Sam & Max The Devil’s Playhouse: Season Three
EPISODE 3: THEY STOLE MAX’S BRAIN
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INTRO
After the opening credits, the game begins immediately where the last chapter ended, after you discover Max‘s lifeless body. Seeing your little buddy in this state pushes you over the edge, and you won’t rest until you find out what happened to Max! Click through Flint Paper’s interrogation lessons. When interrogating the Mole Cultists, use the following dialogue options.
– Anything you like
– You’re lying!
You find out that it was General Skunkape that took poor Max’s brain.
APE GOON \ SIGN SPINNER
After driving around for a while, you come across one of General Skunkape’s goons. You start interrogating the goon. When prompted, use the following dialogue options.
– Hurry up
– What rat?
He tells you about Frankie the rat, so you set out to find Frankie.
FRANKIE THE RAT
You find Frankie, and start interrogating him. When he mentions the tourist, use the following dialogue option.
– Directions Where?
You leave Frankie, and go to look for the tourist in the dark alley.
TOURIST IN THE DARK ALLEY
The tourist is quite talkative, so choose the following options when interrogating him.
– Anything you like
– Leave
Head back to Frankie The Rat.
FRANKIE THE RAT
When prompted, use the following dialogue options with Frankie.
– You’re Lying
– Threaten
– Tell me more
– Tell me more (again)
– Leave
Return to the Sign Spinner.
APE GOON \ SIGN SPINNER
When prompted, use the following dialogue options with the Ape Goon.
– You’re Lying
– Tell me more
– Hurry up
– Noir
You get the RHINOPLASTY from the Ape Goon. Watch the cut scene as you go over things in your head. The C.O.P.S. computers in your car can’t help, because they don’t have enough clues. Let’s pay another visit to the tourist in the dark alley.
TOURIST IN THE DARK ALLEY
When prompted, use the following dialogue options with the tourist.
– You’re Lying
– Hurry up
– You’re lying
The tourists give you a piece of paper, with the name ‘Dr Norrington’ written on it. Watch the cut scene. The C.O.P.S. computers in your car locate The Museum Of Mostly Natural History. Watch the cut scene, as you travel there.
THE MUSEUM OF MOSTELY NATURAL HISTORY
Watch the cut scene, as you carry Max’s lifeless body into the museum. You know Max’s brain is here in the museum… somewhere! Walk up a few steps, and find traces of Grandpa Stinky’s Demon Broth on the floor. Climb up all the stairs at the back wall, up to the Planetarium, and enter the door to the Planetarium.
In the Planetarium, watch the cut scene with General Skunkape and Papierwaite. Both of them turn their attention to you, so you do the only thing you can… RUN!
After Sam has left, you take control of Max’s brain in a jar.
As Max, talk to General Skunkape and work through all the dialogue options. Talk to Papierwait and work through all the dialogue options. Look at the Devil’s Toybox in the middle of the room. Look at console on the right. You can’t do anything else here, so just ‘Return To Sam’.
You’re Sam again. You have to break up General Skunkape and Papierwaite, if you want to rescue Max’s brain. Look at the blue banner on the back wall. Try to enter Papierwaite’s office on the right, but you are stopped by a tentacled demon. Walk down the stairs, and you bump into Sal the security bug. He warns you that if you don’t clear up Max’s remains in the next few minutes, he’ll throw Max into the incinerator. Yikes! You have to hurry then!
Talk to Sal and work through all the dialogue options. When conversation is over, explore the museum. Find ‘The Coming Of The Apocalypse’ display, on the left, near the entrance. Turn the hourglass to witness the end of the world. The display spins round, so you can see a picture of a pile of rubble – the end of the world. Look at the huge dinosaur skeleton in middle of the room, and pull the bone lever to see the dinosaur skeleton move. Talk to the Ape Goon guarding the Entrance Door. He’s looking for Sam, so tell him your name is Tyrone. Find the sword \ Yog Soggoth display on the right, and pull the sword to hear the Papierwaite‘s message. Look at the tapestry of Yog Soggoth in this display – Papierwaite is extremely proud of this tapestry. Climb up 2 sets of stairs, and find the Egypt ‘Forgotten Pharaoh’ exhibition to the left of the Planetarium. Enter this exhibition.
