Samsara Room
Samsara Room is Rusty Lake’s PC remake of the mobile game that came before the whole Rusty Lake world. You are in a strange room with a grandfather clock, a telephone, a mirror and a set of objects that mean nothing to you. As in every game in the series, the play is a matter of doing something and seeing what comes of it: some detail of the surroundings changes, and it will certainly matter later. The goal is simply to find the way out of the room.
How the game plays
- Controls: move between screens by clicking one of the side arrows; interact by clicking the object. Active areas are not marked in any way.
- Menu: the gear icon in the top right corner.
- Inventory: down the right side of the screen, always visible.
- Saving: automatic.
- The game starts windowed. For full screen, use View at the top of the screen and choose Full screen.
Part one
Zoom in on the flowerpot and take CANDLE 1 from behind it. Zoom out and look in the mirror. Slide the reflection to the left and remember SYMBOL 1. Zoom out and go one screen left.
Zoom in on the box on the cabinet. Turn the discs so that their slots line up and let you remove the hook holding the lid. Take CANDLE 2 out of the box and zoom out.
Turn to the drawers. Open the second from the top and take the KNIFE; the third holds the FISH and the fourth CANDLE 3. Zoom out and go one screen right.
Look at the envelope on the table. Slit it with the knife and pull out the letter. Read the hint, zoom out and turn to the telephone. Lift the receiver.
Click the letters to build the phrase the hint gives: enlightenme. Take the MATCHES and zoom out. Go one screen right. Open the window shutters and use the knife on the torn part of the painting.
Roll the parts of the painting up, set the candles in their holders and light them with the matches. Put the fish on the plate in the centre, click the opening that appears, then click the white cube.
- Achievement: Fish. “I look a bit suspicious.”
Part two
Zoom in on the mirror and take SHELL 1. Slide the reflection to the right and remember SYMBOL 2. Zoom out and go left.
Look at the cucumber floating in the air and click the bumps that are not marked with dark spots. Take SHELL 2, then turn to the open suitcase and take SHELL 3 out of it. Zoom out and go left.
Look at the bottle floating in the air. Click the cracks to break it open and take SHELL 4.
Turn to the nail sticking out of the right side of the grandfather clock. Click the nail, then click the other objects until a hand appears. Put the knife into it and take the HEART. Zoom out and go left.
Open the window shutters, take the FISH from the plate in the centre, put the heart in its place, and set the shells you collected into their positions. Click the opening that appears, then click the white cube twice.
- Achievement: Corrupted Soul. “Is that really me?”
Part three
Go right and zoom in on the window. Take the heart and put the fish on the plate. Click the opening once, then the white cube twice.
Lift the telephone receiver and click the bubbles that appear one at a time from left to right, starting from the one circled in black. That gives the phrase letitsinkin. Click the paper boat that appears several times and take the KEY.
Zoom out and look at the cabinet. Unlock it with the key and take the JAR. Zoom out and go right. Take the fish from the plate, put the heart on it, click the opening, then the white cube twice.
Go right. Zoom in on the green lizard on the wall, use the jar on it and catch the GECKO. Turn to the window, take the HEART and put the gecko down. Click the opening once, then the white cube twice.
- Achievement: Gecko. “I like this view.”
Part four
Zoom in on the flowerpot and take BALL 1. Turn to the mirror, slide the reflection aside and remember SYMBOL 3. Go right.
Light the candles with the matches from the smallest to the largest and take BALL 2. Turn right.
Look at the painting on the left. Slide it right and pull the torn part of the canvas down. Take BALL 3 and turn right. Take BALL 4 from the bookshelf.
Go two screens left. Zoom in on the window, open the shutters and set the balls you collected in their places. Take the GECKO from the plate and put the heart down.
Part five: the clock times
Zoom out from the window and go one screen right. Note the time written on the painting in the centre, 03:55.
Go to the clock and set that time. Take TRIANGULAR KEY 1, zoom out and go one screen right. Zoom in on the bookcase.
Arrange the books in the space set aside for them so that the book with the symbol ends up in the centre. Take that book out, zoom out and go two screens left. Go to the window, click the opening once and the white cube twice.
