Sttng Final Unity
Star Trek – The Next Generation : A Final Unity
By: Terry Bowyer
A TerryScope Production
WARNING>>>>>>>>>>>>THIS IS THE FULL SOLUTION<<<<<<<<<<<<<WARNING
This is one possible solution to the game – there are others….
NOTE: All text in capital letters indicates a selected reply.
ANOTHER NOTE: There are NO tips concerning ship-to-ship combat, just
practice, you'll get the hang of it!
GENERAL TIP: Save the game at every oportunity!
Encounter With Garidian Warbird and Scout
After Picard completes log entry TALK TO DATA
Data will assess situation and suggests breaking tractor beam between
Garidian Warbird and Scout.
PICARD – WE’LL HAVE TO TAKE THAT RISK. MAKE IT SO.
>>>>>>Cut Scene<<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<<
Talk to Troi.
Select Conference Lounge.
Talk To T'Bak.
After T'Bak has recited the "Lawgivers Lament" wait for communication
from Frigis.
PICARD – WE HAVE SEVERAL GARIDIAN REFUGEES…..
After conversation await response from Chancellor Laraq.
After talking to Chancellor Laraq go to Transporter Room.
Away Team: Inventory:
Riker Phaser
Troi Tricorder
La Forge
Data
First Pyramid (Landing Site)
On arrival Riker will talk to Laraq.
RIKER – WE'RE LOOKING FOR INFORMATION…..
RIKER – IT'S ONLY BEEN A THOUSAND YEARS…..
RIKER – WHAT ARE THESE PYRAMIDS?
Enter doorway to First Pyramid.
Chanters Hall
Talk to Stamblyr.
RIKER – CAN YOU HELP US…..
RIKER – THAT'S A VERY GENEROUS OFFER…..
Riker will be given an Orchestrion by Stamblyr.
Talk to Stamblyr.
RIKER – WHAT IS THIS PLACE?
RIKER – WHY DO YOU CALL YOURSELF THE CHANTERS?
RIKER – LOVELY TEMPLE YOU HAVE HERE.
RIKER – YOU'RE INSTRUMENT SEEMS TO BE BROKEN…..
RIKER – WHY IS THERE ONE HOLE…..
Walk to doorway (bottom of screen)
First Pyramid
Walk to desert (right).
Walk to desert pyramid.
Seekers Building
Talk to Nachyl.
RIKER – CAN YOU HELP US…..
RIKER – WHY IS YOUR GROUP CALLED THE SEEKERS?
RIKER – WHAT IS THIS PLACE?
RIKER – WHY IS THIS NORMALLY CALLED…..
RIKER – WHEN DID THIS START BEING CALLED…..
RIKER – ISN'T IT POSSIBLE…..
RIKER – WHAT IS THE GATEKEEPER LIKE?
RIKER – LOVELY TEMPLE YOU HAVE HERE.
Walk to Arch.
Walk to door.
The Gatekeeper will awaken and ask you his questions.
Question/Answer (these may not be all the possible questions – if not
answer as ambiguously as possible-this normally works!)
Q/BY WHAT RIGHT ARE YOU HERE?
A/FOR ALL I KNOW, WE MAY NOT HAVE ANY RIGHT TO BE HERE.
Q/WHY ARE YOU HERE?
A/I'M NOT SURE OF THAT MYSELF.
Q/HOW DOES A PERSON REACH ENLIGHTENMENT?
A/I DON'T KNOW.
Q/WHO ARE YOU?
A/EVERYONE PLAYS SO MANY ROLES IN LIFE…IT IS IMPOSSIBLE TO LABEL THEM.
Q/HOW CAN THE SECTS BE MADE TO CO-OPERATE?
A/I HAVE NO IDEA. THAT WOULD TAKE A BETTER DIPLOMAT THAN ME.
After the Gatekeeper is satisfied with your answers the door will open.
Enter temple.
Inside Temple
Get Riker to look at panel.
Get Riker to look at sign.
Get Data to look at Stasis Field.
Get Data to look at panel.
Get Data to look at sign.
Get Riker to talk to Data.
Leave Temple.
Walk to Hall of Triumph.
Walk to doorway (bottom of screen).
Walk to Landing Area (First Pyramid).
First Pyramid
Get Riker to talk to Laraq.
He will give you a means of translating language on panel in Temple.
Return to Temple.
Inside Temple
Get Data to use Tricorder on sign.
Get Data to use panel.
Aelont will now be free of stasis field.
Get Riker to talk to Aelont.
RIKER – ARE YOU FEELING ALL RIGHT?
RIKER – HOW COULD THE LAWGIVER…..
RIKER – CAN YOU HELP US FIND…..
RIKER – WHAT IS THIS PLACE?
Aelont will give Riker two talimans and a key to the vault.
Walk to doorway.
Walk to Hall Of Triumph.
Hall Of Triumph
Use Thermacode Key on Vault.
Take from vault the following three items:Golden Ring
Device
Staff (with white ball)
Exit Vault.
Walk to doorway (bottom of screen).
Walk to Landing Area (First Pyramid).
First Pyramid
Enter doorway.
Chanters Hall
Use Gold Ring on hole.
Stamblyr will give you a four pronged orchestrion which plays "Watch Your
Step".
Get La Forge to use Device on Instrument.
Stamblyr will give you a two pronged orchestrion which plays "Travelling
Music".
Walk to doorway (bottom of screen).
First Pyramid
Walk to Pyramid near volcanoes (towards top of screen).
Temple of Inner Strength
Get Riker to talk to Madia.
RIKER – CAN YOU HELP US FIND…..