Explore the Egypt ‘Forgotten Pharaoh’ exhibition. Look at all the displays. Look at the brain urn at the back wall, next to the exit. Reach into the urn and take PHARAOH’S BRAIN. When you’re ready, leave the exhibition.
Climb down all the stairs, and return to Max’s body at the entrance to the museum, on the left. Insert PHARAOH’S BRAIN into Max’s body. The Pharaoh is excited to have a new body. Watch the cut scene as the Pharaoh (in Max’s body) agrees to help you rescue Max’s brain. Max’s body won’t be thrown in the incinerator now. Talk to the Pharaoh and work through all the dialogue.
Walk right to the Information Desk near the museum entrance. Look at the Tour Headsets hanging on the wall next to the desk, and take the Headsets to get TOUR CONTROLLER and TOUR HEADSET. Use the TOUR CONTROLLER if you like, and click on each button to hear Papierwaite describe different parts of the museum. Click on the white courtesy phone to the right of the Information Desk, to give Pharaoh the power of Teleportation. Let’s put Pharaoh’s powers to good use then. Click on Max’s icon at the top right.
As Pharaoh, the Power Control Panel pops up. Click on the toy phone to activate Teleportation power. Click on Office, to teleport into Papierwaite’s office.
Watch the cut scene with Papierwaite. After he leaves, start exploring the office. Look at books in the shelf behind the desk. Look at diabolical scrolls in front of the desk. Look at map on the desk. Click on Max’s icon at the top right.
As Pharaoh, Activate Rhinoplasty power. Use the power with map on the desk, so that Pharaoh has transform into this item. Exit the Rhinoplasy power. Activate Teleportation power. Select the Information Desk to teleport out of the office, and down to the Information Desk.
Make your way over the Sal the security bug. Give your TOUR HEADSET to Sal to switch your headset with Sal’s headset. Now you control what Sal will hear through his headset.
Walk over to the Ape Good guarding the entrance. Click on Max’s icon at the top right again.
As Pharaoh, Activate Rhinoplasty power. Click on the city map, and you transform into a 3D map of the city.
You’re Sam again. Talk to the Ape Goon guarding the entrance. Pharaoh starts antagonising the Ape Goon, and the Ape Goon starts shooting at Pharaoh. While the Ape Goon is still shooting, open your Inventory, and use your TOUR CONTROLLER. You start communicating with Sal the security bug, but he thinks it’s Papierwaite talking to him through the headset. Use the following headset options.
– 4. Go to the beast assaulting the city.
– 9. Poke the eyes to see an ancient civilisation spring to life.
Watch the cut scene as the Ape Goon starts attacking Sal the security bug. This causes a disagreement between General Skunkape and Papierwaite.
You automatically take control of Max’s brain, as he witnesses this disagreement. You can’t do anything here at the moment, so just ‘Return To Sam’.
You’re in control of Sam again, and you‘re outside the Planetarium. Head down the stairs on the right, so you see the ‘Bad Idea’ banner on the right. Next to the banner, is a picture of the Hindenburg airship. Now click on Max’s icon at the top right.
As Pharaoh, activate Rhinoplasty power. Use the power on the Hindenburg picture. Now click on the Hindenburg airship to transform into it.
You’re Sam again. Walk right to the Sword \ Yog Soggoth Tapestry display. Wait for Pharaoh Hindenburg to fly past the tapestry, then use SAM’S GUN to shoot him. You end up destroying the precious tapestry that Papierwaite is so fond of. Watch the cut scene as General Skunkape and Papierwaite come to blows, and declare the end of their alliance. Pharaoh (in Sam’s body) takes this opportunity to snatch the Devil’s Toybox. You grab Sam’s brain, and run for your life.
STRAIGHT & NARROW STREET
Watch the cut scene to see that Sammun Mak is now ruler of your neighbourhood, and everyone worships him. Even you, Sam! Reality has been altered, and Max is the only one to know this.
You carry Max’s brain in a jar around on your back. Talk to Max and work through all the dialogue options. Read the commemorative plaque on the wall where Bosco’s used to be. Look at the Sammun Mak idol above the plaque.
