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Just Adventure original

Shenmue Walkthrough

by Olly Dean 15 sections about 43 minutes to read

Check out my website.

Shenmue
is (c) 1999, 2000 by Sega Enterprises Ltd.
This document (c) 2000 Oliver Dean.

"This
is the best text only walkthrough because it covers even the Passport Disc (disc
4) and has great explanations"—Mr.
Star

THIS DOCUMENT MAY BE USED FOR FREE ON THE INTERNET AS LONG AS
THE USER HAS WRITTEN (EMAILED) PERMISSION FROM THE AUTHOR.
IF YOU ARE FOUND TO BE IN VIOLATION OF THESE GUIDELINES, LEGAL ACTION WILL BE
TAKEN.

CONTENTS

1. (i)
(ii)
(iii)
(iv)
(v)

Introduction
Story
Controls
FAQ
Changes to US version

2. (i)
(ii)
(iii)
(iv)
(v)
(vi)
(vii)
(viii)
(ix)
(x)
(xi)

Disc 1
Disc
2
Disc 3
Shenmue Passport
Moves List, New Moves, and Training
Free
Battle and QTE
Saving
"The
Bad Ending"
Secrets
The Kitten
The Disc 3 Bug

3.

(i)
(ii)
(iii)

Credits
Contact Me
Revision Guide

1. (i) INTRODUCTION

Shenmue is
a stunning new adventure game from Sega’s AM2 department, in fact it has created
a whole new genre, the FREE (Full Reactive Eyes Entertainment) game. It is created
by Yu Suzuki, the creator of Virtua Fighter and Outrun. His influence
is prominent in it, as his touches include a Saturn on the TV, various Virtua
Fighter
references, and an arcade full of his older games. For more information,
you can check out my website
or the official website.
It was released in Japan on 29th December 1999 and was due to be released in the
USA on 14th November 2000. It made that date and is now due to be released in
Europe on 1st December 2000.

(ii) STORY

The
story begins as Ryo witnesses a mysterious ninja/Chinese Mafia boss called Lan
Di kill his father and steal a strange, mystical mirror called the Dragon Mirror.
Somewhere there is a twin for the Dragon Mirror called the Phoenix Mirror. Ryo
must find the Phoenix Mirror, retrieve the Dragon Mirror, avenge his father, and
discover why his father was killed over them. He must also get to Hong Kong where
he will meet Ling Sha Hua who he is telepathically connected with and constantly
dreams about.

That is my interpretation of the story but if you want something
more accurate here is the story taken from the US versions instruction manual:

"The
year is 1986, the place Yokosuka, Japan. The normally tranquil day-to-day life
of Ryo Hazuki is suddenly and irrecoverably shattered by uninvited visitors. A
man wearing dark green Chinese clothes appears at the Hazuki family home with
two black-suited thugs. This man uses a powerful style of martial arts, the likes
of which Ryo has never before seen, to engage his father Iwao in a fierce battle.
Ryo attempts to intervene and help his father, but the obvious disparity in power
is too much. Ryo is beaten down and taken hostage as the man questions Iwao, ‘Where
is the mirror?’ Having no other recourse, Iwao reluctantly tells him. Once the
mysterious object is in the man’s possession, he again attacks Iwao. ‘Do
you remember Zhao Sun Ming …’ From these words Ryo learns of a shocking truth
from the past. His father was responsible for killing someone long ago. And then,
Iwao is knocked down in defeat. Ryo pulls his father close and feels him take
his last breath. ‘Lan Di.’ The man with the ominous embroidery of a glittering
dragon on his back, the man responsible. What of the stolen mirror? Who is this
Lan Di? Vowing to seek revenge, Ryo embarks on a journey to unravel the mystery
surrounding his father’s death and deliver justice to the man responsible."

There
you have it, straight from Sega’s mouth.

(iii) CONTROLS

+
Pad—Moves Ryo:
UP—Walk Forward
LEFT—90 degree Turn Left
DOWN—180 degree Turn
RIGHT—90 deg Turn Right
UP and LEFT or
RIGHT—Smaller turns while going forward

LEFT TRIGGER—Hold When
Walking to Run or Jog
RIGHT TRIGGER—Hold to go into First Person View

START
BUTTON—Help Menu

A BUTTON—Action/Kick in Free Battle
B BUTTON—Cancel/Grab
in Free Battle
X BUTTON—View Notebook/Punch in Free Battle
Y BUTTON—Inventory
and Items/Crouch in Free Battle

(iv) FAQ

Q.
When was Shenmue released?
A. It was released on Dreamcast in Japan
on 29th December 1999, but if it was preordered you got it on Xmas Eve.

