Scratches

by MaGtRo about 26 minutes to read


Scratches


by Nucleosys

Walkthrough by MaGtRo    March
2006

Gameplay:    The main menu of
this point and click horror adventure game has a new game, setup, load, save and
quit. The setup menu has hints, surround music, camera speed, text speed, gamma
correction and slideshow mode selections. Press ESC to get back to the main
menu. There are 10 saved game slots. To save the game, click on a number and
then click on ‘save’.  Press ESC to skip intro and cutscenes.

Right click to open inventory and right click again to
close it. To use an item from inventory, click on the item and then right click
to close the inventory. The item will now be the cursor and ready to be used on
gameplay.


Michael Arthate arrives at Blackwood Manor on a cloudy
day. Look around and see the manor ahead, the gate and the car are behind you.
Look close at the mailbox left of the gate. It is empty. Go forward and see the
path go right to a garage and left towards the manor. The garage is padlocked.
Go forward to the fountain in front of the manor. The path splits to the left
towards the greenhouse. Go left to the greenhouse. The greenhouse doorknob is
rusty. The other path left of the manor goes to the chapel. The chapel doors are
locked. Go back to the front of the manor.

NOTE: This game can be played in different order. This is just one sequence of
gameplay.

Saturday October 12

Saturday 9 AM

Manor ground floor:

Manor door – Right click to open the inventory
and see a magnifying lens that looks close at each item in inventory. The
inventory has the house key, suitcase and typewriter. Take
the house key from inventory and then right click to close the inventory screen. Use
key on manor door handle.

Main hall – Enter the manor and look at the
Grandfather clock. It is the only working clock in the manor. Wait a bit and hear a phone
ring.

Reception hall
– Go forward to the reception hall and click on the phone. Talk to Jerry. Pull
back from the phone and look around at things in the room.

Living room – Go back to the foyer – main hall.
Go left
by the main door to enter the living room. Look around at the furnishings. Check
the light switch and see that it does not work. Stand
by the fireplace and look close at the coffee table. There’s a coffee cup and books.
Read the diary of a friend of James. Learn about the thoughts and choices of the previous
occupant of the manor and
noises from ‘down there’.

Study – Enter through the door left of the
fireplace. Look around at all the gorgeous paintings and furnishings. The
fireplace was previously used. The light switch does not work. Look close at the
book shelves. The certificate was given to James Blackwood, a construction
engineer.

Go to the desk and read another diary. It is written by James. Learn
about the interaction
with the natives, the strange neighboring tribe – the Dhalmaar and the mask.
Check the desk drawer and take the empty envelope at second drawer. Take
the boring tool from the third drawer. The top right desk drawer is
locked.

Dining Room – Go through the
double doors. All the light switches do not work. Look around at the paintings,
drawer and the liquor cabinet.

Small Back Hallway – Go through the door on the
left of the study door and see the stairs to go up to the next floor. There’s a
curtained window on the left with various pottery in front of it. Open the
curtain and look at the pottery.

Kitchen – Enter through the door to the
kitchen. Look around and note an empty key holder left of door and above a
table. The faucet at the sink doesn’t have water running. Open the lower cabinet
left of the sink. Pull the drawer and get a butcher knife. There’s a
coffee grinder on the center table. You can check the filthy refrigerator. The cellar
basement
door on the right is locked.

Maid’s room – Enter the door on the left and be
at the maid’s room. Open the side table left of the bed and see a book on
Photography. Look close at the desktop across the room. Take the paper
with several markings on it. Look close at the photograph. Pull back and open
the right drawer. Take the pencil. In inventory, use the pencil with the
paper with markings. Examine the paper in inventory and see that it is in Italian. Look close at
the photograph under the notebook. The picture showed there’s a key on the key holder by the
kitchen door. Hmm… That’s a familiar looking pot underneath. Check the
dresser and see photographs  on top and camera equipments in the drawer.

Maid’s bathroom – Enter the door on the right
of dresser. Looks like the maid turned
the bathroom to a darkroom. Look at all the pictures.

Small Back Hallway – Go back to the back
hallway and let’s look at the pottery left of stairs. The left vase looks like the one in the
picture. Take the rusty golden key inside the pot. Go back to the kitchen.

Cellar – Use the key taken on the locked cellar
door. Go down and look around. Look close at the fuse box on the wall beside the
stairs. Maybe we can get power to the house now. Hmm –  still no power when
the levers are pulled and the fuses look okay. That furnace makes you uneasy.
There’s a drain cover on the floor and water valve above it. Climb the stairs and it seems you hear some
distant noise.