Talk to Grandpa Stinky outside Stinky’s Diner, and work through all the dialogue options. Note that he has an MEDALLION OF TITHING – a reward for giving a gift to Sammun Mak. Talk to Girl Stinky and work through all the dialogue options. Look at Stinky’s truck. Look at the boxes of corndogs. Now jump down the manhole cover, into the sewers below.
SEWERS
Walk forward a few steps, talk to the Mole Cultists, and work through all the dialogue options. You discover… or rather, Max discovers… that the Mole Cultists are rebels, wanting to overthrow Sammum Mak. They give you a BRAIN SCREW to use against (or rather, for Max to use against) Sammun Mak, as well as returning Max’s physic Toys Of Power. Talk to the Mole Cultists again and work through all the dialogue options. That’s all you can do here, so walk down, and leave the sewers.
STRAIGHT & NARROW STREET
Now that Max has his psychic powers back, you can begin to put reality back as it should be. Look at the Meesta Credit Card sign next to Stinky’s Diner. Click on Max’s icon at the top right.
Activate Rhinoplasty power. Use the power on the Meesta Credit Card sign. Now exit from Rhinoplasty power and exit from the Power Control Panel.
Walk left, all the way to your Desoto car. Click on the car, then watch the cut scene with Max. Talk to the C.O.P.S. computers in the car, and work through all the dialogue. Now drive to Frankie The Rat.
FRANKIE THE RAT
Explore the area. Walk right a few steps, talk to the rats, and work through all the dialogue options. Take note that Frankie has a PENDANT OF INQUISITION – a reward for his loyalty to Sammun Mak. When asking about ‘Gambling‘, you learn a lot about General Skunkape’s gambling habits. The rats like to gamble on which finishing move General Skunkape will use, in his fights against the Mole Men. Use the following dialogue options.
– Place a bet
– Any move you like
Frankie doesn’t carry any money, so he relies on using his Credit Card at the ATM machine, every time he places a bet. Whichever move you chose, you will lose. When you’re ready, leave the rats. Walk left, and return to your Desoto car. Use the car to drive to the Gift Vault.
GIFT VAULT
Explore the area. Look at graffiti on the wall. Look at the vault shrine dedicated to Sammun Mak. Talk to Sal and work through all the dialogue options. Take note that Sal has an ORNAMENT OF FEALTY – a reward for exposing a Heretic to Sammun Max. Talk to the Ape Goon Sign Spinner if you like. When you’re ready, return to your Desoto car. Use the car to drive to the museum.
MUSEUM
Watch the cut scene with General Skunkape and Sammun Mak. Walk left along the pathway, towards the buffet table. Admire the corn dog pyramid on the table. Watch the cut scene as the tourist accidentally knocks them over, resulting in Sammun Mak declaring cameras are despicable, and must be destroyed! Now click on Max’s icon at the top right.
Activate Rhinoplasty power. Click on the image of the credit card, so that Max will transform into that item. Use the power on the pyramid of corn dogs. This angers Sammun Mak, who declares that all credit cards must be destroyed. You can’t do anything else here at the moment, so leave the museum. Let’s pay a visit to Frankie The Rat.
FRANKIE THE RAT
Walk right a few steps. Talk to the rats, and use the following dialogue option.
– Place a bet
– Any move you like
Since credit cards are now forbidden, Frankie puts up his PENDANT OF INQUISITION. Again, you will loose. If only there was a way to predict the outcome, before it actually happens.
The finishing move that General Skunkape uses, changes with every play through, so I can’t tell you the answer. However, the rats do give you some hints. Click on Max’s icon at the top right.
Activate Future Vision. Use the power on the rats. Now this is tricky, so pay close attention to what the rats say.
For reference, here’s the possible finishing moves that General Skunkape might use.
– Gorilla Girly Slap
– Great Ape Leg Sweep
– Simian Sucker Punch
– Gorilla Thigh Squeeze
– Space Ape Kidney Punch
– Simian Scissor Kick
The 1st rat will say if General Skunkape uses his hands or his legs.