Q.
How big is the game?
A. Three game discs and the Shenmue Passport disc.

Q.
Shenmue Passport?
A. Here you can upload high scores onto the internet,
access Shenmue.com, and watch
all the cut-scenes and face demos from E3.

Q. Where can I get an import
copy?
A. For the US use http://www.tronixweb.com,
or for the UK I use www.cex.co.uk.

Q.
Where can I get a US copy?
A. Any good games store in the US should stock
it, and most online stores will as well. Outside the US, most importers should
have it.

Q. When is the European PAL version released?
A. 1st December
2000.

Q. What is in the Limited Edition?
A. The game, Passport, a slip-case,
and a disappointing CD of music from the game’s various bars and clubs.

(v)
CHANGES TO THE US VERSION

Not much has changed in the US version apart
from some names and obviously the language. The game is now dubbed into English.
I personally think it should have been subtitled as it doesn’t seem as "Japanese"
in English. The voice acting isn’t as "natural" as the Japanese speech
but is a very high standard compared to most games. Name plates and shop signs
appear in English when you look at them now.

There are two major name changes:
Souryu is now Lan Di, and Shenhua Rei is now Ling Sha Hua.

2.
(i) DISC 1 WALKTHROUGH

This is mostly a step-by-step guide to the game,
so I wouldn’t recommend following it straight through, so take some time to explore
the huge environments, otherwise you’ll finish the game in under 10 hours and
you would have wasted a fair bit of money.

NOTE: Whenever something important
happens, it will be written down in your notebook, causing a small icon to appear
next to the clock. To get rid of it, press X followed by B. If you’re playing
an English language version be sure to read any notes as they are valuable clues
about the next step you should take.

NOTE: If the day ends, your watch alarm
will go off and you will automatically be home. Should this happen, just go to
bed and pick up where you left off the next day.

NOTE: In the English versions
use the street maps that are mounted on walls to find places. They are very helpful.

Now
turn on your Dreamcast, sit back, and watch the intro movies …

—Look
through every drawer and cupboard in your room and take anything you can, especially
the tape player and "Shenmue" and "Shenhua" tapes.

—Leave
the room and get your allowance with 15,000 yen in it from Ine-san.

—Now
explore every room in the house and pick up everything you can. If you want to,
in the TV room, get the Saturn out of the cupboard underneath the TV. In Fukuhara’s
room and the corridor behind your father’s room are little scrolls, that if you
inspect, will give you new moves. Also, in your father’s room in a box is a mysterious
key which will be essential in disc 2. Don’t forget to read Iwao’s letter which
proves he knew Lan Di was coming.

—Go into the kitchen and look at
the table for a flashback about your father.

—Leave the house and turn
left to the big tree in the garden for another flashback.

—Enter the
dojo and talk to Fuk-san who is training.

—Look at the calligraphy
banner on the left wall for a flashback of Ryo as a child when he’s been fighting
a friend.

—After the flashback try and take down the banner so that
Ryo says "I can’t reach it." Go to the stool to the right of the banner
and look behind it. Ryo will use it to reach an old Chinese scroll hidden behind
the calligraphy.

—Leave through the front gate into Yamanose and talk
to the man and woman outside the first house on the right. They will tell you
to talk to the women who are always gossiping outside the phone box in Sakuragaoka.

—Walk
down towards a big shrine where a cut-scene will happen with Megumi and a kitten.
When you are given two options choose the left one to feed the kitten. From now
on you can look after the cat if you want. See the kitten section for more info.

—At
the phone booth talk to the two women who will tell you to talk to another woman
who knows all about the goings-on in the neighborhood. She is at the top of the
hill on the left sweeping the ground. She will tell you about an old man, Yamagishi-san
who was nearly run over by a speeding black car on the day of the "incident."

—As
you approach the Abe Store you will see a cut-scene with an old woman. She is
trying to find the Yamamoto residence but can’t because of her bad eyesight. She
will wait in the park whilst you try and find it for her. It is opposite the road
leading to Dobuita and Sakura Park. Look at the nameplate on the doorpost to see
which one. Go to Sakura Park to find the old woman. You will automatically take
her to the door.

—When this finishes go straight past the Abe Store,
and carry on a little further down the road and on the right is a small garden
where Yamagishi-san is tending to his plants. Talk to him and then continue on
through the trees to Dobuita.

—Talk to Harasaki-san at the flower shop.
She is the girl with a white sweater and red skirt who is Ryo’s sort-of girlfriend.

—About
halfway along the street is a burger stand with a dancing man with dreadlocks.
This is Tomo-san, and you need to talk to him next. You may be able to understand
some of his speech as he speaks a strange English-Japanese hybrid language.

