Starship Titanic
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
STARSHIP TITANIC Adventure by DOUGLAS ADAMS Solution by Lu Richardson ------------------------- OK, I've got this sassed, at last. You might like to have paper and pencil handy to record important things. TO START THE GAME Look around and advance towards the computer. Click on it to open the CD-ROM drive, pick up the disk which looks like the real one and put it in. Click on the computer again to load the game. Watch what happens. As soon as you are given the PET you will have to type "YES" and pick up a picture. Follow the bot to the lift. When prompted, click on the top button. Once inside the ship (Embarkation Lobby, I'll call it Reception, if you don't mind, it's shorter), turn right and right again. Press the button to see the credits. Turn left, advance, click on the bell. Wait till the Deskbot talks to you. Answer the questions any way you like. You are allocated a room. Then the Bellbot comes along and talks a lot of nonsense. Stop right there and have a look at the PET. Click on the different symbols on the right to see what they represent. For instance, the wavy line will show you, to the left, the room you've been allocated and, to the right, the room you are in at the moment. You are going to have to get used to the interface, and soon. I'll leave you to it. THE MAIN AIM OF THE GAME As you will have been told, you have to sort things out. To start, this amounts to collecting the missing bits of Titania and also helping out the Barbot. This will make sense to you in a minute. Before you can achieve any of this, you have to upgrade yourself from third-class passanger to first-class pasenger so that you can reach certain parts of the ship. Here we go. TO GET TO YOUR FIRST ROOM Advance, turn right, advance through door. Forward. Turn left, forward. To your left you'll find elevators 1 and 2 - to your right, elevators 3 and 4 (4 doesn't work at the moment). So, depending on which elevator you've been told to get, go left or right. At the elevators, pick the right one out of the pair and CALL it. Inside, type the number of the floor. Alternatively, click on the Remote Thingummy (RT) symbol and click on your "State Room". When you arrive at your floor, note the door in front of you (SGT Restaurant) and the one at the far right (Entertainment Room) and remember them; to your left, the Succ-U-Bus. Right now, look at the doors. From left to right there should be six. If the number of your room is higher than six, then consider that in the floor above there are another six, and on the floor above that, another six. So, suppose you have room 10, you go to door 4, turn left, enter the lift, click on the middle button and there you are. Just go in. Compare the chevrons of your room with the chevrons to the right, which represent the room you are at, to make sure you are in the correct room. THE ROOM PUZZLE You will have heard the announcement and will be anxious to look at the TV. Basically, activate all the bottom layer items and so that you can use the inflatable bed, then activate the TV and climb onto the bed to look at it. Using the RT, throw the switch and click on the bottom arrow to go through the channels. On one of the channels you will see a floor number. This is where you can enter Lift 4 - remember it. On another channel, you will see a chevron upside down. Click on the wavy symbol to the right and then, using SHIFT, click on the bars of the chevron to the right to change them to the pattern you see on the screen (remember, upside down). Once you've matched that pattern exactly, drag the new chevron to one of the empty spaces; this should be for a room in the 7th floor. OK, now pay attention to the TV and click on the down arrow again, till you get to channel 3. It will tell you to go to the Succ-U-Bus and collect a magazine. Do just that. Leave the room, turn right and advance till you reach it, click on it and then click on RECEIVE. You get the magazine. Find your way back to Reception, ask the Deskbot for an upgrade and hand her the magazine. She will give you a new room in 2nd class. Go to it. THE SECOND CLASS CABIN Look around, click on all the bowls and note the nuts. Note also that one of the portholes opens to reveal a bulb. I don't know if that's important, but in any case I couldn't get it. Leave and go to the lift. Ask to go to the TOP OF THE WELL. TO GET THE FIRST CLASS CABIN At the "top of the well", get your bearings. At one end there is Reception and opposite that the Parrot room. At the other end there is the Sculpture Chamber and opposite, the Creators' Chamber. Make your way to the Sculpture Chamber (that's the