Go right and look at the book lying on the floor. Turn the pages and note the time on the drawn clock, 08:25. Zoom out and go one screen right.
Zoom in on the clock and set that time. Take TRIANGULAR KEY 2 and zoom out.
Go left and look at the window. Take the HEART from the plate and put the fish down. Click the opening once and the white cube twice.
Look at the cover of the book floating in the air and note the time, 02:15. Go two screens right.
Set that time on the clock. Take TRIANGULAR KEY 3 and zoom out from the dial. Go one screen left, take the FISH from the plate and put the heart down. Click the opening once and the white cube twice.
Part six: the seed
Go two screens right and look at the door of the grandfather clock. Set the three triangular keys into their slots and press the button in the centre; you zoom out automatically.
Click the door, then click the figure of a man inside. Zoom in on the figure that has fallen out. Touch the hand and pick up the SEED that drops. Zoom out and go two screens left.
Zoom in on the flowerpot and put the seed in it. Zoom out and go right.
At the window, take the HEART from the plate and put the fish down. Click the opening once and the white cube twice.
Use the jar anywhere on screen and it fills with water. Go right to the window, take the FISH from the plate and put the heart down. Click the opening once and the white cube twice.
Zoom in on the flowerpot and water the seed. Zoom out, go right and look at the window. Take the HEART from the plate and put the gecko down. Click the opening once and the white cube twice.
Zoom in on the flower, tear off seven petals and take the WORM. Zoom out and go right. At the window, take the GECKO from the plate and put the worm down. Click the opening once and the white cube twice.
- Achievement: Worm. “I feel so small.”
Part seven: the four petals
Go one screen right and click the petal floating in the air. Go two screens right and pick up PETAL 1.
Go one screen left, look inside the clock and take the KNIFE. Part the splinters and take PETAL 2. Take the KNIFE back and zoom out.
Go one screen left and look at the book on the floor. Use the knife on it and take PETAL 3. Zoom out and go left.
Look in the mirror, slide the reflection aside and remember SYMBOL 4. Zoom out and click the telephone receiver three times. Zoom in on the receiver where it has fallen on the floor, unscrew the screws with the knife and take the cover off.
Solve the puzzle by making an unbroken chain. Click the earpiece three times and pick up PETAL 4 as it falls out. Zoom out and go two screens right.
The altar
Zoom in on the man’s mouth and open it, then go inside.
Hold the left mouse button, wait for a firefly to appear, release the button and take a step forward. Do it again, and repeat twice more, and you come to an altar. Zoom in on it. Note that there are fireflies in the four vessels at the bottom.
Before you go any further: to avoid replaying the whole game later for the secret ending, quit and copy your save file to another folder. It lives at C:\Users\<user>\Documents\Rusty Lake\Samsara Room\save Game.sav.
Turn the pointers to the four symbols you saw in the mirror and take the EGG. Zoom out and walk back, which takes eight moves. Back in the room, go one screen left to the window.
Set the petals you collected in their places, take the GECKO and put the egg on the plate. Click the opening once and the white cube twice.
- Achievement: Bird. “I feel free.”
Part eight
Go one screen right. Open the window shutters and take the EGG. Zoom out and go one screen right.
The nest
Zoom in on the nest and put the egg into it. Tap each egg to break the shell, then click the chicks that appear in this order:
- the chick with its mouth open
- the chick with the coloured breast
- the chick with the coloured breast and its mouth open
- the chick with the grey breast
- the finger
- the white chick with its mouth open
- the white chick with its mouth closed
- the chick whose beak faces left
Take FEATHER 1, zoom out and go two screens left.
The clouds
Look at the clouds. Swap them about and move them around the screen until they take the shape of creatures. Put the next cloud in the centre and it becomes a clock face; note the time the hands show, 07:25. Zoom out and go two screens left.
Set that time on the clock and zoom out. Go one screen right.
Click the paper aeroplane and look at it. Unfold the sheet, take FEATHER 2, and note the hint: rise up. Zoom out, go one screen right and look at the telephone.
Lift the receiver and click the letters to spell rise up. Click the balloon that appears and follow it two screens left.