—Talk
to the guy in the orange-camouflage top, right opposite Tomo-san. His name is
Kurita-san, and he runs the Kurita Army Surplus Store.

—In the smaller
back-street there is a Chinese restaurant called the Ajiichi. Talk to Tao-san
and his wife in here they will tell you about the Three Blades of the Chinese:
barber, tailor, and chef.

—Near to Game You (the You Arcade) is a barbers
shop where you need to talk to the owner.

—Go to the barber’s shop
at the opposite end of the main street and talk to Liu-san in there. His father
was recently discharged from hospital and sits in a children’s play area nearby.

—Go
to the children’s play area in the side street next to Game You and talk to Liu-san
Senior in the black and white checked shirt. He will tell you about the Chinese
Mafia and how they are based at the docks. Now Ryo has to find some sailors.

—Talk
to Tomo-san at his cart again. He will tell you that sailors hang out in bars.

—When
it opens in the evening go to the Bar Yokosuka in the back street, and talk to
the bartender behind the bar.

—Go to the bar up the street called MJQ
Jazz. Talk to the bartender.

—Talk to the men playing pool, and when
they ask you a question, select the left option to bet 1000 yen on a pool shot.
I don’t know what happens if you pot it because I missed.

—In the street
is a bar opposite the bike shop, but it is hidden down a flight of steps. Go down
the steps towards it.

—QTE with the drunk thugs. When it is over, go
into the Heartbeats bar.

—QTE with the thugs in there. Notice how they
insult Ryo’s age by calling him "schoolboy" and giving him milk to drink
as Ryo is under the Japanese age at which teenagers "come-of-age." He
will tell you about Charlie.

NOTE: On the next clear day after this if you
go near to Sakura Park you will see a cut-scene of Harasaki-san protecting a little
boy from two thugs who you may have fought earlier. You will have to free-battle
them. The thin guy isn’t too tough but the big guy can spear you which is quite
damaging.

—Talk with the guy fixing his bike opposite Heartbeats in
the blue top and white hair. This is Ono-san.

—Talk to Tomu-san and
Kurita-san.

—You can’t do anything else today so you can just go home.

—Ine-san
says that she wants you home by 11 pm tonight.

—Go towards the town
to start a quick QTE with a soccer ball. Just press A.

—In the main
part of town there is the guy from the Ajiicji at a soda machine. Select the left
option to buy him a drink, and buy him an Orange Fanta or a coffee.

—In
the same street, talk to the guy outside the thrift store (black apron on).

—Go
to the far end of Dobuita right next to the busy main road and talk to the woman
in the tobacco stand. She will tell you about Nagai Industries.

—Go
into the previously locked door with Oriental writing on it, a symbol above it,
and a CCTV camera on the wall. This is Nagai Industries.

—Talk to all
the men inside. Only the guy hunched over his chair with the material over his
shoulders will be of any help.

—Go and talk to Kurita-san in the orange
camouflage opposite Tomo-san again.

—After 7 pm when the street lights
come on, walk towards Game You.

—After you’ve followed the thugs into
the car park, free-battle with them and knock them all out to find out about a
Tattoo shop.

—Talk to the tough guys in Game You and select their left
answer to agree to join their gang. They will tell you where to get the gang tattoo.

—Go
to the apartment block opposite the Bar Yokosuka (Ayamura Heights, I think) and
go to the upstairs room with the poster on it (the tattoo shop).

—The
guy in there will tell you to come back the next day.

—Get home before
your curfew.

—The next day, go to the tattoo shop when it opens at
2 pm.

—As Ryo puts his hand on the door, press A to start a quick QTE
with a guy called Charlie.

—Leave the tattoo shop to trigger a cut-scene
with Nozomi. Isn’t it weird that you have just lost your father to the Chinese
Mafia and she’s trying to get you to take exams to get into college?

—There
is nothing else to do today so you can just play games in Game You, get the collectibles
from the little machines, or go shopping. If you are after a challenge, play Darts
7 in Game You. If you get a high score you get a second game. If you get up to
a free third game the owner gives you a toy darts arcade machine.

—The
next day you will automatically spar with Fuk-san in the dojo. Beat him.

—Ine-san
will give you a letter, but you can’t read it because it is in Chinese.

—Go
into town and a cut-scene will start in which a little boy has had his soccer
ball stolen by Charlie and some thugs.

—Free battle with the thugs
to help the boy get his ball back.

—After the battle, there is a QTE
where you must kick the ball in Charlie’s face to make him let the boy go. The
boy is Chinese so maybe he can help you read the letter?