The 2nd rat will say if General Skunkape type of move he didn’t use – Gorilla, Ape, Simian.
The 3rd rat will say specifically, which move was not used.
So, for example:
– 1st rat says: Use you’re stinking hands
– 2nd rat says: Why did I think he’d use an ape-move
– 3rd rat says: Where was the scissor kick?
You can deduce that the move used, was Gorilla Thigh Squeeze. Now exit from Future Vision, and exit from the Power Control Panel. Talk to the rats and use the following dialogue option.
– Place a bet
As deduced from the future vision, choose the following option.
– Gorilla Thigh Squeeze (this may be different for you)
You won the bet! Yippee! Frankie gives you his PENDANT OF INQUISITION, then all the rats leave. For a bit of fun, enter the shop – there’s nothing worse than dial-up modems (hee hee). Now look at the toaster poster in the shop window. Click on Max’s icon at the top right.
Activate Rhinoplasty power. Use the power on the toaster poster. Now exit Rhinoplasty power and exit the Power Control Panel. Return to your car. Use the car to drive back to the Museum.
MUSEUM
Walk left along the pathway, to the buffet table with the pyramid of corn dogs. Click on Max’s icon at the top right.
Activate Rhinplasty power. Click on the toaster, then use the power on the pyramid of corn dogs. Toaster-Max demolishes the corn dogs. This angers Sammun Mak, so he declares that all toasters must now be destroyed.
Head right along the pathway, and continue right, until you see the console. Use the console, and press the ‘Toaster’ button. Watch the cut scene to see the toaster light show. Sammun Max likes the light show so much, he declares that toasters are the best thing in the world! He’s so fickle – just moments ago, he had all toasters destroyed! Now back away from the console.
Notice the ‘Inner Circle – Members Only’ sign nearby. Try to walk up past the sign, into the inner circle. Papierwait will stop you. Talk to Papierwaite and work through all the dialogue options with him. When conversation is over, leave the Museum. Return to the Gift Vault.
GIFT VAULT
This is the place where gifts can be left for Sammun Max. If you want to show devotion, you should leave a gift that no-one else has left. But what could you give him, that he doesn’t already have? Well, all toasters were recently destroyed, before Sammun Mak changed his mind, and decided he loves toasters. Click on Max’s icon at the top right.
Activate Rhinoplasty power. Click on the toaster, which you saw at Frankie The Rat’s place. Now talk to Sal, and use the following dialogue option.
– Gift
– Toaster
This gift earns you a MEDALLIAN OF TITHING. Now look at the green News Stand on the left. Click on Max’s icon at the top right again.
Activate Rhinoplasty power. Use the power on the green news stand, so you get the picture of the storm cloud. Now exit Rhinoplasty power and exit the Power Control Panel. Use your car to drive to Straight & Narrow Street.
STRAIGHT & NARROW STREET
If you remember your earlier conversation with Grandpa Stinky, he mentioned that his knees were playing up during a storm. Through talking to various people, you should know that Sammun Max punishes those who don’t bow to him quickly enough. Click on Max’s icon at the top right.
Activate Rhinoplasty power. Click on the storm cloud, and Max will transform into the storm cloud. Now talk to Grandpa Stinky (twice), using the following dialogue option.
– Kneel
Poor Grandpa Stinky is arrested as a ‘Heretic’, and you’ve earned an ORNAMENT OF FEALTY. Head left, and continue left to your Desoto car. Use the car to drive to the Museum.
MUSEUM
Walk right along the pathway, to where Papierwaite is guarding the ‘Inner Circle’ entrance. Talk to Papierwaite – he’ll have no choice but to allow you access to the Inner Circle.
Walk left a few steps, so you can see Sammun Mak. Talk to him if you like, but he’s too busy watching the fight to bother with you. Use the BRAIN SCREW with Sammun Mak. Watch the cut scene with Mole – you are ordered to kill Mole, but you can‘t bring yourself to do it. You are punished by being sent to the Pit Of Contrition, meaning you have to fight against General Skunkape. Use the following dialogue options.
– Max
This opens Max’s Power Control Panel. Activate Future Vision power. Use the power on General Skunape. You learn that Skunkape is sensitive about getting dumped by Papierwaite. Click on Sam’s icon at the top right.
