Temujin
EPISODE V – IN SECURITY
or
How To Get In Macy’s Secret Room
Mei will talk to you. Just follow her into the hall and then into the
Security Room. Turn towards the MAKA 5 system and she’ll explain things
to come.
The Security Room
The system works very simple. Clicking on a yellow square will activate
camera and microphone in that room and will either lock the room (red light
is on) or unlock the room (red light is off). Do things in this order:
1. View New Artist Gallery. Reset the system; Nick wants to override
the system.
2. Unlock the New Artist Gallery to let Nick out.
3. Unlock Macy’s office. Macy can go out now.
4. Unlock the Snack Room (or Break Room). Macy will come in but forgot
the key.
5. Unlock Snack Room to let Macy out again.
6. Unlock Macy’s office. Nick comes in and takes the key.
7. Unlock Macy’s office to let Nick out.
8. Unlock Snack Room. Nick comes in and unlocks the door to the Supply
Room.
9. Unlock Snack Room to let Nick out.
10. Unlock Snack Room to let Macy in. He will try to unlock the power
box.
11. Unlock Snack Room to let Macy out.
12. Unlock the Restoration Studio. Macy comes in and takes a screwdriver.
13. Unlock Restoration Studio to let Macy out.
14. Unlock Snack Room. Macy will come in and open the power box.
15. Unlock Snack Room to let Macy out.
16. Unlock Great Hall. Lorena will come out.
17. Unlock the Snack Room to let Nick in. He tries to jump the wire.
18. Unlock the Snack Room to let Nick out.
19. Unlock the Snack Room to let Lorena in. Tries to jump the wire
too.
20. Unlock New Artist Gallery to let Lorena in. Tries to get a wire.
21. Unlock New Artist Gallery to let Lorena out.
22. Unlock Cooper’s room to release Cooper.
23. Unlock Cooper’s room to release Susanna.
24. Unlock Laurie’s office to let Laurie in and clean a gun.
25. Unlock the Restoration Studio to let Susanna in.
26. Unlock Laurie’ office to let Laurie out.
27. Unlock the Capricorn Room to let Laurie in. She gives the gun to
Reg.
28. Unlock the Capricorn Room to let Laurie out.
29. Unlock Laurie’s office to let Cooper in. He gets the steps for
Lorena.
30. Unlock Laurie’s office to let Cooper out.
31. Unlock New Artist Gallery to let Cooper in. He puts the steps there.
32. Unlock New Artist Gallery to let Cooper out.
33. Unlock New Artist Gallery to let Lorena in.
34. Unlock New Artist Gallery to let Lorena out.
35. Unlock Snack Room to let Lorena in. She uses the wire.
36. Unlock Snack Room to let Lorena out.
37. Unlock Snack Room to let Laurie in. She fixes the patch.
38. Unlock Snack Room to let Laurie out.
39. Unlock Snack Room to let Nick in. He fixes the power.
Now take the piece of the control panel. Fix the magic puzzle a little
more. Now go to:
Franklin Macy’s Office
Open the closet and turn de candelabra; the secret room appears in your
sight. Enter and turn left. There are several memory book items here. These
will complete the whole book:
Memory book:
1. Audio cassette. Tells you about Macy.
2. Saddlebags/ dagger/ bracelet; the missing artifacts. Tells you about
Reg.
3. Note. Tells you about Lorena.
4. Blueprints. Tells you about Cooper.
The audio cassette triggers the movie about Macy. Stevenson and Macy
are in the Capricorn Room talking about some conspiracy Stevenson is thinking
of. This goatskin seems important! He’s even thinking of an assassination
plan to murder the president! Macy wants to help him and asks who all know
about it. Only Nick knows a little…
The three missing artifacts trigger the movie about Reg. Stevenson confronts
him with the name of Brenda Castle, the one he sold the items to but who
sold Reg to Stevenson. Reg threatens Stevenson with a knife and asks him
for money or else…
Don’t forget to take the Mongol dagger from the saddlebags. It looks
just like your down pointing cursor, so don’t get confused!