—Go and talk
to Kurita-san in the orange camouflage again.

—Walk towards Game You
to trigger a cut-scene with the boy whose soccer ball you got just now. He’ll
tell you about his grandmother Xia-san who can read it.

—Go to the
building near to the vending machine where you bought that guy an Orange Fanta.
It has a purple sign. Get the woman inside to read your letter. It turns out that
it’s written in reverse Kanji. It says: "Beware those who seek the mirror.
If you ever need help seek the aid of Master Chen." It also gives a password.

—There
is a phone number on the letter (it’s recorded in the Notebook). You need to go
to the tobacco kiosk at the end of the street and dial the number on the phone
(it costs 10 yen). When the guy on the phone says the first part of the password,
choose the right option, and then after he says the third part choose the left
one. All he says is "Warehouse 8" before hanging up. Sometimes he’ll
say the password the other way round so you’ll have to answer left, right instead
of right, left.

—Talk to the old woman in the kiosk.

—Look
at the phone book on the counter so that Ryo can look up the location of the number.

—Go
and talk to Tomo-san again.

—Go just beyond the kiosk to the bus stop
and get on the bus when it arrives.

End of Disc 1

(ii)
DISC 2 WALKTHROUGH

—As you get off the bus, turn left into the
docks.

—Walk forward until you trigger a cut-scene with Goro-san and
one of the thugs attempting to mug a man.

—Beat up the thugs in a QTE.

—Walk
in the direction that Goro show you and talk to the girl on the lunch stand to
the right. She will show you the way to warehouse 8.

—Go right towards
warehouse 8 and try to walk in. Talk to the guard who stops you.

—Go
behind the dock and watch the cut-scene where Ryo looks up at an open window.

—Push
the metal crate towards the crates under the window by standing next to it and
pressing UP.

—Climb up to the window and climb into it.

—Go
around the gantry to the far office and watch the cut-scene. It turns out that
this is the new warehouse 8—you need to go to the old warehouse 8 in the
Old Warehouse District.

—Climb down and go back around the front. Carry
straight ahead along the front of the dock offices beside the water until you
reach Tomo-san. Talk to him and he will tell you to talk to the girl on the lunch
stand again. Go and do as he says.

—Talk to her again. Go in the direction
she tells you.

—Talk to the three fishermen who are fishing in the
harbor. One of them is the guy you saved from being mugged.

—After
7 pm to the west of dock 8 you should see a homeless man being thrown out of a
warehouse. Talk to him and agree to buy him a drink. Buy him a coffee from the
machine.

—It will be getting late by now, so if it gets too late and
you are sent home, just come back the next day.

—After 7 pm carry on
to the Old Warehouse District and look for a security gate that is open a crack
and go through.

—In the cut-scene the phone rings which causes Ryo
to knock the flashlight off the shelf. To prevent any noise that will alert the
guard, you must quickly press RIGHT in a QTE to catch the torch.

*NOW IS
THE POINT WHERE YOU NEED TO BE IF YOU WANT TO SEE THE BAD ENDING*

—There
is now a Metal Gear Solid style (kind of) espionage sequence. You must press A
to hide behind crates and barrels to avoid the guards finding you. If they do,
you must start again. From your starting point you must go to the right, all the
way to the end, and then up to the last warehouse, which is also numbered 8.

—In
there go up the stairs and look at the whiteboard with the phone number on it.
Go to the open cabinet in the middle and pick up and inspect the plate. Watch
the cut-scene. There you will meet Chen and his son, Gui Zang. Chen will tell
you about the second mirror: the Phoenix Mirror. You’ll be sent home automatically
afterwards.

—Head towards the town, and you can watch a cut-scene where
the kitten has recovered and is walking around. If you don’t see this, I don’t
think it’s particularly important.

—Go into town and talk to the woman
in the antique shop next to the Tomato mart. She will tell you that her grandfather
who runs the shop is on an errand.

—Return home, but on the way you
will have to face Gui Zhang in a Free-battle. Vary your attacks as he blocks very
often, and very effectively. After a while, he will refuse to fight you anymore
as Chen has assigned him to be your bodyguard to make sure Lan Di can’t get the
Phoenix Mirror when you find it. When the fight is over, you will see the creepy
old man, Chai, who you will see more often later.

—Back home, walk
towards the dojo to start a cut-scene with Fuk-san and Ine-san. Ine-san will tell
you that just before Lan Di’s visit Iwao left something at an antiques shop in
town.

—After the cut-scene, go into the dojo, and use the rusty key
that you got in your father’s room in disc 1 on the long box in the top-right
corner from the entrance to get the katana (Japanese Long Sword).

