Sherlock Holmes: The Awakened – Sherlockholmesawakened
Enter and look at
gruesome things. Look down the well and see where the victims are disposed. Take
the key on the ground left of the door. Exit and go back to Dr. Gygax’
office at the end of parallel corridor.
Dr. Gygax’ Office:
Use the key on door. Enter and take the poker left of the fireplace. Go right of
door and see a table close to the sink. Check the ‘Worship of Ghouls’ book and
the skinned head.
Open the cabinet left of
the head and read Wolff’s record. Get a photo of Prof. Schwartz.
Go to the other side of
the desk. Take the classroom key and the note. Read the Burgher’s
letter to Dr. Gygax in
documents to learn about the Swiss bank’s auction of Gygax’ jewels and the
amount collected. Use the poker to open the top right drawer of the
desk. Take and read the notes in documents: Letter from various banks concerning
more stone transactions and about a handwritten letter concerning the master. It
smells of iodine. Read the personal notes of Holmes.
Experiment room: Use the poker on the
door left of the cabinet. Enter the room and look at the blackboard. It has
phonetic lessons.
Look at the surgical
bed’s head brace. Go to the other side and see the battery with crank starter to
stimulate patients.
Go to the table at the
corner and read the notebook that has Gygax’s experiments’ notations. Check the
bird used for experiment. Check the documents to update what is seen. Exit this
room.
Go to the back side of
the desk and take the telegram by clicking on the microscope. Read it in documents
to see the delayed connection to New Orleans.
Go out and exit this
place, climb stairs and press the lever on the right wall to open the gates.
Becker:
Talk to Becker about Wolff and learn that Prof. Schwartz died long ago. Holmes
refers again about Wolff’s medical files.
Classroom:
Go down the corridor away from Becker’s cell. Turn right at the corner and use
the classroom key on the door at right.
Look around and go
forward to the corner. See the punishment corner where stocks are located.
Go to the book case and
take the false beard from the middle shelf. Take the paper from
the desk and read it in documents. The letter from Prof. Herzog refers to an
anonymous patient. Holmes says to check Gygax’ medical files to find out.
Dr. Gygax’ Office:
Go down to second basement and then to Gygax’ office. Look in the file cabinet.
Take the file with an unlabelled tab. Read about a patient that was found by
riverbank and is mute and amnesiac. The patient has an aptitude for lessons.
Wolff:
Take a look at the photo of Prof. Schwartz in documents. See that he wears
glasses and has a beard. In items, combine the false beard and the spectacles to
make Prof. Schwartz disguise. Go and talk to Wolff. Talk about the
foreigners and where they meet.
Where the foreigners
meet – Wolf says that Dr. Gygax has the code: Fire near his office, fire in
front of me and fire behind me.Go to the corridor
outside Gygax’s office and push the unlit torch left of the door.Go to the wall in front
of Wolff’s cell and push the unlit torch left of the door.Go to the corridor by
the torture room and push the unlit torch left of the door.The secret wall recedes.
The crazy hermit:
Enter and see the hermit that is referred to in the handwritten letter found in Gygax’ drawer. Recheck it in documents.
The hermit expounds on
reverence to ‘One’.
Quiz: – After
talking about the eminent arrival of the ‘One’, the hermit asks: Who am I?Review the handwritten
letter and the Strange Poem that is the translation of the message on the temple
stele.Type – Light of Abyss.
Press enter key or arrow.
He talks about the Great
one. The Great One returns! He is so loud that it
alerts the male nurses. They are coming!
Escape:
Immediately go to Gygax’ office at the parallel corridor. Enter the office.
Go to the right far
corner left of a curtained wall. See 2 bell pulls. The one on the left is
short and the one on the right is longer.
Remember the note taken
from the kitchen about the lift – recall the code for calling the lift.
Pull the left short bell
pull 3 times, pull the right long bell pull once.
The lift opens. Enter
and be at the laundry room. A male nurse is at top of the stairs.
Meet Holmes’
archenemy: Pan right and go to the cell of the anonymous
patient referred to by Prof. Herzog and has the unlabeled medical file.