Saturday 10 AM


First
level:

Go back to the small hallway and climb the stairs or
take the main stairs by the foyer. Let’s look for the room prepared for you. If
you came up from the main stairs, it is the room on the right. If you came up
from the backstairs, take the hallway on the right and it will be the room at
the end of the hallway.

Guest bedroom – Enter your room and look
around. Look close on the desk. Place your typewriter carrier on top of the
desk. Open the typewriter carrier and place the papers and then the typewriter on the
table. Look at the typewritten paper and see how far your work has been done. Close the carrier and click on it
again to automatically place it under the
table on the left. Look close at the table on the left and place your suitcase
on top of the table. Open the suitcase and read the letter from Jerry about the
manor. Take the matches (four left). Look close at Jerry Carter’s
business card that has his London phone number. Look at the
published book of Michael. Take the pen and read you notebook. See that
Barbara, your secretary’s number is written down. Open the left drawers of the
desk and see baby drawings and other anatomical pictures. Look close at the
trashcan right of the desk. Read a page from the diary of a friend of James. Go
to fireplace and see a doctor’s bag right of fireplace. Open the bag and take
the stethoscope. Look at the drawings. Look around the room and then exit
to check out the other rooms.

Main bedroom – Enter the bedroom left at the
middle of the hallway. Look around and check everything – the mirror on the
dresser and paintings on the wall. Check the tall dresser at the foot of the bed
and see a diploma. Open the drawers and see a pocket watch and broken picture
glass. Look at the tall mirror and see a painting reflected on it. Go across the
room and look close at the painting of the lady holding a crystal ball. Click on
the crystal ball and see a safe. It cannot be opened yet. Exit the room.

Gallery – Enter the double doors across the
main bedroom. Oh… Look around at the room. The mask case on the right wall and
the vase case at the middle of the room. Look at the necklace left of door that
has a lion’s claw. The table by wall has pictures
and maps. Take and read the letter under the hat from Simon Russell to James
about books that mentioned the Dhalmaar. At the corner, a pair
of ivory tusk is displayed. The display case has handle that wouldn’t move. Look
down at the base board of the cabinet. It is firmly stuck in place. Exit
the room.

Bathroom – Enter the stained glass door at end
of hallway. Open drawers and take the rag from bottom middle drawer. Exit
the bathroom.


Second
level:

Upper hallway – Climb the stairs to get to the
upper level of the manor. There’s a door that’s stuck on the left and 2 doors in
front.

Upper bathroom – Enter the door on the right
and see bathroom fixtures. Look close at the bricks by the door. Take the
metal rod
from the second left brick.

Workshop – Open the door to the left to enter
the next room. Note the stove that can be lit on the wood planks by the window.
Use the metal rod taken from next door on the stove. Try to use the matches on
the stove. It’s not needed yet.

Upper hallway – Exit the room and turn right.
Go to room beyond the attic stairs. Try the door right of the stairs and
see that the key is in the keyhole. Turn left, look down and take the newspaper
under the paint can. Insert the newspaper under the locked door. Use the boring
tool on the keyhole. Take the newspaper. Ugh! The key stayed on the other side.

Tower – Look around and climb the stairs to the
tower. There are 2 windows out of 3 that can be opened. Go down.

Attic – Climb the stairs and open the door.
Look around. See a music box on the small table left of door. Take the glass
flower and automatically place it on the holder. Turn the key, see the flower
turn and hear nice music.  Go forward to the end of the room and open
the chest. Take the oil lamp. Look through and take note of the papers and then the
pictures. Check the pile of newspapers on the left of the chest. You need a date
to look for.

Go down to the main level. It’s time to use the phone
to get electricity.

Main floor:

Reception hall
– Use the phone and call Jerry. The electrician will be at the main gate. Call Barbara twice. The second call is
about the Italian letter. In inventory, combine empty envelope from study desk
with Italian letter from maid’s desk. Use pen on the envelope to get
addressed letter
.

Saturday, 11 AM

Gate – Exit through front door and go to the gate. No one is
around. Look close and open mailbox. Read the electrician’s letter. Oh well! 
Place the addressed letter inside mailbox. Go back to the manor and call Jerry.
You already checked the fuse box at the cellar and saw that it is okay. Candles!
Let us look for candles or any source of light.

Saturday 3 PM

Check the stove at the workroom at upper floor, dining
room drawer, cabinet and other rooms for candles or oil for lamp. Call Jerry again. You’re freaking out and
he tells you to go to town.

