WITH FEDERATION.

Straight as an Arrow completed

We head to Fabia’s bakery.

Noticing the bow in the hands of the hero, the merchant Decius approaches him with a proposal for a joint venture.

We speak to him:

“Continue”;

“No (FALSE)”;

“I’m interested”;

“Not really”;

“Golden bow?”;

“And you want to entrust the theft to me?”;

“Now I have no questions”;

“I’ll do it, just don’t call me partner.”

Decius puts gilding on the assassin’s bow to obtain a FALSE GOLDEN BOW.

  • A new side quest ” Gilding ” opens

We head to Fabia’s bakery, report the accident. We answer her question: “No (FALSE)”.

We speak with a woman on ALL topics.

Having touched upon the topic “What do you think about the Golden Rule?” we get advice to contact George, who is in his shop.

We ask: “Who do you think threatened Virgil?”

Fabia suspects three people: Horace, Domitius and Rufia.

We find these three characters and talk to them (with Rufio, whom we have not spoken to before, we talk on ALL topics).

In our conversation with Rufio, we DON’T touch the topic of his rheumatism yet .

All three deny their guilt.

We are guided by the marker, we follow in the slums.

In Rufia’s room on the second floor we find ” Unfinished note ” – “Unfinished note addressed to the” sinner “ .

We go in search of Rufio, we talk with him on the topic “It was you who threatened Virgil”:

“I know it was you …”;

“I want you to stop threatening him …”;

“If it’s true …”;

“It looks like your anger …”;

“Why are you so mad?”;

“Is it because you suffer from rheumatism?”;

“I managed to figure it out on my own.”

Rufio asks to help him, but for now leave him alone.

The “Sinner” quest has been postponed

“Gilding” and “Behind Closed Doors”

We are heading to the temple of Diana. We extinguish the braziers burning in the temple, we look at the bow in the hands of the statue of the goddess. We change it to a fake, go to the exit. We speak with the trader Decius who is outside. We refuse to give him the bow, we find ourselves in a trap. We take out the bow (mouse wheel).

We look at the wasp nest under the ceiling, shoot an arrow into it – the nest turns golden, falls down from the weight and breaks the floor. We go down into the dungeon. Find the old chest , get the ARROWS out of it. We move forward, we jump down to the path below.

We go to the shore of the reservoir. From the old chest located here we get the ARROWS and DYNARIOS. We shoot two arrows at the algae, over which golden butterflies flutter. We go along the petrified algae, we jump over a section of water in the center, we cross over to the other side. We are moving along the only available path. Take NEVIA’S DIARY 1 from the stone on the left . We climb the ledges. We find an amphora%nbsp;on a stone platform . We take away the ARROWS from it.

We shoot an arrow at the plants stretching by the bridge between the stone platforms, we go along them to the other side. We build another bridge in the same way.

We shoot at the plants, entwined with the rock, we climb to the platform at the top.

We climb the stones, we climb into the palace.

Behind Closed Doors mission completed

In the hall where we get, we take the ARROWS from the old chest, we go out into the corridor.

DANGER . Enemies appear – “purified” golden statues. To immobilize them, shoot an arrow in the head (two arrows need to be shot in the torso). Remove the immobilized statue from the path with a kick (E). We enter the room through the broken door, we immobilize two more enemies. We get the ARROWS from the old chest. We find a few more ARROWS in the amphora.

We go out into the courtyard, on the balcony we see Nevia.

We shoot at the pools, over which golden butterflies hover – enemies appearing from no water immediately turn into motionless statues. From the hands of one of the statues we take the purse with DINARIUS.

Take the ARROWS from the chest in the far pool on the right. We jump into the hole in the pool with the chest.

We shoot at the plants, over which golden butterflies are hovering, and the enemies turn into motionless statues. We pass forward, we deal with two more enemies.

We shoot an arrow into the bush under the wall, over which golden butterflies are hovering. We climb to the platform at the top. We take away the ARROWS from the chest, we move forward. In the narrow passage we deal with the enemies, we take the ARROWS from the chest. We shoot an arrow at the plants , we climb up.

We build a bridge, take the ARROWS from the amphora.

We get to the end of the passage, we immobilize the enemy located in the room below. We jump down and return to the palace. We select a wallet with DINARIES.

We shoot into the water of the fountain in the center of the courtyard and immobilize the enemies.

At a distance we immobilize four enemies standing on the passage, between the burning braziers. From the side of the bowl in the center of the pool we take the purse with DINARIES. We pass through the door.

From the chest we get the ARROWS, from the table in the back of the room we take the KEY FROM THE PALACE . We read NEVIA’S DIARY 2, on which the key lay. We unlock the door with the key, go up the stairs. We go along the corridor, we get the ARROWS from the amphora .

We shoot at the curtain on the door, in front of which golden butterflies are circling – we create an obstacle for the enemies.

We pass forward, we turn around the corner. We shoot at the curtains on the doors to the left and in front to lock the enemies. We go along the corridor, we remove the lonely enemy standing near the door. We climb into the gap in the wall to the left .

We build bridges, we get to the wall.

We shoot at the plants on the wall, we move along them to the left.

We crawl through the breach, shoot at the curtain on the door. We take away from the table a purse with DINARIES. We pass forward, we shoot an arrow into the plant on the wall to the left . We take away upward, shoot at the curtain on the second door, where the enemies are – we lock them in the room. We jump down through the second opening , move forward.

Immobilize the enemy, take the ARROWS from the chest. Moving forward, pay attention to the golden butterflies above the plant on the floor. Around the corner we notice enemies.

We run back and shoot at the plant on the floor when the enemies are on it. We move on, from the barrel on the right we take the purse with DINARIES.

We enter the room, where on the table we find NEVIA’S DIARY 3. Exit to the balcony, move to the left.

We immobilize the enemy who ran out of the door to the left.

We go through the same door, we deal with one more enemy. We take away ARROWS from the chest on the table.

We engage in a battle with a group of enemies (it will not be easy to make them stand on plants, so that later they will turn into statues, so we choose our tactics and strategy). We leave on the balcony through the second door, we immobilize the enemy.

We enter the door to the left, we go along the corridor with traces of blood on the floor. We go up the stairs.

We enter the room, approach the tied “Half-cleaned statue”.

We try to talk to her, automatically turn around.

We speak with Nevia, who crept up behind:

“You must be Nevi”;

“Good luck to you (draw the golden bow”;

“Oh, I’m not going to kill you …”;

“This bow is a weapon that traps people in gold”;

“I can demonstrate on Galatea if needed”;

“Okay, step back.”

We turn around, shoot an arrow at Galatea. Receive the CHEST KEY in the Temple of Apollo.

We go to the opening in front of which Neviya is standing. We take out the DINARIUS from the chest.

Note . The chest also contains another key to the chest in the Temple of Apollo.

We go out onto the balcony, never finding traces of Sentilla in the palace. We use the handle on the cable car to go down.