Use the spoon on the
lock of the cell. Enter and try to talk to the patient. Moriarty. The one Holmes had the struggle with at the waterfall in Reichenbach.
The male nurses are
alerted by Gygax. Gygax wants the intruder caught so he can take care of his
memories.
Holmes urges Moriarty to
remember his archenemy — Sherlock Holmes. This causes a rage that makes Prof.
Moriarty chase the men. The men flee from the raging madman.
Go forward and right to
climb the stairs. Go forward to the far shelves. Turn right and take the Amos’
disguise of hat and topcoat.
Exit through the door.
Watson and Supt Bilger arrive. Watson takes the fake Amos in custody. He finally
recognizes Holmes, who is white as a sheet as though he met a ghost. He did.
Train:
Holmes still does not know the when, where, how of the matter and needs to
pursue it further.
Quiz:
Type in the answer to the question – Where should you go to continue your
investigation? New Orleans. Click arrow or press enter key.
A young boy enters with
a puzzle box. Holmes opens the box and hands it back to the boy. Watson says ‘it
is often necessary to use all of one’s little gray cells to solve great
mysteries. Mrs. Poirot calls for the young boy, Hercule.
New
Orleans
Watson and Holmes walk
down the ramp to the City of New Orleans. They need to change some currencies.
The items has knife, matches, bill of exchange, money
and broken statue.
Look around the Port
District and see the Louisiana Nymph riverboat-pleasure boat. The Sheriff’s
building is on the left side road. Go to the right road and forward to the
bank.
Bank:
Talk to the bank guard and learn that Mr. Blackman just had a jewel sale and
will be back in 3 days. Use money on guard to get him to talk. Learn about
Champagne, a Cajun that knows what goes on around here.
Champagne hut:
Follow the Cajun Quarters arrow signs. Enter the gate right of the sign and left
of the stairs of the port. Enter the warehouse left of where the dog is located.
Go outside and forward until the Saloon archway. Cross the boardwalk over the
swamp until the end.
Talk to Champagne
guarded by Napoleon and Lafayette. Give him some money to help him talk. Learn
about the gems bought by Ashmat and the silent partner in the jewel sale named Arneson. 5 days ago, there was a ship
that arrived at night and met by many boats from the swamps.
Walk back to find
Arneson.
Thief:
Right after crossing the Saloon archway, a thief took off with the suitcase carried
by Watson. The chase is on.
These are just basic
description of where the chase occurred. The thief usually waits and you can
see where he goes.– Enter the warehouse
and out the other door.– A tractor blocks the
path. Climb the steps on the right and open the side gate. Walk around the
tractor to follow the thief.- Cross the ramp with
hanging bales and board the boat. Go pass the crates and boxes and right to the
planks. Look left and up to climb the waterwheel.– Go right on the
balcony and jump down to the ground through the broken railing at end
of balcony.– Go to the balcony
behind the dog and around to the other side. See the planks fall to the water. Look up and grab
the net with green stuff inside to get to the other side.– Enter the warehouse
with the sailor sweeping the floor and out the other warehouse door.– Enter the Chinese
Quarters gate. Climb the ramp and jump down to the ground.– Climb the other end of
the scale with boxes on it. Push the 2 boxes off the platform of the pulley
setup and the platform rises to the
next level.– Go around the room of
the building pass a sleeping Chinaman and down to the ground on the other side.– Climb the stairs at
other side of the yard to go up the balcony. Turn right and cross the green roof
of an archway to get to the next building.– Look left and climb
the slats to the top balcony. Go forward to enter the building.– Be inside the sleeping
rooms of Chinamen. Exit to the left, take the left corridor to the end and see a
closing door.– Go through the door
and then another door to be in the next building where a man is cleaning the
floor. See the thief outside.– Go outside, jump
over bales and right over a ladder to go to ledge of next building.– Go forward, cross the
bridge that span the road below. Go forward on the
ledge of the building and left to go inside.– Jump down and see a
black man working on the left. Go up the stairs.– You are now in a big
room with a man working by the wall. Climb the metal ladder at center of room.– At top, turn around,
forward
and see the thief cross planks to go to the other building. The plank breaks.