The balloon
Press the balloon to make it rise, then zoom in. Turn the valve, light the gas with the matches and the balloon rises higher. Cut the rope holding the ballast with the knife.
Zoom out and look at the sack. Untie the cords and take the SAND. Press the sack twice. Take the SCALES, then zoom in on the box that has come out of the sack, which has a combination lock. Remember the arrangement of the pupils at the top: left up, left down, right up, right down.
Zoom out and turn to the nest. Take the SUNFLOWER. Zoom out, go one screen right and look at the flowerpot. Put the sand in it and plant the sunflower.
Drag the sun into the top right corner and pick up the SUNFLOWER SEED. Zoom out, open the bottom drawer and take the WEIGHT. Read the notes in the third drawer and the writings in the first. Zoom out and go one screen right.
The scales
Hang the pans of the scales on the hooks. Put the weight on the left pan and the gecko on the right, which establishes that the gecko weighs one unit. Use that to weigh the rest:
- worm: 0
- weight: 1
- gecko: 1
- matches: 2
- knife: 3
- heart: 4
- fish: 5
Apply the hint from the top drawer of the cabinet and you get 04:15. Go to the clock and set the hands to that time. Go one screen right.
The moon and the owl
Click the owl and it flies off, then zoom in on the moon and cut it with the knife.
Move the pupil into the positions that were on the box’s combination lock, and remember the symbols in the sky. Zoom out and go left. Zoom in on the owl sitting on the clock.
Using the hint from the third drawer of the cabinet, turn the owl’s head so that its eyes look: right, at us, left, at us, away from us. Pick up FEATHER 3.
Zoom out and look at the lock on the box. Set the symbols you saw in the sky. Open the lid of the box, then the lid of the clock inside it, and look at the broken mechanism. Swap the gears round and start the clock, then note the time it shows, 07:45. Zoom out and go to the grandfather clock.
The stork
Set the hands to that time and zoom out. Zoom in on the stork and feed it the worm, the gecko, the heart and the fish. Press the bird’s neck three times and take the BABY. Zoom out.
Turn to the clock and set the hands to 02:00. Zoom out and go one screen right. Look at the squirrel sitting on the tree branch, give it the sunflower seed and take FEATHER 4.
Go left. Set the feathers you collected in their places and put the baby on the plate. Click the opening once and the white cube twice.
Click the objects to finish the game.
- Achievement: New Life. “Enlightenment.”
The secret ending
The secret ending was meant to be found by following the developers’ announcements. A symbol was clearly visible in a screenshot posted on 30 March about Cube Escape, and the symbol of a square with a line through it was mentioned in Mr. Owl’s hypnosis video. Two more symbols could be spotted in the games’ promotional videos. With four symbols in hand you can play the secret ending.
Load the save you copied earlier. Turn the pointers to those symbols and take the SHRIMP. Zoom out and walk back to the room, eight moves.
Go left and look at the window. Open the shutters and set the petals in their places. Take the worm off the plate and put the shrimp there. Click the opening once and the white cube twice.
- Achievement: Shrimp. “I do not like shrimp.”
The four elements
Go one screen right, look at the telephone and lift the receiver. Rearrange the digits into the order of a clock face, and note the time the hands that appear show, 02:45. Zoom out and go one screen right.
Look at the broken cabinet and take the PENCIL. Turn to the clock and set that time. Take the BOTTLE and zoom out.
Go one screen right. Part the sections of the shrimp and open the man’s mouth. Fill the bottle with the ELIXIR. Zoom out and go one screen right.
Look at the mirror, click the drop and take the WATER. Turn to the table, use the pencil on the page, then crumple and smooth the page out, and take the KEY. Turn to the cabinet, unlock the door with the key, open the lid of the jar and catch the AIR.
Go one screen right. Look at the flowerpot and take the EARTH out of it. Zoom out and turn to the cabinet. Light the splinters with the matches and take the FIRE. Go right.
Set the earth, fire, air and water in their places, take the shrimp and put the elixir on the plate. Click the opening and go to the white cube.
- Achievement: Window. “Is that really me?”
Fill in the prize draw form to finish.