Saturday 5 PM

Car – Go to the car by the gate. Open the car
door and then the glove compartment. Take the car keys and use it on the
ignition. Click on the car keys on the ignition and see a red light. You left
the lights on! Arrrgh! The car battery was dead. Click on car door to exit. Go
back to the manor.

Reception
hall – Call Jerry. Call Jerry again and ask about the previous inhabitants.
(Be sure that you have read the 2 diaries – found in the study desk and table in the
living room.) Learn about the
murder and Jay Blackwood – May 1963. Call Jerry again and then ask about the
safe (can be done earlier).

Saturday 6 PM

Attic – Let’s check the old newspapers at the
attic now that we have a date. Click on the newspaper, click on the words below
the screen (to look for worthwhile news on May, 1963) and read the 25th May,
1963 newspaper. Learn about the accusation of Eva Mariani, the maid that James
murdered Catherine Blackwood. Go down the stairs. It’s time to go to bed.

Saturday 7 PM

Guest bedroom – Go to your bedroom and click on
the bed.

Sunday 12 AM

Guest bedroom – You are awakened by a knocking
sound. Exit the bedroom and hear it louder at the hallway.

Gallery – Enter the gallery and see a door
where the elephant tusks cabinet was previously located. Look down and see a
hammer and planks. Take the hammer.

Guest bedroom –  You now really wake up
from a nightmare. You hear a grating sound. Go to the fireplace. It is louder.
Look in the fireplace. Use the stethoscope on the fireplace. Exit the room and
go downstairs.

Sunday 1 AM

Living room – Use the stethoscope on the
fireplace wall (not floor). It is coming from below.

Cellar – You can’t go down. It is pitch dark
and no source of light.

Gallery – Let’s check your nightmare. Go
upstairs to the gallery. Go to the elephant tusk cabinet. Look close on the
floor where you tried to take the hammer. They look normal as seen earlier.

Guest bedroom – After hearing the scratching sound from
the living room fireplace, the bedroom fireplace sound stops. Go back to bed
and sleep.

Sunday October 13

Sunday 9 AM

Guest bedroom – Wake up to a stormy day.

Main hall – Go downstairs. Hear the phone ring.
Answer the phone and talk to Jerry. The combination to the safe is 03 2 11.

Main bedroom – Go to the picture of the lady
holding the crystal ball. Click on crystal ball and click on the dial.
Automatically open the safe and take the generic blue key. Read the
contractor’s bid to build a second floor at the manor. There’s money kept for
this construction at the Bank. The Bank’s phone number is listed – 01912 94144.

Sunday 10 AM

Upper hallway – Go up to the top floor. Go
forward to locked door behind the stairs to the attic. Use the blue key on door.

Room with paintings – Look around the room.
Look at the floor plan on the table. Click on each room of the ground level plan
to identify them. Flip through the plan
to see the one for the first floor. Click on all the room and more importantly on the room that is left of the main
bedroom. It’s odd, we didn’t see that before. You need to get into that secret
room. Study the last plan. Take the generic silver key and a can lid from the table
between the pencils and the paint brush containers. Take the hammer on
the stool left of the table.

Room in construction – Go through the door to
the adjoining room. Go towards the ladder with a rope hanging beside it. Climb
the ladder and look over the ladder. Take the oil can. Use the rug on the
very
dirty can left of the oil can and see a motor oil can. Use the boring tool on
the motor oil can. Click the lamp on the motor oil can to fill the lamp with
oil. Back out of the cans.

Look up to the rope tied to the beam. Use the knife taken from the kitchen
on rope as close to the beam as possible. Go down the ladder, move one step away
and pick up the rope from floor. Exit through the door left of the ladder
to get this door accessible later.

Lower hallway – Go down the stairs and look at
the wall left of the main bedroom door. This is where that room seen on the
floor plan should be located. Use the knife on the wall and see that it is
bricked up. How do we get in that room?

Tower – Go to the upper hallway beyond the
attic ladder at top level. Climb the stairs to the tower. Open the second window
and see the roof. Climb higher and see rusty lamp on the wall. Place rope on the
rusty lamp. It’s too risky to use the rope on the rusty lamp alone. Look down
from rusty lamp and see a crack. Use the hammer on crack to make a wider crack
from inside wall to outside wall. Look down to coiled rope on ground and click
on coiled rope. Automatically, the rope is inserted through the hole.