Turn around and click on the sack suspended on a pulley to cross to the other
side.– Go forward on covered
rollers and planks. Climb the ladder on the right at end of the ledge.– Go down to the floor
of a room with a giant fan rotating on the left. A man is cleaning the banister
of the stairs on the right. Climb up to the rotating fan. Push the rusty metal
structure on the fan to stop it. Walk on the right side of the fan to get to the
other side.– Go forward and down
the chute to end up in a yard where there’s a sleeping man.– Exit through the door
on the fence at right.
Sheriff:
Go forward and meet the sheriff and his deputies while the thief behind them
runs away. The sheriff recognizes Holmes and Watson. A woman on the top of the
riverboat looks down for a few moments. The sheriff is definitely interested.
Holmes and Watson are told to be out on the same ship that took them here. With
open arms, Watson?
Look for Arneson:
Use the map to jump to the French Quarters.
See a woman in front of
a gate down the road. Walk there and she leaves. See the gate with bison. Ring
the bell. The maid Eulah shyly comes back and talks to Holmes and Watson. Her
brother Davy has not been seen since 5 days ago. He does not talk and they make
contact at the stables.
Stables:
Use the knife to open the door. Enter and see a horse dying of thirst. There are
nails on the table. Exit through the other door and be at the side of the house.
Gardens:
Go to the front and note the well taken care of flowers. The front door is
locked. Go back to the side of the house and pick flowers: Incan Lily,
Bluebell and White Lily from the left side. Continue to the back and
pick metal rod from the flower bed left of the fountain.
Go near the steps to the
back door and see a raccoon.
Tracks and blood
– Look down on the ground
before the steps or porch. Use magnifying lens to see blood from superficial
wound and a trace of mud. The hunt is on.Follow the footsteps
through the path in the garden. Before the gate, see footsteps. Use magnifying lens to note
that someone came in and then came out dragging a body of great size. There are
traces of mud by shoes with thick soles.Go out the gate and get
swarmed by mosquitoes. Turn back to house.
Arneson’s House:
Go back to the porch and enter the back door. Look down and see blood. Enter and
note foul stench of death.
Kitchen – Enter
the door across the back door. Look around and see ham on the table. Holmes will
tell Watson to use the basin on the sink.Horse – As
Watson, go outside and use the basin on the water in the fountain.Take the basin with
water to the horse in the stable. Click the basin with water on the horse’s
head.The horse stands up
after drinking. Pick up the hammer under the horse. Go back to Holmes.Servant’s bedroom
– Exit kitchen and go left. Go forward to the hallway by the doors. Look down on the floor and use the
magnifying lens on the footsteps. Move it around until fingers marks are seen on
the footsteps. Holmes will note that a youth picked up something from the floor.Enter the room and look
around. See the clothes on the bed are from a small servant. Look at the picture
on the wall of Arneson with servant. Check the Hindu posters. Look at the muddy footprints at foot of bed. Move
the bed to see something on the floor. Use knife to open the wood board. Take
the ruby. Exit the room.Closed door –
Follow the footsteps towards the end of hallway at right.Midway see footsteps.
Examine footstep to note that a person of small stature walked with stealth.Go forward to the door.
Look at the blood in front of the door. It came from a deep wound.Try to
open the door, hear something and Watson says it is useless.Dining room-parlor
– Enter the room across the hallway.See a body on the floor.
Examine the right hand with magnifying lens and deduce that it is the gardener.Check the liquor cabinet
left of the entryway. Take the champagne bottle.Look at the picture of
Arneson with cigar and a dead bear.Look at the fireplace
and see burnt paper that will not help.Check the candelabra on
floor with blood close to dining table.Check the
table with ashtray to note a man likes cigars.Check the toppled chair
and note that a big man was dragged from here.Go towards the door
right of the fireplace. Look down at baseboard close to first window. The blood
is made by a sharp blow.Exit through the door
right of the fireplace. Look down at the blood in front of the door.Climb the stairs and
enter the first door.Master bedroom –
Look at the writing table on the right. Take and read the paper in items. It is
a letter from L. Lakofka about Davy. Davy’s muteness is caused by psychological
trauma. He has great memory for figures.Go to the bookcase.