—Take
the katana to the right-hand banner on the wall opposite the entrance and take
the banner off the wall. Then slide the katana into the slit behind.

—Go
down into the town, and go to the Tomato mart, and buy a lightbulb for 90 yen.
This isn’t essential, but it helps in a few minutes.

—Go into the antiques
store where you were earlier, and watch the cut-scene where you are given the
sword handguard that Iwao left there for safekeeping. The mirror isn’t there though.

—Take
it home and show Fuk-san, and then when you’re inside, show Ine-san who is in
the altar room. It features the Hazuki crest: a snow ring, two stars, and a sword.

—Put
it in the hole in the dojo wall next to the katana’s hole. This will open the
secret door to the basement.

—Inside, go down the ladder and turn on
your torch. Go into the main room and put the lightbulb in its socket, then go
to the switch by the entrance and turn the light on. Don’t forget to turn off
your torch; otherwise the batteries will run out.

—Get everything you
can in the room. There should be a little white leaf, a new move that you can’t
read because it’s in Chinese, and a faded picture.

—On the floor next
to the shelf there are scratch marks. If you look at them you can move the shelf
to the left. Behind them, look at the discolored part of the wall, but Ryo can’t
break it.

—Grab the axe near the door and break open the wall
to get the Phoenix Mirror.

—Go to Sakura Park and talk to Yamagishi-san
who will tell you about Ying and Yang and how the Phoenix Mirror seems to have
both good and evil properties.

—Take the Phoenix mirror to the antique
shop where the old man will tell you how the phoenix and dragon (the two mirror
designs) were created as guardians for the Chinese Emperor.

—Visit
the old woman in the China Shop and she will tell you about how the Big Dipper
constellation represents a dragon in China and another represents the phoenix.
The cut-scene hints again at Ryo and Ling Sha Hua’s telepathic connection.

—Go
to the harbor and at the payphone call Chen on 0468-61-5647 again and answer with
the right option followed by the left one.

—Go to where you first met
Chen in warehouse 8. In the middle of the cut-scene, Chai steals the Phoenix Mirror,
and when Gui Zhang shouts at you, you must press LEFT in a quick QTE.

—You
will then be sent home to bed.

—When you get up you will get all your
money from your bank account, this should give you approximately 32,000 yen.

—Go
and see Fuk-san in his room, and watch the cut-scene where Ryo tells Ine-san that
he plans to leave for Hong Kong on a vacation, only for Fuk-san to blab everything
and tell her that you are going there to find Lan Di. She refuses to help you
financially in your quest to Hong Kong.

—Go into town and talk to Kurita-san.
He will show you where to get information about flights to Hong Kong. Go to the
travel agent where he shows you.

—Go home and see Fuk-san who will
give you the money from his piggy bank. This will give you about 72,000 yen.

—Talk
to the waiter from Ajiichi who is at the vending machine near Nagai Industries.
He will tell you how he came to Japan on a ship. It’s slower but much cheaper.

—Go
back to the travel agent. He’ll tell you that they don’t do boat tickets, but
he’ll reluctantly tell you a budget travel agency who do.

—Go and talk
to the guy working at the Funny Bear Hamburger Bar. He’ll point you towards the
Asia Travel Co.

—Inside, the girl will show you that you can go by
boat for 69,000 yen. Pay for the ticket and she’ll tell you to return in about
3 to 4 hours.

—Now just kill time until 3 to 4 hours have passed.

—Go
back to the Asia Travel Co. and a man will be behind the counter now. He’ll say
that he doesn’t know of a woman who works there. Ryo will shout "What kind
of a scam are you running here!?" and the guy’s friend will attack you. Ryo
will automatically beat them up, leaving the first guy on his own. He’ll apologize
and says he’ll call you tomorrow.

—Go home to bed.

—The
next day Jimmy from Asia Travel Co. will call you and say that you must meet him
at Game You before noon.

—Go to Game You and Chai will jump you from
behind. After shouting at you and saying how it is his dream to work for Lan Di,
who will like it if he finds out what you know about the mirrors. Then he will
eat your ticket to Hong Kong which he has! You will then Free-battle with him.
Don’t worry if you don’t win because he’s very hard. When you lose, Fuk-san
will come and save you and take you home to bed. If you win, you’ll get some info
and he’ll run away. To beat him, keep blocking and going for quick combos before
blocking again.

—The next day talk to Harasaki who will tell you that
Chai went into the Asia Travel Co. after he beat you up.

—Go into the
Travel Co. after 10 am (whether the sign says closed or not) and you will have
a long chase QTE with Jimmy (it’s the same QTE as the What’s Shenmue demo chase).
When you catch the guy, disc 2 will finish.