Go down to second window, look close and click on the
rope peeking at upper right of the window. The rope is now hanging down. Take a
deep breath and click on rope 3xs to gain courage to climb down the rope. Click
to go down and then click on window. Click on window again to enter the
mysterious room.

Sunday 11 AM

Nursery – Look around the room – bricked door,
crib and wooden horse. Open the dresser drawers. Read the birth certificate
under the rattle dated 9th of August, 1961 and signed by Christopher Milton.
The baby’s name is erased. Look closer on the blocks with letters and numbers
on them. There’s a B I N blocks on the foreground. Exit through the window again and back to the tower.

Sunday 2 PM

Attic – Take the stairs to the attic. Click on
the newspapers and then click on anything of interest in August, 1961. Read the August 10, 1961 newspaper about the death of the son
born by Catherine Blackwood. It is time to really check on other unanswered
events. Go down to the gallery.

Gallery – Go to the elephant tusk cabinet. Look
down on the base of the cabinet. Use the knife on the base board. See 2 wheels
under the cabinet. Use the oil can on both wheels. Pull the cabinet using the
metal bar. Pan left and go forward to the hidden boarded door.

Sunday 4 PM

Storeroom – Use the hammer on the boards and
enter the room. The
room is too dark. Use matches on lamp with oil. Click lit lamp on the room. EEEEEEKK! Okay my heartbeat is now back to normal. Look at the mask. Pan
left and see a dark corner. Turn around to the window and move the bamboos out
of the way of the window. Turn around and look again at the dark alcove. Read
the paper below the lamp about James’ thoughts on the Dhalmaar tribe and the
mask. Read James’ letter to Christopher left of the lamp. It’s
the mask! He stole it and James’ is asking for help. Exit the room.

Guest bedroom – Look close at the desk. Take
paper on the right and click on the typewriter. Michael writes his story.
Read what he wrote.

Sunday 6 PM

Reception hall – Use the phone to call Jerry.

Guest bedroom – Go to sleep by clicking on the
bed.

Monday 12 AM

Guest bedroom – You wake up again. Something is
not right!

Gallery – Go to the storeroom and enter. The
mask is gone! Exit the storeroom and <insert screech here>.

Guest bedroom – That was another nightmare. The
scratching sound woke you up for real again.

Gallery – Go to the storeroom to see if the
nightmare is true. The mask is there.


Cellar
– Go down
to the cellar. This time we have light. Use the match on the lamp and then click
the lit lamp on the room. Go down the stairs. Open the furnace door and hear the
scratching sound. Enter the furnace. Go forward. Enter the hole on the metal
plate and brick wall. See a grilled door. Who was that? Exit the furnace and hear
that sound louder during a short blackout. Go
back up to the kitchen.

Monday 1 AM

Kitchen – The oil in the lamp is used.

Guest bedroom – Click on bed to go to sleep.

Monday October 14

Monday 9AM

Guest bedroom –
You are determined to find out about what is happening on your third and final
day at the mansion. Let’s review what have we not checked yet – the silver key
taken from the safe and places outside the manor.

Living room – Go
downstairs and feel the coldness in the manor. Time to burn the wood in the
fireplace. Click the matches on the wood in the fireplace.

Monday 10 AM

Reception hall
Call Jerry. He’s driving here today.

Garage – Go outside to
the garage. Use the generic silver key on the padlock of the garage. Enter the
garage. Look around and check the classic car. Check the
bicycle and look at the device on the rear wheel. Click on the pedals and see
the bicycle light comes on. It’s a makeshift generator. Go to the workbench
at the corner. Take
the crowbar leaning at right side of the bench on the floor. Look close at the
toolbox and take the pliers and a screwdriver.

Crypt – Go back
to the manor and exit through the kitchen door to go outside. Go forward until
you get to the crypt. The wind picked up. Look on wire wrapped on door handles. Use
pliers on wires to get wires. Enter the crypt. Go forward and look at the
plaques on the pedestal base holding the 2 coffins. Catherine and James
Blackwood died on the same year. Pick up the stone on the ground between
the plaques. Open the lower coffin and see a decomposing body. Open the upper
coffin and see… empty. Turn around and see the grate on the floor.

Go down to the lower
crypt. Look around at the coffins and the plaques. You can try to open them. The
middle lower coffin is half opened. There’s a dead cat in there. Examine the
smaller coffin on top left. Look at the plaque below it. You can barely read it.
Remember the nursery, it must be the baby. We need more light to read the plaque.

Go back up and look up. While standing with your back
on the door, use the
stone on the glass dome That was not
successful. Go back down to the lower crypt and pick up the stone at
corner below the stairs. Use the stone again on the dome glass. This time it you
broke it. Still not enough light.