There are 2 books that are of interest. Check documents to read about Tales of
Fantastic Hunts by D. Niles that talks about a beast in the swamp and mutilated
bodies. Read Flora and fauna of Louisiana: pg. 12 that talks about mosquitoes
and the use of lemon, pg 54 that talks about raccoons that nest in branches of
trees and likes carrion.Go left to the table by
the window. Open the box and take the 40 cm L x 18 cm D metal tube
without defects.Exit the door and look
at the lemon tree.Go to right of the bed
and take-read the New Orleans Star clock puzzle from 5 days ago. Look at puzzle
in documents and study the numbers.Safe – When all
items have been examined and picked up, the safe is revealed.
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The clue to this puzzle is
based on the newspaper clock puzzle.Check the relation of the inner
numbers to its corresponding outer numbers.The inner numbers are the
numbers the outer number can be divided.1 is divisible by 1 only = 1
2 is divisible by 1 and 2
= 23 is divisible by 1 and 3 = 2
4 is divisible by 1, 2 and 4 =
35 is divisible by 1 and 5 = 2
6 is divisible by 1, 2, 3 and 6
= 47 is divisible by 1 and 7 = 2
8 is divisible by 1, 2, 4 and 8
= 49 is divisible by 1, 3 and 9 =
310 is divisible by 1, 2, 5, 10
= 411 is divisible by 1 and 11 = 2
12 is divisible by 1, 2, 3, 4,
6 and 12 = 6Enter on the safe: 1 2 2 3
2 4 2 4
3 4 2 6
Click on the cross
shaped handle.Take key. Look at
gun.Just a reminder: Study
the outside of the house and what rooms have been found inside the house so far.
Trophy room –
Exit the bedroom and go to the other door. Use the key taken from the safe.Enter and hear someone
screaming. Watson says it’s coming from the stables.Stables – Go to
the stables. The doors are barred from inside. Turn around and take the log
to use as battering ram. Use log on stable door.See the maid hanging
from the ceiling. Watson helps Eulah down. There’s a note pinned on
her. Read the menacing note in documents. It’s a warning.Go back to the trophy
room and look around.Table with a hole at
center – Go to the table left of the sofa. See a hole at center. Place the
metal tube taken from the bedroom on the hole. See a reflection made by the
doily on the tube. It’s the picture of the fresco with words – Only the best
gunman can earn the finest arms.Goat’s head –
Take a look at the goat’s head on the wall. The plaque states ‘My Best Trophy’.
The goat’s head is missing a horn.Go to the desk by the
window. Take the horn and look at the picture. Arneson is not there.Place the horn on the
goat’s head and it opens to show a picture of Arneson with a lady.Fresco – Look at the
sinister fresco. The eye of the beast on the rock is a hole.Go back to center of
room and hear a click. You are standing on a pressure pad.
Go back to the master
bedroom balcony and pick up the lemon tree. Go back to the trophy room
and place lemon tree on the pressure pad seen above.Go to the beast on the
fresco and use the metal rod on the eyehole. The secret door opens.Secret room –
Enter and look at the barred gun cabinet on the far wall. Take and read in documents
the 2 paper on the desk. One is Arneson’s note about Ashmat and the foreigners and
the conversation the
gardener overheard. The other is Northwood Agency letter showing collaboration
with what is investigated in Europe and the jewels.Take a look at the
picture on the desk. It is a signed picture of Lucy. Exit the room.
Davy – Go down
the stairs and see Davy. He immediately bars himself back in the room.Go to the stable and
talk to Watson and Eulah.Eulah talks to her
brother through the door. They enter the room. Watson treats Davy. After Holmes
summarizes what happened to Davy, Eulah says he’s a Hoodoo man! Davy writes on
the chalk board the numbers he saw on the paper that saved his life. See the
numbers in documents.Pier – After delivering Eulah
and Davy to the Gallaghers, Holmes and Watson venture out the back gate but are
stopped by mosquitoes. Go back to the trophy room and take a lemon from
the tree. Go back to Watson and give him the lemon.Go down the path until a
large pool of blood. Look at it for Holmes to do his deduction. Arneson right
hand was cut.Go forward until end of
pier. Look down at the rope tied to the post at end of pier. How can we get to
the swamp? There’s an old man… We also need to visit a lady. This happens only
after everything has been done in the house.Use the map to go to the
Port District and see the sheriff with his deputies menacingly advance outside
the Arneson house. Run, Watson, run.