The note is lying under the parchment. It triggers the movie clip about
Lorena. Stevenson gives her the ring back. He also confronts her with the
fact that she is overqualified for the job. And he knows, because her former
professor, Reuben Banks, recognized her. As banks, her specialty is ancient
Mongol language…
The blueprints are on the pedestal at the other end of the room. These
will trigger the movie clip about Cooper. He has been using money to build
stuff for his own good. His father was disinherited and so was he. Stevenson
is not happy with it and sends him out.
Finally, take a magic picture from the far corner of the room; it’s
one of Nick’s corps… Then leave and overhear a conversation between Lorena
and Macy. Doesn’t sound pretty! End of chapter 5.
EPISODE VI – COMIC BOOK
or
How About The Past Of Nick Costello?
The Security Room
Sit behind Nick’s desk and get the puzzle piece. Finish the magic puzzle.
Note: When you found all 9 pieces
of the puzzle, you should be able to complete the puzzle without any problems.
If you forgot one, here’s a checklist:
Pieces 1 to 4 are already on the Black 660 puzzle itself.
Piece 5 can be found on the statue in the Great Hall (see episode II).
Piece 6 can be found in Macy’s tea cup (see episode III).
Piece 7 can be found on Susanna’s painting in the Restoration Room (see
episode IV).
Piece 8 can be found on the MAKA 5 control panel in the Security Room (see
episode V).
Piece 9 can be found on Nick’s desk in the Security Room (see episode V).
After finishing the mystic puzzle, a comic book will appear which you must
read. The title is ‘Certain destiny’ and it’s about Nick’s life. Just watch
the story and make choices at the end of one or two pages how to continue.
Choosing is done by moving the green question marks over the page and click.
Either choice will have the same ending, only storyline will differ a little.
If you like the comic book idea, try at least the boy and girl story line
(first choice).
When the comic book has ended you have to solve another two puzzles.
Do so and the comic book will disappear.
The Restoration Studio
Use the audio cassette you found in Macy’s secret room in the ghettoblaster.
Macy is trying to make a speech for the upcoming Legacy diner. Doesn’t
seem to friendly, though.
Franklin Macy’s Office
Go to the secret room and meet young Nick again. When he’s shot, get
his keys and the second bug. This is the only one that works! Place this
one in your inventory carefully so you remember which one is the good one.
Make sure you get these items before you turn around.
Nick has a majestic revelation for you; you’re Stevenson. And the magic
took away your memory and your voice… This evil Wah-Jin will also influence
world leaders like the US president… by using the Capricorn head’s magic!
You have to stop the ritual!
Turn around and meet Mei. And that’s the end of episode six.
CHAPTER VII – RITE OF PASSAGE
or
How To Destroy The Evil Force In The Museum
Matthew A. Stevenson’s Office
Go to the painting with the man in red. Move the painting and see a
safe. Get the receiver (which looks like a walkman!) from your inventory
and click it on (green light will burn). Put it back in your inventory
and get the second and good black bug. Put this on the safe above the handle.
Now open the safe:
The safe code will change every time. So an absolute solution can’t
be given. Try this method to get the combination.
1. The safe has three
sounds:
1. a bleeping sound (standard sound),
2. a click or click (right number sound) and a
3. buzzing sound (standard sound).
Obviously the clicks are important.
2. First thing to
do is figure out which numbers are in the combination. Start giving the
combination 111111, 222222 and so on to 000000. When you’ve entered the
last number, you’ll the bleeps and the buzzer. Listen carefully how many
clicks you hear in between. One click means that this number is one of
the numbers in the combination, two clicks means this number will appear
two times in the combo.
3. Finally you will
have heard six clicks. Now you know what numbers are in the combo. Now
you need to know in which order they should be placed
4. The best method
is this. Enter one of the six numbers you found at the first place and
fill up the combo with numbers that are not in the combo. For example,
if the numbers in the combo are 123456 then enter a 1 first and fill it
up with 9’s. The function of the clicks has now changed from ‘right number’
to ‘right position’. If you hear a click, this number is at it’s right
position. If not, try again with another number. This way, at the most,
you have to try 6 times for the first position. Keep doing this for the
other positions too. At the end, you should hear six clicks and you can
open the safe with the handle. Find the videotape.