Main Bedroom – Go
back to the main bedroom at first level of manor. Look close at the mirror on
dresser left of the safe. Use the screwdriver on the mirror to get mirror.

Crypt – Go back
to the crypt. Use wire on the mirror to get wired mirror. Use the wired
mirror on the candle holder at top of stairs. Now the light is reflected
to the lower level. Go down and read the plaque. R….. <sigh>

Reception hall – Call
and talk to Jerry. Learn about the death of James Blackwood on July, 1963. Only
one body at the crypt, so let’s investigate more. Call the bank using the number 01912 94144. Select dialogues: James Blackwood,
Christopher Milton and ask about recent activities. Ah… the account is still
active.

Attic – Take the stairs to the attic. Click on
the newspapers and then click on anything of interest in June, 1963. William
Bailey, the police chief at that time has his phone number written on the newspaper
– 01665 65217.


Monday 11 AM

Reception hall – Dial 01665 65217 and talk to William Bailey. Learn
about Eva’s account, dug hole, Dr. Milton, throat slit open and no autopsy. He
never retrieved the body.

Garden – Go out
to the mailbox to see if the Italian translation of the paper is now there. Read
the mail and learn about Eva’s fear and secret compartment under the loose board which is
under the side table of her bed.

Maid’s room
Look close under the side table and remove the loose board. Take a thorough look
at the picture of a body and a man digging a hole. Note the shadow of the
tower at lower center of picture.

Greenhouse – Exit the house through the front
door and take the path to the right. Go forward on stone path until the
greenhouse. Use oil can on door knob of greenhouse.

Go forward, look down and see a shiny object under the
grill surrounding the pot of the dead tree at the center of the room. Look
around. There’s pot overturned on the drain. On the side by the stairs, there’s
a faucet at the base of the tree pot. There’s no water.

Climb upstairs and go
forward. Pan left, see a shovel stuck in soil and hose on the floor. Click the
bottom end of the hose to get that end hanging down on the railing. Click on top
end of hose to get that end on the soil close to the shovel.

Go around to the work
table. See a live plant. Open the left drawer
and read more of James’ diary. Open the right drawer and take the garden
shears
. Use garden shears on the African plant on the table to get few
leaves and fruit
with a particular smell. Time to get water going.

Cellar – Go back
to the cellar of the manor. Use the crowbar on the water valve on right wall.
Then use the hammer on the crowbar to turn the water wheel. Take crowbar.
Go upstairs to the kitchen and turn the tap. Water is flowing but something is
wrong with the pipes.

Greenhouse – Go
back to greenhouse. Connect the end of the hose to the faucet. Turn the faucet
on. Go upstairs and now take the shovel.

Go back downstairs and see if we can get the shiny
object. Remove the hose from the tap with running water. Look at the shiny
object on the other side. Huh. Go to the overturned pot at right and use the
garden shears to remove leaves and branches off the drain. Now look for the
shiny object. It is gone.


Monday 12 PM

Eastern garden
Exit the greenhouse, go forward 2 times and then turn right. Go forward and see
a tree with a hole at the base. There is a pool of water in front of it. Take
the shiny object that got washed from the greenhouse drain. It is a small key.

Study – Go back
to the Manor and the desk at the study. Use the small key on the locked right
drawer. Read the letter of Christopher Milton to Catherine dated March 21, 1963.
It talks about his feelings concerning events 2 years ago. Take the box and see that there’s a numbered lock. What number to use?

Nursery – The
only numbers we saw are on the blocks at the nursery. Go back to the nursery via
the rope hanging down the tower roof. and check the blocks. The name of the baby
on the plaque starts with an R. There’s BIN and O on the floor. Let’s try ROBIN.
The R is on the wagon. The numbers for ROBIN are 59097.

Study – Go back
to the study and the locked box. Enter 59097 on the lock. Click the lid to open
the box. See a piece of wood at the center partition that changes direction when
clicked twice. Turn the piece of wood towards the right (/) and then click on
the knob at right wall of the box. Turn the piece of wood to the left () and
then click on the knob on the left wall of the box. Click the bottom wood to see the
secret compartment. Take the adorned (with a cross) key.

Monday 2 PM

Chapel – Exit the
manor through the front door. Turn right from the fountain. Take the brown path
at right. You are now left of the manor. Note the area left of path that is
devoid of life.  Go forward until the chapel. Use the key with a cross on
the keyhole.