Port District:
Madam – Go talk
to the Madam at the Louisiana Nymph riverboat. <choke> She won’t let anyone
without money talk to her girls.In inventory, combine
the 3 flowers to make a bouquet of flowers like the picture of Lucy. Give
the bouquet to the madam.Lucy – Lucy comes
out. If only one flower is given, she will not talk to Holmes. If the bouquet
was given, she recognizes that it came from Arneson and she will talk. Learn
that Eroll arrived in N’awlins 2 years ago to hunt something in the swamp. They
met and they will be married as soon as her debt to madam is paid. He has a
secret room that you already found out behind the fresco and that there’s a safe
that can be accessed in the gun cabinet using Eroll’s signet ring on his right
hand.
Champagne’s hut:
Use the map to jump to Champagne’s hut. Talk to him and he would not take the
two to the swamp at night. Give him the champagne bottle and that payment only get
planks and a bullseye lantern; not a boat. Find a way to pay this
man.
French Quarter –
Arneson’s House: Watson questions Holmes’ intent.
Quiz – Who has
Arneson’s signet ring? Raccoon or racoon. Press enter or click on arrow. It’s
simplicity itself.Raccoon – Go to the kitchen and take a ham slice. Go to the steps of the back
porch and look at the raccoon footsteps just across the big tree. Place the ham
slice on top of the raccoon paw steps. Watch the raccoon and find out where its
nest is located.Go to the stable and
take the nails.Go up to the balcony off
the master bedroom. In inventory, combine the planks with nails. Then add the
hammer to make a ladder. Click the ladder on the settee by the wall.
Climb up.See the raccoon nest.
Click on – get the signet ring.Secret room – Go
to the room opened by the fresco puzzle. Use the signet ring on the initialed
lock of the gun cabinet. Take the money from the red box and an
elephant gun. Now, there’s money to pay the fisherman.Exit and go down the
stairs. See the sheriff and his deputies.Escape – Enter
the master bedroom. Go out the balcony. Take the ladder. Click the ladder
on the railing of the balcony across the fountain. Watch the escape.
Champagne’s hut:
Arrive at Port Quarters. Use map to go to Champagne’s hut.
Talk to Champagne and
give him the money. Holmes asks about Rich parish. He says to stay close to shore
at the river. Holmes also request to tell the ship to wait for them until 8 AM.
Old Sam’s racks have blue and white ropes.
Swamp:
(This part took long to load – wait if you have the same experience.)
Boat trip – Be
sure to review Arneson’s note in documents: Search among branches near Old Sam’s
racks. Pass in front of demon rock. Left in front of the jellyfish.See Holmes holding a
lantern and Watson on the oars. Stay close to the left
shore and take a left at the first intersection. Row forward and follow
Arneson’s note.
Old Sam’s rack devil rock Jellyfish At jellyfish tree,
Watson notices crocodiles. To get the crocodiles out of the way, use the
elephant gun on the body hanging on the right (see yellow arrow in the picture).Row left of the
jellyfish tree. Forward until shore that has boats, skulls and totems.Sacrifice area –
Go ashore and see Arneson on the slab at left. Look around at sleeping huts on
water and other gruesome things. A crazed man comes out. Watson takes care of
him.Enter the main hut and
see the idol. Look down on its base and place the broken statue on small round
pedestal. Get an idiom book.Go back to Arneson and
click on him. They automatically go back to Champagne’s hut.
Watch Lucy sees Arneson,
Madam is convinced by Holmes and Champagne is to take care of the things at
Arneson’s house.
London
Sail back to London:
Holmes is interrupted by Watson. Holmes told Watson to decipher Davy’s ciphers.
Baker St.:
Holmes got a message from Mycroft. Read the message in documents. Learn that the
investigation at Black Edelweiss showed what Holmes reported. Gygax took
cyanide. No trace of the Hindu. It also explains where the gems came from and
describes what happened to Lord Rochester’s family. The employer of Northwood
detective agency investigating the gems is a female. She might be the late Lord
Rochester’s American wife that died recently.