End of Disc
2

(iii) DISC 3 WALKTHROUGH

—Watch
the continuation of the cut-scene where Ryo beats up Jimmy. The terrified kid
will offer you a free ticket to the Philippines but instead you will get him to
tell you where Chai came from. He tells you that if you want to meet the Mad Angels
and Lan Di’s Chinese cartel (where Chai came from), the Chi You Men, you’ll have
to get a job as the Mad Angels always harass the new guy at the harbor. To the
harbor!

—Walk towards Harasaki-san and she will start talking to you.
She says that she doesn’t want you getting into trouble.

—Go to the
docks and ask around about jobs. Walk somewhere between warehouses 1 and 12 until
somewhere between noon and 4 pm when Goro (the guy with the Elvis hair) jumps
out on you and offers you his help. Ryo asks him to help him find a job so he
arranges for you to meet him at noon outside warehouse 1 the next day. Now you
have nothing to do for the rest of the day so you can just kill time until you
can go home to bed. You should go and get used to the docks because you will have
to be here for almost all of the disc.

—When Ryo is asleep he will
dream about Ling Sha Hua, who you won’t meet until Shenmue Chapter 2: Hong
Kong.

—Be outside warehouse 1 at noon. You can’t go inside because
the guard won’t let you. Goro will show up with his girlfriend Mai who got you
a job. Be at the Alpha Trading Office before 4 pm.

—Go to the Alpha
Trading Office to get a job as a forklift operator. The boss will take you to
see Mark Kimbely so that he can train you. He speaks some English so you can partially
understand him.

—Here is what you have to do in Mark’s training sessions:

  1. Press the + Pad or analogue LEFT or RIGHT.
  2. Drive forward (R Trigger).
  3. Reverse
    (L Trigger).
  4. Move the forks up and down with A.

—Move
the box in front of you into Warehouse 3 as Mark shows you. Put it down in the
white squares.

—Carry on moving the nearby boxes into the same warehouse
until the horn at 5 pm. You’ll be paid 300 yen per crate, but every day you can
get a 50 yen raise if you meet or exceed your quota. Go outside and talk to Mark.

—You
can’t go home until you have finished everything here, so wait until after 7 pm
and head back to the office where some of the Mad Angels gang are attacking the
homeless man.

—You now get a QTE in a game of chicken where you have
to press the buttons to avoid the other biker’s attacks. Afterwards, go home to
bed.

—The next day you should automatically be transported to the docks
where you must participate in a forklift race with 4 other forklift operators.
The course is fairly easy to follow, but should you get lost, press X for a map.
Don’t worry about losing—it’s just a bit of fun. The annoying thing is that
the opposition will knock you into the wall where you will stop dead, but you
can’t push them off course at all.

—Afterwards, Mark will give you
a model forklift (numbered depending on your final position) and your workmap
for the day. Take a few minutes to study the map, as this is your assignment for
the day.

—Today you must move the boxes in front of you into warehouse
18. Keep doing this until noon when you get a 2 hour lunchbreak.

—At
the beginning of lunch, you will have to Free-battle two thugs from the Mad Angels
who are about to beat up Mark.

—When you beat them, Mark will tell
you about the Mad Angels gang. If you listen carefully, you can hear him say "Chinese
Mafia" in the Japanese version as they have links to the Chi You Men.

—Play
darts or something until 2 pm when you go back to work.

—Sometime in
the afternoon three Mad Angels will start a fight with you in warehouse 18. When
this happens try a roundhouse kick and knock all 3 down at once. This should get
rid of them.

—Continue loading boxes until 5 pm when you will collect
your pay, which which will now be 350 yen per crate if you met quota.

—There
will be a cut-scene outside with Goro. Notice how he tries to run away to "take
a leak" when Ryo asks him about the Mad Angels.

—Go left to see
Gui Zhang and he will teach you a new kick (BACK+A) if you select the left option.

—After
8 pm walk onto the forecourt in front of warehouse 18 where the homeless guy who
you helped earlier will show you a new dodge move (RIGHT+Y+B).

—Go
home and Ryo will have a dream about the Phoenix Mirror.

—Finish the
forklift race in the morning.

—Look at your workmap to get an idea
of where to go. You will have to take boxes from your starting point to warehouse
3.

—In your lunchbreak, talk to the homeless guy under the steps alongside
the Tomato Mart.

—After lunch, load until the cutscene with the Mad
Angels occurs outside warehouse 3.