Climb the stairs to the loft. Open the cabinet and then the top
drawer. Open several pages of the bible and take the nail.

Go down and forward to
the altar. Look up and see a big crucifix. Go to the other side of the altar and
look down. See a metal ring. Use the crowbar on the metal ring. A slit with a
chain and wheel is seen. Stand in front of the crucifix and look at the foot of
Jesus Christ. Place the nail on the hole on His foot. The chain on the floor is
more exposed. Look up and click on the INRI sign. It is tilted. Use the crowbar
to straighten the INRI. The crucifix tilts forward and the secret passage under
the altar is exposed.

Secret room – Go
down to the secret room. It’s dark. Pan right and use matches on the candle.
Look around. Look close at the desk. Read the March 26 paper describing the
Dhalmaar, Bushmen, 20000 yrs ago and Dothom. Learn that this vengeful god had a
lion incarnation and about the claw. Learn how to prepare the amulet. You need
to mix the victim and victimizer, rare medicinal plant and a branch of a
peculiar tree. You now realize the reason for the Dhalmaar’s actions. Read the
April 5, 1963 letter to Christopher. Take the odd looking branch from the
table. Exit the chapel.

Reception hall – Call
and talk to Jerry. He is emphatic that he wants you out of here.

Monday 3 PM

Garden – Go out
the front door and note that ‘someone has been at the front gate’. Go to the
mail box and read the rolled Eviction Notice. You have to vacate out of here and a
police officer will arrive on Tuesday, October 15. So that is why Jerry wants you out of here. Open the boot of
the car and take the uncharged battery.

Garage – Time to
charge up the battery. Place the battery on the box by the rear bicycle wheel.
Click on the device on the rear wheel to automatically attach the cables to the
battery. Now pedal. Take the battery that has a small charge on it.

Monday 4 PM

Garden – 
Exit the garage and place the battery back in the boot of the car. Close the
boot. Enter the car and click on the key that is on the ignition. Michael is
having second thoughts on leaving. He feels responsible for disturbing the
forces in the mansion. Click on door to exit the car.

Garden – Go to
the brown path left of the manor. Go forward once and look at the cleared area
on the left. Remember Eva’s picture. Look up and turn right to see the tower
roof. Look for the shadow of the tower on the ground. Use the shovel on the tip
or dome of the tower shadow. Find Catherine. How sad. Use pliers on Catherine’s teeth
to automatically  (check inventory)
get a tooth. Click on spade to rebury Catherine. If you do not find
Catherine, dig again closer to the shadow’s tip or the dome or check if it is 4
PM already. (Thanks, Sue!)

Gallery – Go back
to the manor and up to the gallery. Look close at the necklace left of door. It
is a lion’s claw. Remember the incarnation of the vengeful god. Use pliers to
get lion’s claw pendant.

Kitchen – With
the sink on your back, face the table and look close on the coffee grinder.
Click to open it. Place the lion’s claw on grinder and click to close the lid.
Click the handle to turn the grinder. Open the bottom drawer and take the
ground claw
. Do the same for Catherine’s tooth to get ground tooth.
Mix the 2 powders together. Place the mixed powder over the African
leaves and berries
.

Monday 5 PM

Workshop – Go up
to top level. Enter the left door and forward to the stove on the plank. Be sure
that you have added the metal rod taken from next door on the stove. Place the
can lid taken from the room with paintings on top of stove. Place the mixed powder on
African leaves and berries on top of the can lid. Use match on the stove. Take the organic stone. Hear the laughter louder now.

Storeroom – It’s
time! Go to the gallery and then storeroom. Click on mask – challenging… Use
the stone on the branch taken from the secret room to get an amulet.
I was ready… Go ahead – click the amulet on the mask. The atmosphere felt
lighter.

Monday 6 PM

Living room
It’s done! Or is it? Go down to the main level via the main stairs. That
scratchy noise is back again. It is louder. Go to the fireplace in the living
room. The wood has burned out to expose a grate.

Hidden passage
Open the grate and go down. Look around the room. Go right and enter the
grilled door. There’s a hole on the wall ahead. Look around the room. Check the
table. Look close at the teddy bear and its neck. Check the pail by the pipes on
left corner. See the raw meat on floor under the window.

Look closer on the hole
on the wall of the lair…

Look again…

Shriek!

How sad…


This
document may not be distributed without express written permission of the
author and the content may not be altered in any way.

For
Questions or Comments on this Walkthrough, please write to:
MaGtRo


Copyright © 3/2006   

MaGtRo

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