one with the big cable in the middle). Visit each exhibit. They represent each one of the bots. As you look at them closely you will see some dials at the left of the PET, which correspond to the ones you see when you talk to the bots. Click on whatever you can on each sculpture to get the needles to turn to yellow and pointing straight up. Do this with each one of the exhibits. You might need to come here regularly and make sure all the needles are yellow, which means the bots are working properly. Because you will have sorted the Deskbot, when you go to her and ask for an upgrade she will give it to you willingly. You can go up to that room right now and look around, if you want, though it's not necessary. THE HIDDEN ROOM You could, though, visit the room indicated in the TV, for which you now have a chevron. If you go there and go right up to the bed, then turn around and click on the light to the right, you will find that the bulb is loose. You can click on the activate symbol on the PET and then chose your chamber to get some buttons with which you can play with the lights. Actually, I called the Bellbot and kept asking him to give me the lightbulb, to fix it, to remove it... it took ages, but the sentence that got me Titania's eye was: "Get the broken eye". Imagine! THE PUBLIC ROOMS You can visit all the public rooms in any order you like, but I will tell you how I did it. While you are moving around the lifts, the Bellbot ought to appear sometime and tell you about the Bottom of the Well. THE BOTTOM OF THE WELL Get the right lift (1 or 3) and visit the bottom of the well. You will find a head which belongs to the robot in the 4th lift. To get it, stand on the spot and keep turning around till you are able to pick it up. You can now go to the top of the well. Use lift 3 to to whatever floor you saw on the TV and enter Lift 4. Once inside, take the bot's head (that's one of Titania's eyes) and put the new head on him. Go back to the top of the well and to... THE PARROT ROOM Start by trying to get hold of the parrot's perch. Not as simple as that. Get the parrot. Look around and find the other perch - get it. Leave the room and the parrot escapes, leaving you with a feather. Go back in. Get the parrot. Get to the Succ-U-Bus, activate it and click on the wavy line. Click on the 2nd Class cabin chevron and drag it to the the Succ-U-Bus. Then get the parrot and put it in the Succ-U-Bus and SEND. It gets delivered. Turn to your right and move the cursor over the stand - the cursor turns to a magnifying glass. Wave the feather around. You will see something sneezing and popping up. Before you leave, click on the wavy line of the PET and drag the chevron corresponding to the Parrot Lobby to one of the empty squares. Now go to your 2nd Class Cabin, click on the Succ-U-Bus and RECEIVE. The parrot is in the room. Click on the pistachio nuts bowl and the parrot will come and eat them. Click on the empty bowl and you get another piece of Titania. THE BILGE ROOM Go to Reception and head for the door through which you came in at the start of the game. Enter the lift. Click on the middle button. Go through to the "Big Mother". Click on it to activate it, use the feather and click on SEND. Big Mother sneezes out a gent, look at him to get a couple of items. TITANIA'S ROOM Go to Reception, advance as though you were about to choose lifts, go forward towards the stairs, turn around and enter the door. You get taken up some stairs and into Titania's room. Here, look around. In one room you will see a box inviting you to defuse the bomb (ignore it just now). In another, you will see a warning of high voltage on a door. To the right of it, a computer asks for an access code. Go through the high voltage door, and all the others afterwards, to get to some fuses. Put in the blue fuse you found in the Bilge Room. Turn all the knobs to the right. You will notice that you don't have the green one (for the Arboretum), so you can't do anything about that yet. Leave and, in the circular chamber, find Titania. Click on the head thing and add to it any bits you happen to have on you; you might prefer to hang on to them to keep tabs on what you've got. THE CREATORS' CHAMBER Having turned the all the knobs by the fuses, you can now go to this place. As you enter, advance and turn right. Go right around, looking towards the center. Click on the heads to see their names. Make a note of them in the right order. Go back to the door and advance to the center. Turn right and push the lever all the way up. The heads get destroyed. Go and look what is now in their place: these are passwords. Now go to the computer in Titania's room and enter the name