NOTE: IF THIS DOES NOT OCCUR THEN YOU
HAVE FALLEN VICTIM TO THE "DISC 3 BUG." SEE SECTION 2(xi)
TO SEE HOW TO GET OUT OF THE TIME WARP. IGNORE WHAT YOU ARE TOLD ABOUT HAVING
A BROKEN COPY OF THE GAME, HAVING TO START DISC 3 AGAIN, OR EVEN HAVING TO RESTART
THE WHOLE GAME.

—It’s a trap! Free-battle the first 5 thugs, then 4
more jump down and attack you. Free-battle all of them.

—Keep working
until 5 pm when you are paid.

—Go towards warehouse 17 and Free-battle
the 5 Mad Angels who are beating up Mark. Mark will finally tell you what he knows
about the Mad Angels. He is searching for his brother who he thinks was killed
by the Mad Angels for leaking important information

—Go and see the
homeless man again to learn a new move (RIGHT+Y+B, X).

—After you have
learned the move, talk to him again. He’ll warn you about the Mad Angels but will
reluctantly tell you that they ride around on motorcycles at night and meet near
that point outside the harbor cafeteria.

—You can now go home to bed.

—You
will have to do another forklift race in the morning.

—Read the workmap.
You have to go from the starting point with the boxes to warehouse 18 again.

—During
lunchbreak you will have a picture taken with Harasaki. Afterwards, choose either
the left (standing apart) or right (close together) picture. Has anyone else noticed
that if you pick the close picture Nozomi looks disappointed that she gets the
unhappy picture? It turns out Nozomi is going to return home to Canada.

—Work
until the end of the day when you get paid.

—After 7 pm go to the forecourt
in front of warehouse 18, where you get a QTE with more Mad Angels (these guys
really don’t like you!) on motorbikes.

—Afterwards, Free-battle 5 Mad
Angels, then afterwards Free-battle the big guy on his own.

—Go home
afterwards and go to bed where Ryo will have a dream about Lan Di.

—The
next day, finish the forklift race.

—Your assignment is to take boxes
to warehouse 18 yet again.

—Nothing will happen until after lunch when
you find a Mad Angel beating up Goro. He’ll lead you into warehouse 1 where you’ll
have a huge QTE with Mad Angels in the warehouse. Careful at the end when you
have to press several buttons in quick succession. The last guy will threaten
your friends and family so Ryo knocks him out.

—Work until 5 pm where
you get paid then watch the cut-scene with Mark.

—Outside Game You
in town the woman will tell you to go to the children’s play area near that taxi.
This may or may not happen.

—Go there and a cut-scene will start where
Harasaki is crying because you’re leaving.

—The next day you are fired
as there has been a lot of trouble since you started working there, and then there
is the last forklift race.

—You now have to carry the boxes to warehouse
8 and put them in the IN area, and take one with red stripes from the OUT area
to warehouse 18.

—At lunchbreak watch the cut-scene with Goro and Mai
who have decided to settle down and get married (Goro wants 10 kids!).

—Talk
to Mark. He knows about a major deal between the Mad Angels and Chi You Men code-named
Long Xia.

—Talk to the third forklift operator along the line.

—After
lunch continue working until a cut-scene with some Mad Angels on the big forecourt.

—You
will now chase them both in a QTE. When you get the choice, chase the black guy.
He’ll tell you about the highly secretive Mad Angels leader, Terry.

—Watch
the cut-scene with Chen.

—Go home after this.

—You will
wake up at 11:45 pm to answer a phone call. It’s Chai, and he’s got Harasaki-san!

—Go
to the bus stop, but you can’t take the bus, so go to the motorbike shop in the
back street and knock on the door.

—Go to Sakuragaoka. Near the shop
there should be a motorbike. Go up to the doorpost and ring the bell/intercom.
The owner will let you borrow it.

—You now have 2 minutes (real-time)
to get to the dock on the bike. To control it, press R TRIGGER to accelerate,
L TRIGGER to brake, and either the analogue or + Pad to steer. It’s like a 3D
Hang-On.

—At the dock, Free-battle 6 bad guys, then another 5.

—Terry
will then free Harasaki-san on the condition that you incapacitate Gui Zhang so
that the Mad Angels can take over control of the Hong Kong route from Chen. Ryo
adds another condition that they must introduce him to Lan Di. Terry agrees so
Ryo takes Nozomi home on the bike in a very cinematic, movie-like scene with her
riding side-saddle.

—The next day watch the cut-scene in the dojo.

—Go
to the docks.

—Go and talk to Tomo-san to learn the Tornado Kick (RIGHT,
RIGHT, A, A).

—Watch the cut-scene with Tomo-san where he tells you
that he’s going home to America, and watch the cut-scene as Tomo jets off in a
plane.

