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Just Adventure original

Sophie’s World Walkthrough

by Alexander Tait 14 sections about 5 minutes to read

This is a very unusual
game based on a Norwegian(?) book that covers philosophy in a multimedia context
including puzzles. It reminded me a little of the game Ceremony of Innocence
with its striking visuals and surreal atmosphere. The game has an automatic
save feature, which means no worrying about forgetting to save, but it doesn’t
allow for multiple save games. I always have a concern about this; having once
played a game almost through to the end, the computer developed a random error,
and I lost the whole thing. I am a regular saver! There are dialogs through the
game, in which your answers have little consequence (I think). I haven’t included
them in the walkthrough. This was a mild diversion and heartily recommended to
the blossoming philosopher. The puzzles will not challenge an experienced gamer
for long. Certainly a unique topic in adventure/puzzle games!

Beginnings

Click
on the gadfly to learn about his role. Click on the question marks until the question
"Who am I?" appears in bold, larger letters. Click on it and the cutscene
plays.

Eclipse

Sophie sends you a mysterious email. Read it.
In the solar system diagram, move the moon over the sun. A solar eclipse occurs,
followed by a cutscene.

Mythology

The next puzzle is the Yggdrasil
tree of Norse mythology. Click on the crocodile. Before it reaches the other side
you must click on the six hidden animals: four deer, an eagle, and a squirrel.
If you click them in time, a snowflake appears. The answer to the horoscope question
is Scorpio. Click on the scorpion for the next cutscene.

Four Elements

The next puzzle involves choosing the four elements that make up the
entire world. Click on all four levers and a cutscene plays, transporting you
to Lego Land.

Lego

Click on the email. This puzzle is about
a key. Click on the Lego pieces to form a key. Once in their correct positions,
they become immobile, so you can get this by trial and error. The solution is
as follows:

  • Put a block under the question mark
  • Put one to
    the right of it
  • Put one between the period and the question mark
  • Put
    the next to the right of that one
  • Put one block at top left
  • Put
    another under that

When asked about the building blocks of things,
reply "atoms." Click on the Lego door to enter the gate, and you arrive
at the fate market.

Fair of Fate

You can divert yourself with
the fate attractions here. They are of no consequence in the game. Click on the
Oracle. When finished, go to Agoride, which takes you back in time to ancient
Agora.

Agoride

After listening to the stall owner talk about
eggs, exit right to meet Socrates and Meno. Listen to their lengthy discussion.
Eventually, you will return to the stall. This time, head left. This takes you
to Plato’s amphitheater. Click on the pentagram game to play it. The way to solve
it is as follows:

  • Picture the pentagram as a circle of five holes on
    the outside of a circle of five on the inside
  • Choose one of the outside
    circles
  • Place a ball two spaces away from your chosen hole
  • Click
    on the chosen hole to place it permanently
  • This time choose a hole one
    space clockwise from the one you just placed
  • This time, though, your goal
    is to place the ball in the inside circle
  • Place the ball two spaces away
    from the hole
  • Click on the hole
  • Continue with the outside hole
    one space away clockwise and so on until you win the game

You are
now transported to the monastery.

The Cloister

At the monastery,
you must click on the candles in this order: upper right, lower left, lower right,
upper left, center left. After the candles are all lit and you have some more
reading, you are presented with several questions. When answered, a cutscene leads
to the Renaissance.

Renaissance Discoveries

Swap the position
of the sun and the earth in the solar system. Click on the cannon. Examine the
painting–the vanishing point is at the foot of the small mountain. Click several
times and lines appear. With the telescope, adjust the lenses until the image
is clear. You are then transported to the Baroque stage.

The Stage

Examine
the paper on the stage. A medallion appears. Examine the painting for a macabre
image. Sophie sends an email. Pull the chain at right–a picture of a butterfly
appears. Click on the butterfly, and a cutscene plays.

Baroque Illusion

Click alternately on the man, the butterfly, and the box. Pull on
the chain at right until a clock appears. Click on the clock, and a cutscene plays.

The Sense Game

Begin the game of the senses, but don’t panic
if you are having a hard time–success is not important to continue. When asked
the important question about sensory input, reply "the senses." A cutscene
plays.

Limbo

Read the mail and answer the questions. When
complete, click on the door to exit. Uh oh! It won’t let you leave. Click on the
email–when done, you are transported to the far side.

The Far Side

Click
on the envelope, which triggers a philosophical exchange. Listen to the telephone
call. Click on the window at right to continue to the forest.

Romantic
Wood

Sophie and Alberto have a discussion. After that, Hansel and Gretel
philosophize. Click on the area at right, and Hansel and Gretel appear. Click
on Hansel, and he will become a tree (as he desires). Then click on Gretel to
move to the next area.

Revolution

First watch a discussion
between Sophie and Alberto, and then a monolog by a soldier. When he disappears,
pick up his gun and shoot the window at left and the one at right. Knock on the
door. A cutscene plays, allowing you access to the cabin.

Between the
Lines

Search for and read all the different documents about Dyaus,
Sophie, Alberto, Major, you, and the one labeled with the question mark. When
you have examined all of them, click on the document stuck to the wall at the
left upper part of the screen. A cutscene transports you to the next screen.

Subconscious

Click on all three floating symbols until you have seen all the videos.
You are then presented with a jigsaw puzzle.

Invitation

You
must place the puzzle pieces within the frame. This is an easy puzzle because
when you place the puzzle piece near where it should go, it will fit it automatically.
Trial and error will take you two minutes to complete it. When complete, an additional
piece is fit in the puzzle, and an invitation to a garden party is presented to
you. Click on it, and you will be presented with the conclusion.

Garden
Party

Listen to the final discussions between Sophie and the Major
and Sofie. Click on the hotspots until you have heard all the philosophical quotes.
The Major asks one final question regarding his thoughts about where thoughts
come from. The answer is dust. After typing this in, the end cutscene plays, and
you have to manually quit the game.