RIKER – WHAT IS THIS PLACE…..
RIKER – WHY DO YOU CALL YOURSELVES…..
RIKER – WHY DON'T YOU STILL HAVE…..
RIKER – WHY DO YOU HAVE A FORCE FIELD…..
RIKER – LOVELY TEMPLE YOU HAVE HERE.
Use Staff on Madia.
RIKER – WHAT'S BEHIND THIS FORCE FIELD?
Madia will lower the force field.
Use two pronged orchestrion on Device (transporter).
Away team will be transported to Platform Room.
Platform Room
I have enclosed a map of the platforms with this text file to make things
a little easier.
The map was contibuted by Alexander Prettinger
…….. Thanks for the map, Alexander!……….
I have added numbers to the original map – I hope this makes it a little
easier to follow.
There are four orchestrions in this room that have to be collected in
sequence. Using an orchestrion will play a tune which will make certain
platforms appear and disappear. These platforms overlap in places so you
have to stand on overlapping platforms before playing the next orchestrion
to avoid falling into the abyss. However, if you do fall, you will reappear
at the start, but with reduced energy.
Either print or copy the map to a piece of paper and follow the
instructions below:
Use 4 pronged Orchestrion.
Walk to Platform 2.
Collect 3 pronged Orchestrion.
Walk to Platform 3.
Use 3 pronged Orchestrion.
Walk to Platform 8.
Collect 1 pronged (covered) Orchestrion.
Walk to Platform 4.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 4 pronged Orchestrion.
Walk to Platform 13.
Collect 2 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 11.
Use 2 pronged (covered) Orchestrion.
Walk to Platform 19.
Collect 1 pronged Orchestrion.
Walk to Platform 11.
Use 1 pronged (covered) Orchestrion.
Walk to Platform 14.
Use 4 pronged Orchestrion.
Walk to Platform 13.
Use 1 pronged Orchestrion.
Walk to Platform 17.
Use 2 pronged (covered) Orchestrion.
Walk to Platform 18.
Phew! – You should now be standing beneath the Niche.
Use blue Talisman on Niche.
You will now be transported to the Scroll Room.
Scroll Room
Pick up Manuscript.
MISSION OVER – Away Team will be transported to the Enterprise.
Enterprise
Laraq will now contact Picard.
Garidian Warbird will arrive.
Captain Pentara will contact Picard.
Picard will talk to Lukana.
Garidian Warbird wil depart with refugees in board.
PICARD – I SHOULD LIKE TO CONSIDER…..
Wait for a few moments.
>>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Cut Scene<<<<<>>>>>Big Cut Scene<<<<<<
At new location Pentara will suggest an alliance to Picard.
PICARD – AGREED…..
Walk to far Door.
At new location Picard will be met by a Picard from the future.
Picard is given a Device.
Picard – YES, LETS GET ON WITH IT.
Speak to Brodnack and you will be told of second Test.
Picard will pick up the semi-circular blocks.
Picard goes first with test.
Use Table.
Use Disk Half on Left Receptacle.
Use Button.
Pentara goes second.
Brodnack goes third.
Picard's turn.
Use Table.
Use Button.
Pentara and Brodnack take their turns.
Picard uses Table.
Use Button.
Pentara uses Table.
Picard talks to Brodnack.
PICARD – EVEN IF WE DEFEAT BRODNACK…..
PICARD – NO. EVERYONE…..
Brodnack decides to co-operate with Picard and Pentara.
Get Picard to pick up Disk Half from Table
Get Picard to examine Field Generator.
Use Disk Half on Disk Half to create a complete Disk.
Use Disk on (lower) air gap.
Look at Field Emitter (top).
Look at (upper) air gap.
Look at Field Coil.
Look at (lower) air gap.
Exit Field Generator.
Picard will ask for the other four Disk Halves from Pentara and Brodnack.
Assemble two complete Disks.
Examine Field Generator.
Insert both Disks into lower air gap above Picards Disk.
The Force Field will be deactivated.
Exit Field Generator.
Walk to Right.
Get Picard to use Artifact.
He will be transported across chasm.
Use artifact twice more to transport Brodnack and Pentara.
Pick up Symbol.
Force Field in Doorway will be deactivated.
Walk to Doorway.
Use Symbol on First Door.
Door will open.
Walk to Open Door.
Walk to Stasis Chamber.
Look at Stasis Chamber.
Use Panel to right of Stasis Chamber.
The Judge will come out of stasis and talk to each of the candidates.
PICARD – THE UNITY DEVICE SHOULD BE USED FOR THE GOOD OF ALL.
The Judge will interrogate each of the candidates.
Once he is satisfied he will open the Door.
Walk to Right.
Walk to Tower.
This will take the candidates to the Unity Device Intelligence.
The Unity Device wil claim all candidates have passed the tests.
The Unity Device will detect a Borg Invasion Fleet and offers the
candidates the opportunity to take action against the Borg.
This is another test.
A Control Panel will appear.
Get Picard to deactivate Panel.
….Deactivate Panel without making choice?….
…………………YES!……………….
Picard will then explain his actions.
Now, sit back, relax and enjoy the exciting end sequence!
WILL PICARD DIE?
WILL THE ENTERPRISE BE DESTROYED?
WILL I STOP RAMBLING?
……………………….THE END………………………
This was a TerryScope Pruduction, creators of the incredible:
NORWEGIAN CHOPPER FORCE:THE FIJORDS OF DOOM!
Freeware – Available from Compuserve,
Action Games Form,
Shooting Gallery Library.
Probably the worst game ever written!
E-mail me, sometime…….
…………………….REALLY THE END…………………..