Davy’s cipher – The
first 9 numbers with a backslash at the end is an example of how the rest
is decoded.
687954312/ – See that numbers
1-9 are present.
Start separating numbers until
a number gets repeated. Then check which number is missing from that set.

21467983 – 5 is missing
93421758 – 6 is missing
812365497 – none is missing
52761938 – 4 is missing
57986421 – 3 is missing
24538971 – 6 is missing56436
597248613 – none is missing
37589214 – 6 is missing
82974365 – 1 is missing
96752481 – 3 is missing
98256371 – 4 is missing6134
Quiz – What is
the solution to the code written by young Davy? Type on your computer keyboard
56436 6134.Click enter key or the arrow.
Holmes is having
problems interpreting the idiom – Accursed book text taken from the
swamp. See it in documents. According to the book, if one is to make this mark
with human blood and with conviction, recite this verse.
Barnes Bookstore:
Holmes has the idea to check with Barnes to help interpret the accursed book
text. Give Barnes the Kgwhman Kadwlun book. Holmes pointed out the 2
pages he wants translated.
Newspaper:
Go to the newspaper boy and get a copy of the Strand. Read about missing
ships on coast of Scotland and Ireland. Read also on the second newspaper page
about an heiress in France robbed of a fortune in gems. She showed the thief a
secret passage in her house that leads to the train station.
Where to go to get a
chart of the Scottish coast?
Wharf 13:
Jump to Wharf 13 and talk to the bartender about the Scottish coast. He gives a key to the backroom where
there is a chart of the Scottish coastline.
Use the key on
the door on the side of the bar. Go to the very back and look at the paper and
chart. The picture of a young Lord Rochester is taken.
Scottish coast chart
– Look at the chart.Scroll the chart by left
click-hold and move the mouse.Use Davy’s decoded
cipher as longitude (vertical) – 5.6436 and latitude (horizontal) – 6.134.Click at the point of
intersection. Use the shape of the islands in the picture below as reference.The point of
intersection is at the coast of Ardnamurcham.
Talk to the bartender
about Ardnamurcham. He says that the lighthouse at Scottish coast was above a pirate’s hideaway. The lighthouse
was made by a Stevenson and that it has strange symbols and statues.
Barnes Bookstore:
Go back to Baker St. and the newspaper boy says that Barnes wants Holmes
immediately.
Go to the bookstore and
learn what Barnes has translated. He described a terrifying sect and an ancient rite that worship a
leviathan, asleep in a strange city under the sea. The sect is going to waken the
destructive leviathan when
the stars are in alignment. Each nation of the world shall be represented,
recite the invocation in a
place that is natural rock and surrounded by water. The intent is to swallow the
earth – the end of the world.
Scotland, Ardnamurcham Lighthouse December 1894
Amidst stormy waters, Holmes and
Watson arrive at the lighthouse. See people thrown down the top of the
lighthouse to the sea. There’s a Bullseye lantern in items.
Check the area:
Go to the lighthouse and climb up the steps. Check the 2 sphinxes and see that
their faces have been smoothened and blackened as the messenger in the
translation. Take the iron bar on the base of the
right sphinx. Try the door and note that is closed from the inside.
Turn around and see a
structure straight ahead by the cliffs. Go there and see a destroyed structure.
There is a barrel of fresh water on the right and a pail on the left outside of
the building. Inside, pick up a worn rope on the floor.
Go to the right side of
the area while facing the lighthouse to be on the coast. See wrecks of ill fated
ships. If you have not gotten the destroyed building’s rope, there is another
worn rope here to be taken. You can only take one or the other.
Pirate’s hideaway:
Remember that the bartender at Wharf 13 state that there’s a pirate hideaway
under the lighthouse.
Three geysers –
From the water side, face inland and go forward to opposite side and see 3
geysers. Holmes says to remember what MacGrinty’s man said before they slit his throat. Review Desperate Pirates book in documents. There are 3 pages. "From the
middle of the three throwing mouths, 30 steps toward ram’.Stand at the center of
the 3 holes, face the ram like rock and walk forward until Holmes says you’re
there.