You’re Sam again. Use the following dialogue options.
– Taunt
– Mole Man Taunt
– Taunt
– Age Taunt
– Taunt
– Mole Man Taunt (again)
– Taunt
– Getting Dumped Taunt
– Attack
– Finish Him
Watch the cut scene as Sammun Mak confronts you. Use the following dialogue options.
– Max
You’re in control of Max now. Use the following dialogue options.
– Kneel
– Salute
As you Salute Sammun Mak, you accidentally pierce his brain with your BRAIN SCREW, thus lobotomising him.
Now sit back and enjoy the final cut scene. Max finally gets his body back. Then a plague of Sam’s descends upon you…
The End!
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SEASON THREE
EPISODE 4: BEYOND THE ALLEY OF THE DOLLS
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STINKY’S DINER
After the intro, our dynamic duo, along with General Skunkape, Grandpa Stinky, and Girl Stinky, are holed up in Stinky’s Diner. A bunch of Sam-Clones surround the diner, trying to get in.
Talk to Girl Stinky and work through all the dialogue options. Talk to Grandpa Stinky and work through all the dialogue options. General Skunkape is cowering behind the counter – talk to him a few times. Explore the counter. Take PEANUT BUTTER BALL from the counter. Turn on the radio on the counter to hear the News Report. General Skunkape gets angry at the News Report, and becomes his usual obnoxious self. He’s about to use his Psychic Mind Reading power, when the Sam-Clones outside grab him, and pull him through the wall. Max picks up the PSYCHIC PLAYING CARDS, as part of his Psychic Toys Of Power. Now that General Skunkape is gone, take a Fudgey Freeze Treat from the freezer behind the counter – you just can’t resists them! Now, how are you going to escape from your predicament? Click on Max’s icon at the top right.
As Max, activate Mind Reading power. Use the power on Girl Stinky to remind yourself about the secret tunnel leading into the sewers. Exit Mind Reading power, and exit the Power Control Panel.
Go behind the counter, and press the green Secret Button underneath the cash register. But the button doesn’t work! Why? If you look closely, you’ll see a barrel under the table Max is standing on, which is blocking the mechanism. Click on Max’s icon at the top right again.
As Max, activate Mind Reading power. Use the power on Girl Stinky to learn about her back-up tunnel. Exit Mind Reading power and exit the Power Control Panel.
Talk to Girl Stink, and use the following dialogue options.
– BACKUP Tunnel
– BACKUP Tunnel (again)
She denies knowing anything about a Back-Up tunnel, but notice that she keeps looking over to her left, towards the counter. Click on Max’s icon at the top right again.
As Max, activate Mind Reading power again, and use the power on Girl Stinky. You learn how to activate the Back-Up Tunnel, using the toaster. Exit Mind Reading power and exit the Power Control Panel.
Look at the toaster behind the counter – you can’t use it until you get rid of some of those Sam-Clones. Now what could the Sam-Clones want, even more than killing you and your friends? How about a Fudgey Freeze Treat? The problem is, you can’t just take one form the freezer without eating it yourself. So you need to stop yourself from eating it. Open your Inventory, and ’Eat PEANUT BUTTER BALL’ (click on the squeaky toy option) to use it on yourself, and get a mouth full of peanut butter. Yuck! Now take a FUDGECICLE from the freezer. Give FUDGECICLE to the hand behind the counter, next to the toaster. The hand disappears. Now use the toaster, then watch the cut scene as the juke box slides across the floor, revealing the secret tunnel. You and Max automatically enter the secret tunnel, and head down into the sewers.
SEWERS \ CLONING FACTORY
Watch the cut scene as you discover the secret Cloning Factory. You’re now on a platform, overlooking the cloning factory. After the clone leaves, talk to Max and work through all the dialogue. Now you need to find out who’s behind the Sam-Clones. Now explore the room. Look at the cloning pods in front of you. Look at the control platform that‘s floating in mid-air. Look at Important Cloning Pod on the right to learn that it was made by Mama Bosco. Look at Immense Turbine on the left. Look at Clone Cooking Controls on the left. Look at the magical tentacles that appear in front of the Clone Cooking Controls.