—At 10 pm you will meet with a Mad Angel and will Free-battle
against Gui Zhang. At fixed points in the fight, automatic moves will happen,
such as the end move (a classic, possibly the best move in the game).

—When
you are both down, the Terry will swing a lead pipe at you, and in a QTE, you
will have to press RIGHT to stop Gui Zhang meeting a nasty death. When Terry runs
off (with the classic line "Follow me into Hell!") you and Gui Zhang
will follow him.

—Now is a brilliant Free-battle with 70 men (look
at your VMU screen to see how many you’ve KO’d). You and Gui Zhang have to make
your way around the corners, fighting the tough sub-bosses along the way. You
and use your Cyclone Kick to take out multiple enemies at once by running by holding
L TRIGGER and pressing A, or pressing BACK+A to do a roundhouse kick.

—When
all the enemies and sub-bosses are defeated, Pedro, Terry’s right-hand man will
come down with two little henchmen. Take out the henchmen, then take on Pedro.
He uses heavy throw attacks and a lethal dropkick that you must avoid. His kicks
are slow so you can avoid them and throw him when he recovers. Use Tomo’s kick
that he taught you to cause maximum damage as quickly as possible. If your energy
gets low, retreat and recover, but careful if he charges as he’ll spear you.

—Do
the QTE (simply press A) with Terry, then Gui Zhang will beat him up for you.

—There
is now a scene of you leaving home for Hong Kong. Fuk-san will give you some money
from him and Ine-san (who says a silent prayer for you).

—When you
get to the harbor, Chen will tell you that Gui Zhang is coming to Hong Kong with
you. He will teach you a new reversal. To do it you have to press LEFT+X, A.

—When
he slow-punches you, practice the move on Gui Zhang.

—Suddenly, Chai
will try and drop a girder on you, and it will just catch Gui Zhang’s leg.

—You
will now have to Free-battle Chai. He’s very tough and very fast, but use your
Cyclone Kick (L TRIGGER+A) or your elbow thrust (LEFT, RIGHT, LEFT+X) to knock
him away and keep him at bay.

—Watch the cut-scene of Lan Di getting
on a boat waiting offshore.

—Quick QTE where Chai jumps back up and
attacks you. The sequence is DOWN, A, A, B.

—Now watch the ending
as Ryo receives an envelope from Chen with the address of a major Hong Kong martial
arts master and leaves on the Hong Kong/Japan boat, the Genpu Maru. Gui Zhang
will meet you in Hong Kong as soon as his leg heals.

Congratulations!
You’ve completed Shenmue Part 1: Yokosuka! See you in Hong Kong for Part
2!

(iv) SHENMUE PASSPORT

The Shenmue
Passport is the 4th disc that gives you many additional features for the game.

The
top option has all the instructions given by the game characters in the E3 face
demos. In the Japanese version they are all in Japanese except for the one called
MONEY, which is narrated by Mark. Ling Sha Hua narrates Prologue, Ryo narrates
Battle System, Nozomi narrates Mini-Games, Oishi narrates Magic Weather, Mark
narrates Money as above, Hong Xiu Ying (wait until part 2—she’s the one who
wrote the Chinese letter) narrates Game System, and Chai narrates QTE.

The
left option is Theatre where you can watch all of the videos and cut-scenes. Some
of them are the Japanese and E3 promotional videos, but all the others are the
games cut-scenes which are unlocked as you as you watch them in the game. The
one called MAGIC WEATHER AND TIME CONTROL is all in English in the Japanese version.

The
right option is the jukebox which lets you listen to any of the music that you’ve
heard in the main game. There are 30 tracks altogether. The four options at the
bottom next to the red and green dots are:

Single Play Play
Through
Repeat Random

The bottom option is the online Passport mode which is only worth accessing
in the Japanese version if you have a good understanding of Japanese. If you do
access it though, this is how it works in the US version:

From the main
page you get 8 options around Nozomi Harasaki:

URGENT MESSAGES
SHENMUE WORLD DATA REVIEW
NOZOMI’S
MESSAGES
ONLINE MANUAL
NETWORK RANKING EVERYONE’S
SPACE
SHENMUE.COM

SHENMUE
WORLD

There are three options in here: Places, Profiles, and All Moves Scroll.
In places you can select any place in Yokosuka that you have visited and view
a load of detailed information about them all. Profiles let you read lots of information
about every person in the game that you have met, even people who never say more
than a few lines. The All Moves Scroll will give detailed info about any moves
that Ryo has learned. It gives the origin and history of the move as well as your
hit and accuracy ratings with the move.