Rock – Use the
iron bar on the rock and see a hole. Pan left and use the rope on the other
rock. Automatically enter the hole leaving Watson above ground. Holmes falls
down when the rope breaks. Holmes asks for the iron
bar and Watson throws it down. The iron bar got caught on the wall.Entrance to pirate’s
lair – Go forward, see a slab on the wall and a skeleton. Take the old dagger
of the dead pirate. Use the dagger on the stone slab left of skeleton. The
dagger breaks. Click on the slab again to open it. Enter and see the pirate’s
hoard ahead.Lair – See
scaffoldings, crates and entrances to other caves.Still – After
arriving here, go right and forward to the hanged skeleton. Touch it and it
drops. Take the empty flask. Look up and see the hook that held the
skeleton. Follow the rope to the wall at right and see that a panel is active for
later use.Go forward and enter the
still room. See that the gate is broken off. Look close at the skeleton on the
right. Take the hipflask with rum. Ugh – Holmes took a taste. Go forward
and take the big funnel from floor. Go to the other side and pick up the
rusted piece of gate that can be used as ladder.Exit the cave and go
back and around to the scaffolding.Scaffolding area
– Go to a crate on floor by middle of the scaffolding and left of the
giant boulder at the center. Use the broken dagger on crate and take sails that
can be used as rags.
Barrel – Go forward and see 2 beams or planks at right. Click on
them and Holmes will say it came from above. Look up and vaguely see something
up the rock ledge. Climb up the planks to be at a closer ledge. Look up and move
the cursor to get Holmes say ‘there is something here’.
Light up the barrel
– Go back to the hook holding the skeleton. Now that you have clicked on
‘something here’, use the lantern on the hook. Go to the panel at the end of
the rope and click it to turn and face the ‘something up there’.Go back to the
planks-beams. Click the gate-ladder on the ledge above it and climb up. Look up
and use the empty flask on the barrel to get flask filled with powder. Go
down and go back and get lantern by lowering the hook.Walled in area –
Go forward to the left of the scaffolding and see a cave that is partially blocked by boulders.
Climb up and over the boulders. Walk over a plank bridge to the other side. If
you have done everything in the main cave, the planks break and also the
lantern.Go forward once and see
that there’s a way to the left as well as forward.Go forward and Holmes
will wonder about Watson. Look up and see hole above. Use the big funnel on the
hole above. Holmes calls Watson and asks for matches.Go back, turn right and then see
that there’s a way to the right as well as forward. Take the right and see where
the pirates congregated. Take bones. In items, use the rags with hip
flask to get rag soaked in alcohol.
Use that with bones to get bone torch. Light it with the matches.Exit and go right to the
end. See a crevice to the other side where something red is on the ground. Click
on the boulder on the left side and Holmes says something like it needs to be
moved to go further. In items, use rag on flask filled with
powder to get bomb. Use bomb on the rock on
the left wall of the crevice.Crank machine –
Walk over to the other side and take the red leather belt of the
skeleton. Go forward. See a closed gate and a machine on the left.Look close at the
machine and see a button on top left, 4 small circles (one is lit) and the big
circle with 4 rings.The rings have 4
different pictures. The aim of the puzzle is to light all the 4 circles.Turn a ring and click on
the top left button to see how many circles are lit.Leave the center ring
with the skull as is – with the skull upright.Turn the next inner ring
twice and then press the top left button. See 2 lights.Turn the outer ring
three times and then press the top left button. See 3 lights.Turn the third ring from
the center twice and then press the top left button. The puzzle is solved with 4
lights.The picture below is
before the top left button is pressed.