After looking around, there’s nothing more you can do in the Cloning Factory right now, so head down to the tunnels area, behind the kitchenette area.
There are 3 tunnels here – 1 on the left, and 2 on the right. Walk left, and head through the well-constructed tunnel.
BOSCO-TECH LAB
The long tunnel leads you into the Bosco-Tech Lab.
Talk to Harry Moleman and work through all the dialogue. Click on Max’s icon at the top right.
As Max, activate Mind Reading power. Use the power on Harry to find out about Uncle Morty. Exit Mind Reading power, and exit the Power Control Panel. Talk to Agent Superball and work through all the dialogue. Now explore the lab. Hit gong on the table if you like, but the resulting séance is a failure, since you can’t get Mama Bosco to appear. Use the spooky Lift to get to the upper level.
Look at the phone on the table to learn Mama Bosco’s new phone number. Now go back down to the lower level.
Climb down the tunnel in the floor, back to the Cloning Factory.
SEWERS \ CLONING FACTORY
Walk over to the 2 tunnels on the right. From these 2 tunnels, head through tunnel on the left – the patchouli smelling tunnel.
MUSEUM OF MOSTLY NATURAL HISTORY
The tunnel was a shortcut to the Museum. Specifically, outside Papierwaite’s office.
Explore the area. Try to use the security panel next to Papierwaite’s office door – you need to figure out the keycode. Knock on Papierwaite’s office door – he‘s not very friendly. Search the rubbish bin to find a RESIGNATION LETTER. Look at the RESIGNATION LETTER to realise that it’s from Sal, and to get Sal‘s phone number. Now click on Max’s icon at the top right.
As Max, activate Mind Reading power. Use the power on Papierwaite through the door. If you don’t see Papierwaite, just knock on his door again. You learn the passcode for the door. Now exit Mind Reading power, and exit the Power Control Panel.
Use the security panel next to Papierwaite’s door again. This time, you’re able to enter the code, and gain access to Papierwaite’s office.
Watch the cut scene with Papierwaite and Yog Soggoth. Work through all the dialogue. You learn that you need to find the Cthonic Destroyer (you need to have seen the tentacles in the Cloning Factory, before you can discuss this topic), in order to find all the Toys Of Power and destroy the Devil‘s Toybox. Yog Soggoth gives you a MANUSCRIPT PAGE. Explore the office. Look at phone on the desk to learn Papierwaite’s phone number. When you’re ready, leave the office.
Climb down through the tunnel in the floor, back to the Cloning Factory.
SEWERS \ CLONING FACTORY
From the 2 tunnels on the right, head through the right-hand tunnel – Stinky’s Tunnel.
STINKY’S DINER
This tunnel takes you back to Stinky’s Diner.
Talk to Flint Paper & Girl Stinky and choose any dialogue options. Talk to Grandpa Stinky and work through all the dialogue. You need to find out what Grandpa Stinky’s favourite birthday cake is. Click on Max’s icon at the top right.
As Max, activate Mind Reading power. Use the power on Grandpa Stinky to learn that his favourite cake is Upside Down Blood Cake Surprise. Exit Mind Reading power. Now you’ve learned a few phone numbers, so it’s time to put them to the test. Activate Teleportation power. Click on Sal’s New Job, to teleport there.
SAL’S NEW JOB
Watch the cut scene with the Sam-Clones. Pick up VENTRILOQUIST DUMMY from the ground near the dumpster. You automatically give it to Max, and he gains the power of Psychic Ventriloquism. For a bit of fun, head up through the gate, towards the warehouse door. Yikes! The Sam-Clones chase you! You can’t get near the warehouse while the Sam-Clones are here. Maybe you could distract them? Click on Max’s icon at the top right.
As Max, activate Psychic Ventriloquism power. Use the power on the warehouse door. You throw your voice into the warehouse, and taunt the Sam-Clones about Toys Of Power. Exit Psychic Ventriloquism power, and exit the Power Control Panel.