Note A: You might wonder what’s
on the videotape. If you do, go to the Security Room and check out the
video as you did with the Gift Shop tape in chapter II. It’s a recording
of Stevenson, made by himself using the videocamera in his office. I’m
not gonna spoil it to you but if you want to know the background of his
earlier outspoken suspicion, you must see it. Curious about the connection
between Xiao, Wah-Jin, China, USA, Lorena, The Stevenson Museum and the
Capricorn Head. Just another reason not to pass by this 6 minute during
videoclip.
Note B: If you want to rush on
to the Capricorn Room as you’re close to finishing, don’t worry; you can
also watch the video afterwards! After ending the game, put cd 6 in the
cd-rom player and start up an MPEG player. Open the Temüjin folder
on the cd and click on de mpg-file ‘drama’. The videotape movie clip is
from 7.00 till 13.00 minutes.
The Capricorn Room
Make a magic picture of the Capricorn head. As this is the last one,
a movie clip will be started, showing Lorena and Stevenson in this room.
Lorena will explain the experiment to you and you just see yourself dead
in the coffin (if you didn’t recognize yourself earlier in the game). See
how the goathead is a secret lock.
Click on the goathead to unlock the door behind the blue tapestry. Then
go to the tapestry, move it and open the door with the Mongol dagger. Downstairs,
look right and find Stevenson’s body. Read the letter from Reuben Banks
on his body and memorize the recipe. Move around and walk to the alcove.
The guardian statue will appear. Go upstairs and back to the Capricorn
Room. Inside, move right and use the ceremonial incense burner. Put the
hair, the perfume, the leaf and the match in this order in it. Most
important is that you put the match in it last! The magic will make
the guardian statue disappear.
Note: If you threw the match
in too early, you probably burned everything. When you’re done tearing
your hair out, you might try these options:
- 1. Funny enough, things seem to have the ability to burn several times.
Get a new match and return to the burner. Put in everything you didn’t
put in already. Put in the match last. Should work out now.
2. If the above doesn’t work, get new hair, a new leaf and a new match.
Put these in the burner again and light the stuff again. Works now?
3. You might have done everything right but you can’t get it all burned
up? Try clicking the match around in the burner… there must be some point
where this darn thing will light up!?
The Final Challenge
Go downstairs again and the guardian statue will disappear. Go to the
door and walk on by using the poke on the red clouds. Inside, the whole
staff is gathered for some experiment. Lorena starts the magic which consumes
all bodies and souls. Except yours… When Lorena has turned into the evil
Xiao, turn around and get the two amulet pieces and put them together on
the door. Get the amulet and put it in your examiner. Then use the chalice
on it to make it one amulet again and turn around to beat Xiao. When she
points at you, click the amulet on her and she’ll be destroyed and Wah-Jin
with her… for ever more.
The End
Mei will tell you the trial is over and a little numb you leave the
museum. There you meet agent Kiefer from secret Service. He asks you if
there’s something wrong. You look at him and stumble: “No, not anymore…”
Copyright November 1997 Fugazi – Last update: July 8th, 1998
Questions, suggestions, remarks
or additional information? Just want to let me know what you think of this
walkthrough? Let me know! But please mention the name of the game (and maybe
even the episode) which your question is about because sometimes I just
have to guess…
I would like to thank all those fellow adventurers who mailed
me their suggestions and extra info, tips and hints. As I received loads
of mail about this game, I’m not able to name them all. Most of you I already
thanked personally, but again, from this point, thank you for your concern!
Happy gaming!
Background © 1997 Heather Champ – http://www.jezebel.com (used
with kind permission)
Title bar © 1997 Fugazi. Original images on courtesy of SouthPeak
Interactive.
View this guide raw, exactly as the archive holds it