See that the lever on
the right is padlocked. Take the big stone from the ground and use it on the padlock.Place the leather belt
on the wheel at bottom left of the machine. See it makes a belt for the 2
wheels. Pull the lever and the gate rise.Take the leather belt
again. Go through to the next cave.Holes on the ground
– Look down at the holes on the ground and he will say that there is an
underground river down there.Drop a lit torch on each hole. Find one that Holmes
comments on as ‘yes, there is something here’. It is the top right hole with your back on
the entrance.Use the leather belt on
the rock at center and automatically go down the hole.Watery cavern –
Make another torch. Go forward and walk on the shallow water. Go left and see an exit blocked by a
rock. Take the wooden leg caught by the rock. Go back to center of the
cavern and go between the protruding rocks. Go to the left and forward to a gate.Gate – Look down
and see a footprint on the left and a hole on the right. Holmes comments that
only a peg legged man can open this gate. Take the wooden leg from items, step
forward to stand close to the gate and then use the wooden leg on the hole. The
gate opens.MacGrinty himself
– Holmes makes a typical comment. Go forward and click on a chest in front of MacGrinty
on the throne.Take the saber
held by the right hand of the skeleton. Turn around and go through the right cave.
Lighthouse way:
Holmes reaches the end of the path. A ledge is across the river. Look up and click on the hole above. Holmes calls to
Watson and then asks for the mast from the wrecks by the coastline.
As Watson, turn around
and go to the right to the coast. Pick up a log and bring back to the far
hole on the ground. Drop the log and see it make a bridge. Click to go across the
log.
Go forward to and climb
the metal rungs on the wall. Exit to horror. See
a crazed Ashmat.
Lighthouse:
Go forward and see buckets all around that emits poisonous gas. Go to the door
and open it to let Watson in.
Poisoned gas –
Exit the lighthouse and go to the broken building at far end of the clearing.
Before the building, turn left and take the bucket. Go to outside
right of the building and see a barrel with fresh water. Use bucket on barrel to get
bucket with water.Go back inside the
lighthouse and use the bucket with water on the poisoned gas buckets. Ashmat
starts shooting at Holmes and Watson shoots back.At far left of the
circle close to a poisoned bucket, see a lever on the stone column right of the stairs.
Pull lever and a crate drops on Ashmat. If you have not finished all
the poisoned gas, do so when Ashmat runs up the stairs.Sign of the Great Old
Ones – Climb the stairs and at the landing look down. See the pentagram and
the leviathan at the center. Go up to the next floor
and Holmes says that ‘belief is his strength, perhaps it is also his weakness’.Pick up the white
panel on the left close to the stairs. Holmes needs blood. Use the white
panel on the pool of blood at top of stairs.Sign puzzle – See bloody squiggles on
the left and blank space on the right. Click on a squiggle and it is reproduced
on the blank space.The aim of the puzzle is
to draw the sign of the Great Old Ones. Click the squiggles that were in the
yellow X of the picture below.



Go forward towards
Ashmat. Watch Holmes use the sign and chants. Ashmat collapses.Go to the top of the
lighthouse – Climb up and be blocked
by a door. Use iron bar on door.Enter and a Hindu goes
down to meet Watson. Meet
Dirty Sommers. Dirty taunts Holmes that while his friend the Hindu is alive, no
one can find the key. Before Dirty falls through the window, he says ‘He has it deep and safe in his own’.Climb up and take the paper on the table. Read the
Directive of Sect in documents.Climb up to the top and
check the door. Automatically, Holmes and Watson are back down to the lower
level.Quiz – Where did
the Hindu hide the key? Type in – stomach. Click enter key or the arrow.Holmes talks to Watson
about the key. Sword! Watson did the deed and
gives Holmes the key.
Top of lighthouse: Climb
up again.
Use the key on the door. Exit and meet Lord Rochester. Watson cannot delay the
hooded men.
Light – Light
destroys darkness.Review the Directive of
the Sect in documents – …turn off the lighthouse so that the light of the
master replaces it. Otherwise, the dream will not be fulfilled.Face the light source of
the lighthouse. See a green bottle on the left and blue bottle on the right.Pick up the empty
bottle from the floor.Face the blue bottle and
put the empty bottle at the bottom ring. Turn the wheel to upend the blue
bottle. Take the blue bottle.Face the green bottle
and place the blue bottle on the bottom ring. Turn the wheel to get the blue
bottle on top.There is light.
Watch Lord Rochester be
taken by the Light of Abyss.
Back at Baker St.,
Holmes summarizes what happened.
Did genius create evil
or evil create genius?
What troubles me more
is the future. A ticking bomb, waiting.
A danger wearing a
face I know far too well.
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