While the Sam-Clones are busy at the warehouse door, enter through the gate, and walk left a few steps. Click on the Bluster Blaster arcade machine and work through all the dialogue with him. He gives you BOSCO’S LETTER, and asks you to deliver it to Mama Bosco for him. Now walk right a few steps, talk to Sal and work through all the dialogue with him. Make sure you ask him about ‘Cake’ – he draws a picture of the Upside Blood Cake Surprise that Grandpa Stinky likes. When conversation is over, look at Sal’s Delicious Drawing of the Upside Blood Cake Surprise that Sal drew on the ground. Now click on Max’s icon at the top left.
As Max, activate Rhinoplasty power. Use the power on the Delicious Drawing on the ground, so that you can transform into that item. Exit Rhinoplasty power. Now activate Teleportation. Click on Bosco-Tech Lab, to teleport to that location.
BOSCO-TECH LAB
Use the spooky Lift to get down to the lower level. It’s time to have a séance. Click on the gong on the table. Talk to Harry Moleman, using the following dialogue option.
– Uncle Morty
Harry places a picture of Uncle Morty on the table. Click on Max’s icon at the top right.
As Max, activate Psychic Ventriloquism power. Use the power on the picture of Uncle Morty. Harry thinks his Uncle Morty is really talking to him, so he asks him about ‘the secret’ that’s been kept from him all these years.
You don’t know what secret he’s talking about, so let’s find out. Click on Max’s icon at the top right again.
As Max, activate Mind Reading power. Use the power on Harry Moleman. You learn that the ‘secret’ is where Uncle Morty hid his stamp collection. Exit Mind Reading power. Activate Psychic Ventriloquism power. Use the power on the picture of Uncle Morty again. Harry now thinks that Uncle Morty’s stamp collection is hidden in the Statue Of Liberty.
Watch the cut scene as Mama Bosco finally appears. After Harry and Agent Superball leave, talk to Mama Bosco (she’s floating on a platform above you) and work through all the dialogue with her. She claims not to know anything about the Sam-Clones. Click on Max’s icon at the top right.
As Max, activate Mind Reading power. Use the power on Mama Bosco to learn that she was hired to build the clone tanks. Exit Mind Reading power, and exit the Power Control Panel.
Talk to Mama Bosco again, and use the following dialogue options.
– Who hired you?
– Clone Master
– Clone Master (again)
– NOW can you help?
– I’ve got an idea…
– Bosco’s DNA?
– Cloning Moma Bosco
When conversation is over, she gives you a strand of hair, as MAMA BOSCO’S DNA SAMPLE, to help you build a clone of her body. But the DNA sample is not enough. You need to find some DNA from her relatives. Now give BOSCO’S LETTER to Mama Bosco.
Now it’s time to find the Cthonic Destroyer, in the Realm Of Skittering Ingestion. This is a tricky puzzle. Use the Dimensional Destabiliser. You may want to consult your MANUSCRIPT PAGE for some clues. The switches change with every play through, which makes it even harder to calibrate them. After a few attempts, you start labelling each switch. Try to match up the position of each coloured switch, with the result.
Here’s what it looked like on my play through.
– Green Switch (Fate):
Position 2 (eating by crazed beast)
– Blue Switch (Presentation):
Position 3 (dazzling light)
– Red Switch (Vision):
Position 3 (bugs)
– Yellow Switch (Emotional State):
Position 2 (uncountable laugher)
When you’re ready, press the red button to see what the results are. Using Max’s Mind Reading power and Future Vision power after each ‘visit’, might help indicate how well you’re doing. Once you have all the switches aligned correctly, Max will gain the Cthonic Destroyer Toy Of Power, to add to his physic abilities.
That’s all you can do here for now. Click on Max’s icon at the top right.
As Max, activate Teleportation power. Click on Stinky’s Cell to return to the Diner.
STINKY’S DINER
Remember the Upside Down Blood Cake Surprise that Grandpa Stinky wants? Well, click on Max’s icon at the top right.
As Max, activate Rhinoplasty power. Click on the cake icon, so that you turn into a cake. You automatically surprise Grandpa Stinky with the birthday cake. Watch the cut scene, as he heads off into the kitchen. Girl Stinky also leaves, to attend a mysterious meeting with someone. When you’re ready, click on Max’s icon at the top right.