of each man and the word that his head was hidding. I.e., LOGIN Scraliontis, PASSWORD This. Do this for all three men and read their correspondence. THE PELLERATOR Go outside Reception and advance as though you were going to the lifts. Turn right and advance, look at the gondola and get into it. Click to the front to be taken across. Turn right and get out. This is the Arboretum, and you can look at it though there is nothing you can do just now. Turn to the left and advance. Enter the room and get the hose. Out, turn around and advance till you get to the Pellerator. Call it and start visiting each location. THE PROMENADE DECK Here you will find a cupboard with a button at the top. Use the perch on it to open it and get a hammer. At the fan control, you can turn it on and move the speed needle to Fast. Watch what happens. Get the pellerator to... THE MUSIC ROOM Go in. Advance all the way and look at the panel. If you press the red button, the orchestra plays - terribly. Turn around and, in front of the door, turn right to look at the chairs. Look at them closely to see how the panel should be set (do a little drawing of it on a bit of paper). You can't see the top right hand corner, but that's all right because the controls can't be moved anyway. Turn to the phonograph, look at it, press the button with a circle. Go to the panel. Consulting your drawing, set the controls correctly, make sure all green lights are on and press the red button. The orchestra plays - beautifully. At the end, go back to the phonograph, look at it and press the button with the triangle. This plays back the music. At the end, stand back and pick up the ear-shaped phonograph (another bit of Titania). Press the button with the square to open the recorder and get the cylinder. THE BAR Go in and turn left. Click on the TV to see the recipe for a cocktail. Go to the front of the bar and note a bit of Titania on the shelves. Click on the bell to call the Barbot. He places a glass in front of you - get it. Talk to him and he will explain about his loop problem. Question him until he tells you what he needs and agree to help. Evidently you are going to have to get the ingredients. You'll have to get a lemon, starling puree and a crushed tv. Let's move on to... THE 1ST CLASS RESTAURANT As you come in you will see the music system, which is locked. Enter the Restaurant. The bot is in pieces and you can pick up his arm, which is clutching a piece of Titania. You will quickly find out here that you can't access the tables. Keep prodding the Maitre till he gives up and gives you access to the table behind him. Go up to it, look down and pick up the yellow fuse, the napkin and the robot arm clutching the key to the music system. Leave and head for the music system. Use the arm with the key on it to open it. Pick up the the loose cylinder, open the player with the key to the right, take the cylinder. Put in the one you got from the Music Room and press the right and the middle buttons. You can dump the other two cylinders to the right and left. Leave. Titania's music is playing. Go back into the restaurant and click on the broken robot. His arms relax and let go of what they were clutching. Now let's go to whichever floor your 3rd Class Cabin was in and go to... THE ENTERTAINMENT ROOM Go in, turn to your right, click on the chair to sit down. Click on the painting. Nice, huh? Up, turn towards the door, click on the long stick, use the hammer to break the glass and get the long stick. THE ARBORETUM Go all the way to the fuse box in Titania's room and put in the green fuse, then turn the nob. Get yourself to the Arboretum and push in. At present it's summer. Wave the long stick over the screen and a lemon will drop. Take it. Press on the button in front of you and the season will change to Autumn. Wave the long stick again to get another piece of Titania. Press it again and it will change to winter. Turn left. Advance and turn left again. You should be able to advance to one of the gondolier bots. Click on his chest to reveal two levers. You can move them so that you get one of three states: the song is the Signor Contino aria, which was being sung when you arrived, another song which I couldn't identify and, when the two levers are together, the two songs at the same time. The trick is to hold both levers down at once. Use the arms of the robot on the two levers and you will get Titania's mouth. Go back to the Arboretum, push in and change the season to Spring. Travel to... SGT RESTAURANT Save. Enter the room and click on the yellow button to get a hot chicken. Place it to the left under the dispenser to get the "bird sauce" (purple) flowing and