As Max, activate Teleportation power. Click on Stinky’s Cell.
SEWERS \ CLONING FACTORY
So Girl Stinky is in the Cloning Factory now. Watch the cut scene with Girl Stinky & Sal. So THAT’S who the mysterious ‘Mr S’ is! Before you can question them, ’The Master’s voice places them into a trance.
Walk left, to where the magical tentacles are. Click on Max’s icon in the top right.
As Max, activate Cthonic Destroyer power. Use the power on the magic tentacles. The tentacles are destroyed.
Now that the magic tentacles are no longer a problem, you can access the Clone Cooking Controls on the left. Place MAMA BOSCO’S DNA hair strand into the Clone Cooking Controls. Insert BOSCO’S LETTER into the Clone Cooking Controls on the left. Watch the cut scene as Mama Bosco finally gets her new body. It’s… um… different! Now walk up to the Control Platform, that’s floating over the cloning pods – it has all the flashing lights on it. Use your BIG GUN to shoot the Control Platform – you get a close-up of it. Use your BIG GUN to shoot one of the platform lights. Sal will come to repair it, leaving his post at the kitchenette table. Watch the cut scene, as Sal begins repairing the platform light. Use your BIG GUN on the Control Platform again, to get a close-up of it. This time, use your BIG GUN to shoot the evil coffee mug on the desk on the left. Watch the cut scene as Girl Stinky joins Sal on the Control Platform – poor Sal falls from the platform. Now click on Max’s icon at the top right.
As Max, activate Teleportation power. Click on Stinky’s cell again. You, Max, and Mama Bosco, all teleport over to the Control Platform, where Girl Stinky is working. Watch the cut scene with Mama Bosco.
A bunch of Sam-Clones show up in the Cloning Factory. Have fun with all the dialogue options, but the important one is as follows.
– Go to the Toy Box
The Sam-Clones all leave. You automatically follow them to the factory where Sal works.
SAL’S NEW JOB
At the factory, click on Max’s icon at the top right.
As Max, activate Psychic Ventriloquism power. Use the power on the Sam-Clones. Watch the cut scene with the ventriloquist’s dummy.
STATUE OF LIBERTY
You’re in control of Max now, and it’s up to you to rescue Sam. The only problem, is that you can’t get past the dancing Sam-Clones! Click on Sam’s icon at the top right.
You’re playing as Sam again, and you’re trapped at the top of the Statue Of Liberty. Talk to Charlie Ho-Tep (the ventriloquist dummy), and work through all the dialogue. When conversation is over, click on the piano. You can change the music, which affects the Sam-Clones below. It’s rather complicated to figure out which music to use, so to make things easier, just use the following options.
– Take 2 Tablets 4 the Mind Plaque
– Click on the piano again
– Flaming Crowns
– Click on the piano yet again
– Face Of Darkness
Now click on Max’s icon at the top right.
As Max, the Sam-Clones are no longer surrounding you. Walk right, then down, to the line of Sam-Clones. When you get too close, they’ll whack you up to the top of the Statue Of Liberty. Now grab the swinging tentacle, so you land on the platform where Sam is. Watch the cut scene with the ventriloquist dummy, and Yog Soggoth. Click on Sam’s icon at the top right.
You’re playing as Sam again. Click on the piano to change the music. Change it to the following.
– Tabula Charlie
Click on Max’s icon at the top right, to switch back to him.
As Max, activate Mind Reading. Look down, and use the power on Sam. Charlie Ho-Tep (the ventriloquest dummy) will taunt you. Exit the Mind Reading power. Activate Rhinoplasty power. Look up again, and use the power on the picture of Charlie Ho-Tep. Click on the picture of Charlie Ho-Tep, and you transform in to him. But the power doesn’t last, as you soon return your normal selves. Exit Rhinoplasty power. Activate Psychic Ventriloquism power. Use the power on the Devil’s Toy Box, using ‘Norrington Voice‘.
Now sit back and enjoy the ending. The Devil’s Toy Box is destroyed. Charlie Ho-Tep is defeated. And Max is… transformed.
The End!
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