quickly drop the empty glass under the flow. You should get a glass full of starling puree. Now use the napkin on the chicken and place it under the middle dispenser to get it covered in mustard. You must get this right. If you don't, you must reload and do it again. Go outside and go to the Succ-U-Bus. Activate it and drag the Parrot Lobby chevron onto it. Next, put the chicken in and SEND. Go to... THE PARROT LOBBY (again) Advance to the Succ-U-Bus and RECEIVE. Get the chicken and use the napkin on it. Go to the parrot and save your game. Place the chicken to the extreme centre right of the cage. The parrot has to come to the edge of his perch. When he sticks his head right out to eat the chicken, grab the perch (another of Titania's pieces). You must get this right. If you are unable to get the perch and the parrot has eaten the chicken, you don't get a second chance. So reload again and do it right. Now turn right and call the Bell bot. Type "Please throw the tv set". The Bell bot will pick up the tv and throw it into the well (you see this happening). Now advance to the Succ-U-Bus and turn to the right. Something is sneezing and popping up. Turn to the Succ-U-Bus and place the hose on it. Turn right and click with the other end of the hose on the stand. The "thing" gets blown off. Pick up the Titania bit. Remove the hose from the Succ-U-bus. Now all you have to do is to go to the Bottom of the well and retrieve the crushed tv set, and then go to... THE BAR (again) Just inside, save your game. Advance, click on the bell. When the Bar bot is in front of you, hand him the crushed tv set. Ask "what do you need now?" Hand him the starling puree and ask the same question again. Hand him the lemon. Ask "Can I have the Vision Center now?" and he will tell you he will as soon as he has mixed the cocktail. Type "Add vodka" and he will go bananas, but when you ask him for the Vision Center he will give it to you. Beware, If you don't go about giving him the ingredients in this manner, you might find that he doesn't acknowledge the starling puree and starts asking you to fix his loop, demanding all the ingredients again - and you are sunk. If necessary, reload your saved game and try something else, like for instance typing "Starling puree" when the Barbot asks "What is this?". This section of the game drove me nuts till I got it right! TITANIA'S ROOM (again) Now I had all the bits, I went up to Titania's Room. I thought I'd better sort out the bomb, so I pressed the button and started trying various things; the countdown voice kept being obnoxious and offering all manner of ridiculous codes. In the end, I tried "Nobody likes a smartass" and it worked. Next, I clicked on Titania's head and plonked everything I was carrying on her and nothing happened. So I changed the only thing I could change, the various centers, and this combination did the trick: at the top, yellow and red, at the bottom, blue and green. Titania came to life and spoke. Just watch. At the end, turn around and go through the door which was barred to you before. You get taken for a ride. At the end, advance till you get to the wheel. Click around on it for a bit of fun. Turn left and advance and you will find a laptop which doesn't do anything. Turn right and advance all the way to the other end of the wheel. Here you will see a slot for a "starmap". Put in there the picture you brought from home. At this point, look at the instruction booklet which comes with the game and look at the data on the Remote Thingummy. The key strokes mentioned on this page refer to this object you have in front of you. I think I rather muddled through this bit, so don't take me too seriously, but try it out yourselves. First, using the RT, I turned on the helmet (I knew those 3D glasses packaged with the game would come in handy!). Next, I changed to the starmap. There is a picture of your house and stars behind. I picked one of the stars above the house and clicked, getting a cross-shape cursor, I tapped L, then TAB to change to the skyscape and moved the mouse arround till I found a diamond shape. I moved the cross-shaped cursor onto it and pressed L again. Back to the starmap and I did the same with a star to the left and one to the right of the house, as close to is as possible. When I had the three green steady lights on the screen, I changed to the starmap and pressed SET DESTINATION. Then I left the helmet and when to the wheel. I clicked on the red button GO. It all happened and all I had to do was watch - I found out I lost a house but gained a Spaceship! I don't think I EVER want to go to that ship again, what with that parrot and all the deranged bots... THE END
